New Difficulty System
Hi everyone,
I’ve added three difficulty levels:
Each difficulty has separate save data, including scores, health, ammo, and mission progress.
New Features:
Let me know how each level feels - especially if you survive on Hard!
--emagnetic
I’ve added three difficulty levels:
- Easy - based on the old Core mode
- Normal - inherits from Hard mode
- Hard - now even harder than before
Each difficulty has separate save data, including scores, health, ammo, and mission progress.
New Features:
- A remaining enemies counter now appears in the HUD.
- Balance improvements across all difficulties:
- Phantom enemies are removed during early waves
- Fireballs appear later and scale up slower on lower difficulties
- Fireball speed and quantity scale by difficulty
- Slight blackout effect added after a fireball hit
- Enemy movement speed ramps up more aggressively on Hard
- Phantom enemies are removed during early waves
Let me know how each level feels - especially if you survive on Hard!
--emagnetic