Development Log #33
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Last week, we forgot to mention a big change! Lionhearts: Colosseum, the upcoming tournament-style PvP combat demo and companion title to Lionhearts has been renamed: "Lionhearts: Mêlée" is coming soon![/p][p][/p][p]This week, the team focused on refining core systems and preparing Lionhearts: Mêlée for further internal testing.[/p][p][/p][p]The programming team playtested the beta build extensively to ensure core systems were functioning properly, with bugs and feedback collected for polish.[/p][p][/p][p]Work also began on implementing the main menu UI, and a new PvE gamemode was created using the existing AI enemy systems to allow for practice and testing.[/p][p][/p][p]
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[/p][p]On the 2D art team, the "host server" and "settings" UI menu assets were completed, allowing players to navigate and configure sessions.[/p][p][/p][p]![]()
[/p][p]Meanwhile, the 3D art team finalized the sergeant outfit and rescaled the bludgeon weapon to better match the character model’s proportions.[/p][p][/p][p]
[/p][p][/p][p]The 3D animation team completed all directional bludgeon charge-and-attack animations, along with the ready and un-ready stances, ensuring fluid and responsive animations for this weapon type.[/p][p][/p][p]
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[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]