Starforged Legacy Patch Notes 0.0.1
[h2]New Content[/h2][p][/p][h3]Ship Loadout Updates[/h3][p][/p]
- [p]Trailblazer (Frigate)[/p]
- [p]Standard Missile with Follow-Up Strike (chance for additional missiles on crit).[/p]
- [p]Subsystem with Gravitic Manipulation (slows nearby enemies periodically).[/p][p][/p]
- [p]Nova Lance (Frigate)[/p]
- [p]Machine Gun with Extended Autoloader (additional projectiles per burst but slower fire rate).[/p]
- [p]Phase Drive with Dimensional Tear (chance to destroy enemies when phasing through them).[/p][p][/p]
- [p]Ironhide (Cruiser)[/p]
- [p]Rail Gun with Reactor Breach (chance on pierce to create AoE radiation cloud on the enemy).[/p]
- [p]Electro Reactive Armor (shield reduced, but hull increased and now automatically repairs itself). [/p][p][/p]
- [p]Pulsar (Cruiser)[/p]
- [p]Swarm Missiles with Rapid Swarm (each burst fired increases fire rate).[/p]
- [p]Burst Drive with Armored Charge (while using burst drive, all damage is reduced).[/p][p][/p]
- [p]Nemesis (Battleship)[/p]
- [p]Cruise Missile with Critical Capacity (increased crit chance and damage, but slower fire rate and smaller damage radius) and Ordinance Overdriver (on crit increases fire rate and reloads a missile). [/p][p][/p]
- [p]Leviathan (Battleship)[/p]
- [p]Autocannon with Chain Reaction (on kill chance to trigger additional explosions on nearby enemies)[/p]
- [p]Micro Warp Drive with Warp Resistance (increased hull resistance and armor after teleporting).[/p]
- [p]Death Mark Tether: Tethers up to 4 enemies, increasing damage dealt by 50%. [/p]
- [p]Gravitational Tether: Tethers up to 4 enemies and pulls them toward gravitational effects. [/p]
- [p]Plasma Tether: Killing plasma-affected enemies creates tethers that spread plasma burn. [/p]
- [p]Deep Space Anomaly: Creates tentacle effects that damage overlapping enemies.[/p][p][/p]
- [p]Focused Fire (Swarm): Damage increases per projectile in a burst, but reduces radius. [/p]
- [p]Chain Reaction (Autocannon): Kill chance for secondary explosions with reload penalty. [/p]
- [p]Reactor Breach (Projectiles): Pierce chance to create radiation leaks. [/p][p][/p]
- [p]Displacement Field (Phase Drive): Knockback and slow on phase end. [/p]
- [p]Dimensional Tear (Phase Drive): Chance to destroy non-boss enemies while phasing. [/p]
- [p]Warp Resistance (Teleport): Post-warp hull resistance and armor with cooldown penalty. [/p][p] [/p]
- [p]Emergency Takeover Skill: Replaces Emergency Warp - AI overloads reactor on lethal damage, killing nearby enemies and healing to 25% hull. [/p][p] [/p]
- [p]Enhanced Mission Mechanics: Power Zones replace static pickups with interactive buff areas. [/p]
- [p]Improved Camera Perspective: All ships now use a different camera distance for enhanced battlefield awareness. [/p]
- [p]Currency Drop Integration: Asteroids now have a 15% chance to drop currency, weapon coolant, or hull repair. [/p]
- [p]Enhanced Mission Feedback: The Data Salvage mission provides clearer objectives and incorrect scan notifications.[/p]
- [p]Visual Damage Feedback: Player damage numbers now appear in red for better visibility. [/p]
- [p]Linear Scaling: Replaced exponential difficulty with a predictable linear progression while maintaining intended difficulties.[/p][p] [/p]
- [p]Berzerker Energy: No longer prevents shield regeneration, increased shield drain, but buffed damage. [/p]
- [p]Bastion Protocol: Max Shield increase now permanent, added shield cooldown reduction. [/p]
- [p]Critical Support: Simplified reload penalty with critical strike chance for other weapons. [/p]
- [p]Glancing Blows: Now increases Dodge Chance while moving instead of damage reduction. [/p]
- [p]Phase Corrosion: Added slow effect to armor breach application. [/p]
- [p]Gravitic Manipulation Field: Now available for Sub-System components with a scaling radius. [/p]
- [p]Relentless Fire: Damage increases per shot with magazine and fire rate changes. [/p]
- [p]Winged Hussar Thrusters: Added stun effect and increased knockback radius. [/p]
- [p]Extended Autoloader: Now starts at +2 projectiles instead of +1. [/p]
- [p]Ranged Amplifier: Increased targeting range and damage output.[/p]
- [p]Waste Heat Recycling: Buffed damage increase with updated description. [/p][p] [/p]
- [p]Rail Gun: Damage increased to 35 (from 20), attack speed reduced to 1.5 (from 1.2), max ammo increased to 8 (from 5). [/p]
- [p]Machine Gun: Increased ProjectileBurstTime to 0.125 (from 0.05) for better multi-projectile visibility. [/p][p][/p]
- [p]Contamination Breach: Reduced scaling from 0.6 to 0.3 to maintain reasonable station health at high difficulties. [/p]
- [p]Space Station/Containment Breach: Reduced spawn chances and removed from certain pools. [/p]
- [p]Mining Laser Persistence: Fixed mining laser effects staying active after leaving range, particularly on Nemesis ships. [/p]
- [p]Teleport During Level Up: Fixed bug where teleporting during level up could launch players far away. [/p]
- [p]Mission Progression: Fixed Black Box and Data Collection missing rewards. [/p]
- [p]Ship Movement: Improved NPC escort and merchant collision to prevent getting stuck. [/p]
- [p]Quest Tracker: Fixed mission description text using incorrect text source. [/p]
- [p]Projectile Damage: Fixed projectiles not dealing damage when the explosion radius was less than 0. [/p]
- [p]Swarm Missile Events: Fixed Swarm Missiles not properly calling OnFire events which was preventing some augments from working with it.[/p]
- [p]Armored Charge: Fixed damage reduction activating from input press instead of only during Burst Drive use. [/p]
- [p]Enemy Experience: Fixed enemies using incorrect experience data tables. [/p]
- [p]Learning Curve: Fixed an issue where the augment was working incorrectly while moving. [/p]
- [p]Mission Spawning: Reduced problematic Space Station and Contamination Breach spawn rates on the Star Map. [/p][p][/p]
- [p]Currency Visualization: New static meshes for Money and Artifacts matching UI symbols. [/p]