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New Difficulty System

Hi everyone,

I’ve added three difficulty levels:
  • Easy - based on the old Core mode
  • Normal - inherits from Hard mode
  • Hard - now even harder than before

Each difficulty has separate save data, including scores, health, ammo, and mission progress.

New Features:
  • A remaining enemies counter now appears in the HUD.
  • Balance improvements across all difficulties:
    • Phantom enemies are removed during early waves
    • Fireballs appear later and scale up slower on lower difficulties
    • Fireball speed and quantity scale by difficulty
    • Slight blackout effect added after a fireball hit
    • Enemy movement speed ramps up more aggressively on Hard

Let me know how each level feels - especially if you survive on Hard!

--emagnetic