Development Log #31
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team continued refining core combat and visual systems across Lionhearts.[/p][p][/p][p]The programming team focused on improving weapon systems, such as bow and spear functionality. Work also continued on implementing offhand mechanics for shields.[/p][p][/p][p]Additionally, development on user interface systems continued, setting up a foundation for smoother menu navigation and interaction.[/p][p][/p][p]
[/p][p][/p][p]On the 3D art side, final touches were made to the Man-at-Arms outfit, while work began on the next armor set: the Sergeant outfit.[/p][p][/p][p]
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[/p][p][/p][p]Meanwhile, the 3D animation team made strong progress on the one-handed mace animations.[/p][p][/p][p]
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[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]