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Development Log #35

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p]
This week brought steady progress across all departments as the team continued pushing Lionhearts: Melee toward release.[/p][p][/p][p]The programming team added SFX to the UI, fixed an issue preventing the Favor Tree from working in the main menu, and cleaned up matchmaking gamemode code. A major Unreal Engine project issue caused some delays, but work is ongoing to resolve it.[/p][p][/p][p]Combat polish also continued, weapon colliders were corrected, the Bludgeon was rescaled, new Arming Sword attacks were added, and several smaller fixes were made.[/p][p][/p][p][/p][p][/p][p]Meanwhile, the 3D animation team completed a new Arming Sword charge-and-attack set, and work began on new block pose animations for the weapon.[/p][p][/p][p][/p][p][/p][p][/p][p]Additionally, the 3D art team wrapped up texturing and cloth simulation for the Templar Sergeant outfit.[/p][p][/p][p][/p][p][/p][p]On the 2D art team, work began on polishing assets for the Favor Tree UI.[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]