Development Log #28
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team made more major strides on the development of Lionhearts.[/p][p][/p][p]The programming team expanded core gameplay systems, introducing assist kill tracking and an outfit switching system.[/p][p][/p][p]Outfits, weapons, and parries are now tied to the Favor Tree, adding meaningful progression to player development.[/p][p][/p][p]Also, work continued on bow combat, with arrows now firing accurately toward the crosshair and dealing proper damage.[/p][p][/p][p]
[/p][p][/p][p]A new skill manager was also implemented to handle unlocking, equipping, and using active and passive skills.[/p][p][/p][p]Additionally, player count tracking for match starts was fixed to ensure smoother multiplayer sessions.[/p][p][/p][p]The animation team completed four of the five directional spear attack animations and began work on spear blocking.[/p][p][/p][p]
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[/p][p][/p][p]Meanwhile, the 3D art team finalized the Page outfit and began modeling the Squire outfit, pushing the visual fidelity and variety of Colosseum's growing armory.[/p][p][/p][p]![]()
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[/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]