1. Alien Grounds
  2. News

Alien Grounds News

Update #25 - Crosshair-Only HUD + Recoil Refresh

[p]New: Crosshair-Only HUD (Portal option)[/p]
  • [p]Full immersion - no numbers in the way[/p]
  • [p]Cleaner screenshots of the Alien Grounds[/p]
  • [p]HUD color option is planned next[/p]
[p]Weapon feel updates[/p]
  • [p]Updated recoil for Automatic Rifle and Pistol[/p]
    • [p]Better match for the current game pace[/p]
    • [p]More precise aiming and control[/p]
  • [p]Increased firing speed for the Automatic Rifle for stronger crowd control[/p]
[p]Crosshair[/p]
  • [p]Smaller default crosshair[/p]
  • [p]More crosshair presets are coming soon in Portal[/p]
[p]FX + performance[/p]
  • [p]Fixed Automatic Rifle muzzle flash detaching from the muzzle (less realistic, but more readable and common in shooters)[/p]
  • [p]Firing procedure optimizations for even better performance[/p]
[p]If anything feels off after the recoil + fire rate changes, tell me what weapon, mission, and input method you use (mouse or controller) and I will tune it.[/p]

Update #24 – Enemy Roles, Visual Clarity, and Balance Improvement

[p]This update focuses on improving combat readability, enemy behavior, and overall balance across missions.[/p][p]What’s new:[/p]
  • [p]Enemy roles are now more distinct (Runner, Shooter, Tank)[/p]
  • [p]Improved visual clarity on darker maps[/p]
  • [p]Updated enemy colors and markings for better recognition in combat[/p]
  • [p]Refined glowing eye effects to reduce visual noise[/p]
  • [p]Shooter enemies are now easier to track during long-range engagements[/p]
  • [p]Balance tweaks to health, speed, damage, and scoring[/p]
  • [p]Minor gameplay and polish fixes[/p]
[p]These changes are aimed at making fast situations easier to read without reducing difficulty or intensity.[/p][p]As always, feedback is welcome. Thanks for playing and pushing the game forward.[/p]

Smallfix Audio

  • [p]Fixed an issue with audio mode selection[/p]
  • [p]Fixed incorrect fading of flying craft sounds[/p]
  • [p]Updated the main menu soundtrack and default audio mode setting[/p]

Smallfix

  • [p]Minor UI improvements[/p]
  • [p]Added a hint to the leaderboard page[/p]
  • [p]Fixed a small main menu issue[/p]
  • [p]Added new angel color variations[/p]

Leaderboard & Customization

[p]Hey everyone,[/p][p]This update introduces a global leaderboard and a new customization system, along with balance adjustments and fixes.[/p][h3]Global Leaderboard[/h3]
  • [p]The global leaderboard is now live[/p]
  • [p]Displays Top 20 scores[/p]
  • [p]Shows your overall score and progress to the next rank[/p]
  • [p]If you played before, launch the game to see your existing score and ranking[/p]
[h3]Customization & Controls[/h3][p]The Portal is now available from the start of the game.
Items unlock automatically as your overall score increases.[/p][p]Available Portal items:[/p]
  • [p]Switch Map[/p]
  • [p]Lock Current Map[/p]
  • [p]Dot Crosshair[/p]
  • [p]Weapon Color Schemes[/p]
  • [p]Soundtrack Selection[/p]
[p]More Portal items are planned and will be added in future updates.[/p][h3]Difficulty Adjustment[/h3]
  • [p]Hard Mission #1 has been made more forgiving[/p]
    • [p]It was previously overtuned, even for experienced testers[/p]
  • [p]All other Hard missions remain unchanged[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where pressing Tab caused a blue focus border around the game window
    (a focusable HUD element was left enabled)[/p]
[p]– emagnetic[/p]