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Lionhearts News

Development Log #27

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the programming team focused on refining core systems and laying groundwork for upcoming features.[/p][p][/p][p]Weapons and item types were refactored for clarity and to simplify data transfers between Lionhearts: Crusade on Roblox and Lionhearts on Steam.[/p][p][/p][p]Meanwhile the Favor Tree integration with the backend was finalized.[/p][p][/p][p]Additionally, work began on a new projectile system to support bow combat and future siege weapons.[/p][p][/p][p][/p][p][/p][p]Work also began on the development of an outfit system to manage equipped character outfits and an active skill system to handle skill execution.[/p][p][/p][p]The animation team completed finishing touches on bow and shield animations and began charge and attack animations for the spear.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]On the 3D art front, work progressed on the next-tier outfit for Colosseum, including a nasal helmet, as well as new models for the mace, spear, and shield, continuing to expand the arsenal and visual variety for players.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #26

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]Work on Lionhearts Colosseum (the combat demo) has been coming along spectacularly as we are have completed our First Playable Prototype (FPP), which is now being assessed for bugs and quality assurance by our team![/p][p][/p][p][/p][p][/p][p]Progress this week moved forward as animations for parrying for the Arming Sword have been completed for all four directions of combat. On top of this, the remaining bow animations have been started.[/p][p][/p][p][/p][p]On the front of 3D modelling, the default Peasant outfit has been nearly completed, with the final touches being added now.[/p][p][/p][p][/p][p][/p][p]As far as programming, the team wrapped up the Task Manager and hooked it up with the rest of the Favor Tree, integrating Favor Tree progression with the database and backend. The team also added an intermission stage to Colosseum matches, allowing the match to restart.[/p][p][/p][p][/p][p][/p][p]Each system worked on so far has been integrated with each other for our First Playable Prototype build. From here, the Colosseum project is now starting to come together! The FPP will serve as a baseline build for us to polish, add to, and clearly see what's left for our public build.[/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #25

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the programming team made strong progress on core systems. Player data initialization was moved to the PlayerState, ensuring persistence across matches.[/p][p][/p][p]Additionally, a new blueprint function was created to integrate Steam IDs as unique identifiers for saving player data in the database.[/p][p][/p][p]A Favor Tree Task Management system was introduced to track skill tree objectives and progression, while the Favor Tree UI skill progression was finalized.[/p][p][/p][p]In addition, a new spectating system now allows players who die during a round to watch the match unfold.[/p][p][/p][p]On the creative side, level designers polished up small areas of the Jaffa Tournament Map.[/p][p][/p][p][/p][p][/p][p][/p][p]Meanwhile, the 3D art team began work on new outfits, starting with the peasant outfit.[/p][p][/p][p][/p][p][/p][p]Also, the 3D animation team polished and imported the bow firing animation.[/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #24

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.[/p][p][/p][p]This week, the programming team hit several key milestones. The Loadout UI is now fully connected to the backend, and work has begun on ensuring player data changes persist between matches.[/p][p][/p][p]The deathmatch gamemode loop was completed, with kills now tracked, rounds structured as best-of-three, and support for teams of any size.[/p][p][/p][p]Additional polish was made to the Favor Tree, with zooming fixed in the UI and progression fully implemented.[/p][p][/p][p]On the creative side, the level design team has nearly completed the Jaffa Tournament Map, with only minor touch-ups such as fog and lighting remaining.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Meanwhile, the 3D animation team wrapped up rigging and animating the bow, marking another step forward in expanding the playable arsenal.[/p][p][/p][p][/p][p][/p][p]If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]

Development Log #23

[p]Welcome once again to the weekly Development Log for Lionhearts, an up-and-coming project on Steam created using Unreal Engine 5.

This week, the programming team made strong strides across multiple systems. The Military Favor Tree node structure was completed, with early functionality now underway.[/p][p][/p][p]Several major bugs were also resolved, including a critical issue where players were being insta-killed after last week's character restructure and another where effects like damage, health regen, and stamina regen stacked incorrectly after death.[/p][p][/p][p]Work began on the main deathmatch game mode loop, timers, death tracking, and round resets are now functioning.[/p][p][/p][p]On the backend, the system for saving and loading player data from the database was finished, and development has started on the loadout UI, which will let players change weapons and outfits tied to this backend.[/p][p][/p][p]On the creative side, the level design team continued progress on the Jaffa Tournament Map.[/p][p][/p][p][/p][p][/p][p][/p][p]The 3D art team wrapped up key tournament assets including the lists, counter-tilts, and grandstands. They also began work on new bow-related assets, such as the bow, arrows, and quiver, further expanding the arsenal for Colosseum.[/p][p][/p][p][/p][p][/p][p]

If you haven’t gotten a chance to check it out yet, our Kickstarter campaign is now accepting late pledges! Even if you only have a few bucks to spare, it helps us more than you know![/p][p][/p][p]Reminder: We have begun handing out Discord rewards to Kickstarter backers, such as roles and other special permissions. Check your Kickstarter messages if you're a backer for info on how to claim these rewards![/p][p][/p][p]Please join us on our Discord server where you can ask questions and participate in our growing community![/p][p][/p][p]Be sure to wishlist the game on our Steam Page, too![/p]