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πŸ§ͺ Update #15 - The Chem Gun Arrives

[p]Hi everyone,[/p][p][/p][h3]πŸ§ͺ Chem Gun - Powerful Weapon[/h3][p]A new reactive weapon is now available starting from Mission #10 (any difficulty).
The Chem Gun introduces emergent gameplay – a single enemy won’t die from it, but groups will.[/p][hr][/hr][h3]πŸ† New Achievements[/h3][p]Added last week – now officially announced:[/p]
  • [p]HARD 300 / HARD 1000[/p]
  • [p]ALL FIREBALLS – Shoot down every fireball in a mission[/p]
  • [p]ALL HEADSHOTS – Land only headshots in a mission[/p]
  • [p]HARD ACCURACY – 100% accuracy in a Hard Mission[/p]
  • [p]MEDIUM ACCURACY – 100% accuracy in a Medium Mission[/p]
  • [p]EASY ACCURACY – 100% accuracy in an Easy Mission[/p]
[hr][/hr][h3]πŸ”§ Fixes[/h3]
  • [p]Fireball stats now track correctly[/p]
  • [p]Selected weapon is now saved between sessions[/p]
[hr][/hr][h3]βš™οΈ Optimization[/h3]
  • [p]Improved GPU performance for Laser and Gravity Guns[/p]
  • [p]Cleaned up weapon switching logic[/p]
  • [p]Faster Player Animation Blueprint[/p]
  • [p]Replaced Rich Text with standard Text in UI (β‰ˆ7.5 MiB memory saved)[/p][p][/p]
[p]β€” emagnetic[/p]