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Alien Grounds News

Update #22 – Scoring and Ranks Overhaul

[p]Hey everyone,[/p][p]• Overall Score is now the combined total of all missions across all difficulties.[/p][p]• Mission Score now starts at zero for each mission.
Replay missions to improve your individual Mission Scores.[/p][p]• Rank System Updated
Your current rank, next rank, Overall Score, and score needed for the next rank now appear on the Main Menu.[/p][p]• Weapon Score Balancing
Rifle, Laser, Gravity Gun, and Pistol score values now scale proportionally with Time Speed.[/p][p]• Steam Cloud Enabled
SaveGame data now syncs through Steam Cloud.[/p][p]These scoring and rank changes are quite significant, so if anything feels unclear or unbalanced, your feedback would be very helpful.[/p][p]– emagnetic[/p]

Spawn Balance and Various Fixes

[p]• Changed Health Packs and Rifle Ammo spawning to a weighted system - smarter, more consistent drops based on player status[/p][p]• Reduced Rifle Ammo box size for better visual clarity[/p][p]• Reduced Rifle Ammo box ammo quantity for smoother gameplay[/p][p]• Added Freeze Gun “no ammo” sound and HUD indication[/p][p]• Fixed: Craft flyovers before mission start[/p][p]• Improved: Sprint toggle message shortened and more readable[/p][p]• Fixed: Headshot counter not updating correctly[/p][p]• Fixed: Enemies killed by enemy fireballs could cause total enemies on map to exceed the limit[/p][p]• Fixed: Ammo message could wipe the crosshair[/p]

Update #21 - Gameplay Balance & Bug Fixes

[p]Hey everyone,
[/p][p]Gameplay Balance Adjustments[/p]
  • [p]Spawning speed now scales more noticeably with game difficulty.[/p]
  • [p]Freeze gun now requires recharging before it can be used again.[/p]
  • [p]Number of flying craft bombs adjusted depending on selected Game Mode.[/p]
[p]Bug Fixes[/p]
  • [p]Improved enemy-kill counter logic with a second pass of fixes.[/p]
  • [p]Resolved calculation issues caused by interactions between Chem Gun, Freeze Gun and Annihilator stats.[/p]
[p]If you notice anything odd with weapon balance or kill counts, please let me know - feedback is really helpful.[/p][p]– emagnetic[/p]

Smallfix: kill counter negative value bug

[p]Fixed a bug where the killed-bots counter could drop below zero, which in rare cases prevented the game from switching to the next mission.[/p]

[BETA] Testing Unreal Engine 5.7

[p]No new code here - just a build using UE5.7.0[/p][p][/p][hr][/hr][p]
To access Beta, right-click Alien Grounds → Properties → Betas → enter password aliengrounds[/p][p]Select the Beta branch from the drop down menu.[/p][p]For the stable version, select Properties → Betas → None[/p]