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  3. Update #24 – Enemy Roles, Visual Clarity, and Balance Improvement

Update #24 – Enemy Roles, Visual Clarity, and Balance Improvement

[p]This update focuses on improving combat readability, enemy behavior, and overall balance across missions.[/p][p]What’s new:[/p]
  • [p]Enemy roles are now more distinct (Runner, Shooter, Tank)[/p]
  • [p]Improved visual clarity on darker maps[/p]
  • [p]Updated enemy colors and markings for better recognition in combat[/p]
  • [p]Refined glowing eye effects to reduce visual noise[/p]
  • [p]Shooter enemies are now easier to track during long-range engagements[/p]
  • [p]Balance tweaks to health, speed, damage, and scoring[/p]
  • [p]Minor gameplay and polish fixes[/p]
[p]These changes are aimed at making fast situations easier to read without reducing difficulty or intensity.[/p][p]As always, feedback is welcome. Thanks for playing and pushing the game forward.[/p]