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  3. Development Log #19

Development Log #19

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team made significant strides on Lionhearts: Colosseum.[/p][p][/p][p]The programming team completed combat replication, with clashes, staggers, and other reaction effects properly synchronizing across clients for smooth multiplayer gameplay.[/p][p][/p][p]Much of the week was spent planning and restructuring the Colosseum’s blueprint and code architecture, laying the groundwork for future features.[/p][p][/p][p]Work also began on a Database API to streamline saving and validating player data and progression.[/p][p][/p][p]Additionally, the 3D art team completed a new scabbard model for the one-handed sword (arming sword), and the animation team brought it to life with new sheathe and unsheathe animations alongside fluid, simulated scabbard movement.[/p][p][/p][p][/p][p][/p][p]Meanwhile, the level design team kicked off initial blockout for the Jaffa Tournament Map, marking the start of the next major environment for Colosseum.[/p][p][/p][p][/p][p][/p][p]These updates continue to push the multiplayer demo closer to a polished, playable state.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]