Development Log #36
[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the team continued pushing Lionhearts: Melee toward a release build while navigating a mix of polish work and unexpected technical hurdles.[/p][p][/p][p]Firstly, the programming team successfully updated the project to Unreal Engine 5.6. Match hosting was expanded to support team sizes and private, friends-only lobbies. Audio volume settings are now fully functional, and early work began on integrating voice chat into matches. Also, a new music component was added to provide background audio during matches.[/p][p][/p][p]Combat polish remained a major focus, with fixes to damage application and weapon colliders, improvements to arming sword swing animations, and a resolved issue where attacks would briefly desync after reaching full charge. Charge time is now properly integrated per weapon type.[/p][p][/p][p]While progress continues steadily, recent weeks have involved heavier-than-expected delays due to bug fixing alongside last-minute feature additions.[/p][p][/p][p]Meanwhile, the 2D art team polished Favor Tree UI assets, including new skill and task nodes and updated connecting line elements.[/p][p][/p][p]
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[/p][p][/p][p]Additionally, the 3D art team finished cloth simulation for the Templar Sergeant outfit.[/p][p][/p][p]
[/p][p][/p][p]Lastly, the 3D animation team continued work on arming sword block pose animations.[/p][p][/p][p]
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[/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]