Development Log #15
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week saw several progressions to both of our Kickstarter campaign and live free Demo, as well as beginning progress on combat improvements for Lionhearts: Colosseum! There is only one week left in our campaign, so now is the time to jump on board![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]On the technical front, we've added shortsword hit-reaction animations, greatly improving the way combat looks and feels! Additionally, we've improved camera angle for visibility based on player feedback. [/p][p]
[/p][p]We've also Added "ease-in" to charge times to make combat feel faster/more snappy, and added a ragdoll effect on death.[/p][p]
[/p][p]Most importantly as we close in on our final week of the campaign, we have NEWLY REVEALED STRETCH GOALS for Lionhearts: Colosseum all the way up to pre-alpha, including a $3,000 prize pool PvP tournament in Colosseum![/p][p]
[/p][p]Great progress has already been made towards our stretch goals, and we are nearly at the $115K mark at the time of writing! In the last week, we've seen hundreds of new backers and a massive increase of support. Thank you to all our backers![/p][p]
[/p][p]Please join us on our Discord server for forum posting, where you can ask questions and participate in our growing community![/p][p]
[/p][p]To support this project, again, please check out our Kickstarter campaign and donate! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]