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  3. Development Log #37

Development Log #37

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week marked a big step forward for Lionhearts: Melee, with several major gameplay systems coming together.[/p][p][/p][p]On the programming team, voice chat was successfully added. In addition, custom game settings are now functional (including minimum attack charge and mouse sensitivity).[/p][p][/p][p]Multiple combat-related issues were resolved, such as tab targeting, weapon-type charge time, and an audio bug that caused volume values to scale incorrectly.[/p][p][/p][p]Combat NPCs are now fully working for solo and PvE play, and work is underway on a dedicated "Bots" gamemode built around those systems.[/p][p][/p][p]Meanwhile, the 3D team officially wrapped up the Templar Sergeant outfit, bringing that asset fully across the finish line.[/p][p][/p][p][/p][p][/p][p]The 3D animation team also made solid progress, with the new Arming Sword block pose animations completed.[/p][p][/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]