Update #24 – Enemy Roles, Visual Clarity, and Balance Improvement
[p]This update focuses on improving combat readability, enemy behavior, and overall balance across missions.[/p][p]What’s new:[/p]
- [p]Enemy roles are now more distinct (Runner, Shooter, Tank)[/p]
- [p]Improved visual clarity on darker maps[/p]
- [p]Updated enemy colors and markings for better recognition in combat[/p]
- [p]Refined glowing eye effects to reduce visual noise[/p]
- [p]Shooter enemies are now easier to track during long-range engagements[/p]
- [p]Balance tweaks to health, speed, damage, and scoring[/p]
- [p]Minor gameplay and polish fixes[/p]