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Alien Grounds News

👽 Story is Live!

The Grounds have changed.

Story:
The story is now built into the game - click Play and discover it for yourself.

Music:
Alien punk jazz went mad - it’s been replaced by rage-in-oil techno.
(And yes, the Sound Off button is still there.)

I’m here to fix things:
Leave a comment, a Steam review, or DM me on X.

The Story Update Is Near

The truth behind Alien Grounds is about to surface.
This is more than lore - it’s a clear warning.

When they later ask, “What did you do when it all unfolded?” - no excuses will be accepted.

And yes, more alien punk jazz music will be added.

⚠️ Enemy Behind Alert - Update #4 is Live!

Hi everyone,

Big thanks to AndersonSmith on Reddit for highlighting a key issue - no warning when enemies approach from behind.

With a boost from alien tech and your feedback, here’s what’s added:

[h3]⚠️ Enemy Behind Alert[/h3]
The HUD alert triggers when these conditions are met:
  1. The player is not moving or moving backward
  2. An enemy is within the backward alert cone (the cone narrows with higher backward speed)
  3. The player is not turning too fast

It’s a small change that adds real situational awareness - especially on tougher waves.
Don’t like it? You can fully customize it in Settings:
  • Visual + Beep
  • Visual Only (default)
  • Beep Only
  • Off

Test it out and let me know if it helps. I’m always listening - and updating.

— emagnetic

📢 Story is Coming to Alien Grounds (Starting Update #5)

Hi everyone,

A lot of you asked for it - and you're right. Alien Grounds needs more meaning behind the chaos.

So here's the deal: I'm starting to build a story into the main game itself, not as a separate mode, but woven into the experience - one piece at a time, starting with Update #5.

Now, my Hollywood team went on strike when I couldn’t afford coffee, so I’ll be writing this myself. Expect short transmissions, map context, weird signals, and a hint that there’s more going on beneath the surface...

What’s the story?
Let’s just say it’s… waking up.

— emagnetic

☠️ Update #3 - Hard Mode is Here!

Hey everyone,

Hard Mode is now live: switch to it from the Main Menu.

[h3]🎮 Difficulty Modes Overview[/h3]

🧊 Chill Mode (Proposed)
• Score Bonus: 0.1x
Revive on defeat - score and wave position are kept
• Player Damage: 1.0x out, 0.1x in
• Default enemy count and wave size

⚙️ Core Mode (Default)
• Score Bonus: 1.0x
Revive on defeat - score and wave position are kept
• Player Damage: 1.0x out, 1.0x in
• Default enemy count and wave size

💥 Hard Mode (New)
• Score Bonus: 1.5x
Restart wave on defeat - wave score is lost
• Player Damage: 0.5x out, 1.5x in
• More active enemies; increased wave size

🚀 Elite Mode (Proposed)
• Score Bonus: 3.0x
Restart game on defeat - total score and wave progress are lost
• Player Damage: 0.3x out, 2.0x in
• Much more active enemies; maximum wave size

[h3]💡 Mode Switching[/h3]
Switching between modes keeps your score and wave progress.
You can start in Core Mode and move to Hard Mode anytime via the Main Menu.

⚠️ Note: In the proposed Elite Mode, being defeated will reset everything - you'll return to Wave 1 with zero score.

[h3]📈 What’s Next?[/h3]
Once modes are finalized and balance is settled, the next step will be leaderboards.
Have experience with great (or terrible) leaderboard systems?
Let me know what you'd like to see!

— Emagnetic