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Alien Grounds News

Free Until Full Release

[p]Hey players![/p][p]I have an important update about the future of Alien Grounds.[/p][p]On April 9, the game will move to Full Release and switch from free to paid. This will help support long-term development, new content, and ongoing updates.[/p][p]If you already own the game - or get it before April 9 - you will keep it permanently for free.[/p][p]Right now I’m working on the Leaderboard and the new Workshop system with items unlocking at certain score milestones. These features are planned for the next regular update.[/p][p]Thank you for all your support, feedback, and bug reports during Early Access. Your help is what makes this project possible.[/p][p]More news soon![/p][p]— emagnetic[/p]

Update #22 – Scoring and Ranks Overhaul

[p]Hey everyone,[/p][p]• Overall Score is now the combined total of all missions across all difficulties.[/p][p]• Mission Score now starts at zero for each mission.
Replay missions to improve your individual Mission Scores.[/p][p]• Rank System Updated
Your current rank, next rank, Overall Score, and score needed for the next rank now appear on the Main Menu.[/p][p]• Weapon Score Balancing
Rifle, Laser, Gravity Gun, and Pistol score values now scale proportionally with Time Speed.[/p][p]• Steam Cloud Enabled
SaveGame data now syncs through Steam Cloud.[/p][p]These scoring and rank changes are quite significant, so if anything feels unclear or unbalanced, your feedback would be very helpful.[/p][p]– emagnetic[/p]

Spawn Balance and Various Fixes

[p]• Changed Health Packs and Rifle Ammo spawning to a weighted system - smarter, more consistent drops based on player status[/p][p]• Reduced Rifle Ammo box size for better visual clarity[/p][p]• Reduced Rifle Ammo box ammo quantity for smoother gameplay[/p][p]• Added Freeze Gun “no ammo” sound and HUD indication[/p][p]• Fixed: Craft flyovers before mission start[/p][p]• Improved: Sprint toggle message shortened and more readable[/p][p]• Fixed: Headshot counter not updating correctly[/p][p]• Fixed: Enemies killed by enemy fireballs could cause total enemies on map to exceed the limit[/p][p]• Fixed: Ammo message could wipe the crosshair[/p]

Update #21 - Gameplay Balance & Bug Fixes

[p]Hey everyone,
[/p][p]Gameplay Balance Adjustments[/p]
  • [p]Spawning speed now scales more noticeably with game difficulty.[/p]
  • [p]Freeze gun now requires recharging before it can be used again.[/p]
  • [p]Number of flying craft bombs adjusted depending on selected Game Mode.[/p]
[p]Bug Fixes[/p]
  • [p]Improved enemy-kill counter logic with a second pass of fixes.[/p]
  • [p]Resolved calculation issues caused by interactions between Chem Gun, Freeze Gun and Annihilator stats.[/p]
[p]If you notice anything odd with weapon balance or kill counts, please let me know - feedback is really helpful.[/p][p]– emagnetic[/p]

Smallfix: kill counter negative value bug

[p]Fixed a bug where the killed-bots counter could drop below zero, which in rare cases prevented the game from switching to the next mission.[/p]