Development Log #22
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week saw significant development progress for Lionhearts: Colosseum.[/p][p][/p][p]On the 3d modelling front, we have finished both grandstand model variances (uncovered and covered), a counter-tilt barrier model, the Blunting model along with cloth simulation for blowing in the wind, and finished Templar banner model variants.[/p][p]
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[/p][p][/p][p]As far as Level Design goes, we have created a first draft of the Jaffa city silhouette in the background of the tournament grounds for Colosseum.[/p][p][/p][p]
[/p][p][/p][p]Further development progress has been made in the game design front, where Colosseum outfit concepts were designed. Colosseum item references were also completed. More sophisticated pre-development plans have also been begun for Pre-Alpha.[/p][p][/p][p]
[/p][p][/p][p]Our research team also continued with a wide variety of primary source research into a variety of weapon uses during the late 12th and early 13th centuries.[/p][p]
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Programming has continued with further progress to the Favor Tree. We have also restructured the player character to make things easier to work with, and started work on the Colosseum deathmatch gamemode loop.
[/p][p]Further we completed the Database API, allowing us to easily communicate with the database for data saving/loading. Lastly, we started work on the player data saving/loading backend to connect with the frontend systems (Loadout menu, Favor Tree, and Combat).[/p][p][/p][p]We invite you to come back again next week for Development Log #23 as progress continues![/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
[/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community!
[/p][p]Be sure to wishlist the game on our Steam Page, too![/p]
[/p][p]
Programming has continued with further progress to the Favor Tree. We have also restructured the player character to make things easier to work with, and started work on the Colosseum deathmatch gamemode loop.
[/p][p]Further we completed the Database API, allowing us to easily communicate with the database for data saving/loading. Lastly, we started work on the player data saving/loading backend to connect with the frontend systems (Loadout menu, Favor Tree, and Combat).[/p][p][/p][p]We invite you to come back again next week for Development Log #23 as progress continues![/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards!
[/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community!
[/p][p]Be sure to wishlist the game on our Steam Page, too![/p]