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  3. ☠️ Update #3 - Hard Mode is Here!

☠️ Update #3 - Hard Mode is Here!

Hey everyone,

Hard Mode is now live: switch to it from the Main Menu.

[h3]🎮 Difficulty Modes Overview[/h3]

🧊 Chill Mode (Proposed)
• Score Bonus: 0.1x
Revive on defeat - score and wave position are kept
• Player Damage: 1.0x out, 0.1x in
• Default enemy count and wave size

⚙️ Core Mode (Default)
• Score Bonus: 1.0x
Revive on defeat - score and wave position are kept
• Player Damage: 1.0x out, 1.0x in
• Default enemy count and wave size

💥 Hard Mode (New)
• Score Bonus: 1.5x
Restart wave on defeat - wave score is lost
• Player Damage: 0.5x out, 1.5x in
• More active enemies; increased wave size

🚀 Elite Mode (Proposed)
• Score Bonus: 3.0x
Restart game on defeat - total score and wave progress are lost
• Player Damage: 0.3x out, 2.0x in
• Much more active enemies; maximum wave size

[h3]💡 Mode Switching[/h3]
Switching between modes keeps your score and wave progress.
You can start in Core Mode and move to Hard Mode anytime via the Main Menu.

⚠️ Note: In the proposed Elite Mode, being defeated will reset everything - you'll return to Wave 1 with zero score.

[h3]📈 What’s Next?[/h3]
Once modes are finalized and balance is settled, the next step will be leaderboards.
Have experience with great (or terrible) leaderboard systems?
Let me know what you'd like to see!

— Emagnetic