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  3. Development Log #21

Development Log #21

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the programming team made strong progress on core systems for Colosseum. A major combat issue was resolved where damage only registered every other hit, ensuring smoother and more reliable gameplay.[/p][p][/p][p]Work also began on restructuring the project's blueprint setup, streamlining the overall architecture to make development more efficient maintainable.[/p][p][/p][p]The Favor Tree system received attention as well, with improvements to its display, generation, and data loading to simplify use/presentation.[/p][p][/p][p]Progress also continued on the Database API, despite some setbacks.[/p][p][/p][p]Additionally, the level design team made significant progress on the Jaffa Tournament map. Foliage was added and a second pass began on the surrounding camps.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]The 3D art team also continued work on models for Colosseum, including a grandstand, counter-tilts, banner variants, a wooden stable, and other tournament props.[/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]