π§ͺ Update #15 - The Chem Gun Arrives
[p]Hi everyone,[/p][p][/p][h3]π§ͺ Chem Gun - Powerful Weapon[/h3][p]A new reactive weapon is now available starting from Mission #10 (any difficulty).
The Chem Gun introduces emergent gameplay β a single enemy wonβt die from it, but groups will.[/p][hr][/hr][h3]π New Achievements[/h3][p]Added last week β now officially announced:[/p]
The Chem Gun introduces emergent gameplay β a single enemy wonβt die from it, but groups will.[/p][hr][/hr][h3]π New Achievements[/h3][p]Added last week β now officially announced:[/p]
- [p]HARD 300 / HARD 1000[/p]
- [p]ALL FIREBALLS β Shoot down every fireball in a mission[/p]
- [p]ALL HEADSHOTS β Land only headshots in a mission[/p]
- [p]HARD ACCURACY β 100% accuracy in a Hard Mission[/p]
- [p]MEDIUM ACCURACY β 100% accuracy in a Medium Mission[/p]
- [p]EASY ACCURACY β 100% accuracy in an Easy Mission[/p]
- [p]Fireball stats now track correctly[/p]
- [p]Selected weapon is now saved between sessions[/p]
- [p]Improved GPU performance for Laser and Gravity Guns[/p]
- [p]Cleaned up weapon switching logic[/p]
- [p]Faster Player Animation Blueprint[/p]
- [p]Replaced Rich Text with standard Text in UI (β7.5 MiB memory saved)[/p][p][/p]