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Starforged Legacy News

Starforged Legacy Patch Notes | Build 1903

[h2]New Content[/h2][h3]Ship Loadout Updates[/h3]
  • [p]Trailblazer (Frigate)[/p]
    • [p]Swarm Missiles with Rapid Swarm and Shattered Shields.[/p]
    • [p]Chemical Thrusters exchanged for Plasma Thrusters.[/p][p][/p]
  • [p]Ironhide (Cruiser)[/p]
    • [p]Autocannon with Combat Catalyst and Nanobots.[/p][p][/p]
  • [p]Pulsar (Cruiser)[/p]
    • [p]Standard Missile with Follow-Up Strike and Electro Reactive Armor.[/p]
    • [p]Plasma Thrusters exchanged for Micro-Warp Drive.[/p][p][/p]
  • [p]Nemesis (Battleship)[/p]
    • [p]Cruise Missile with Range Amplifier and Prime Condition.[/p]
    • [p]Chemical Thrusters exchanged for Micro-Warp Drive.[/p][p][/p]
  • [p]Leviathan (Battleship)[/p]
    • [p]Railgun with One In The Chamber and Reload Rush.[/p][p][/p]
[h3]Victory Sequence[/h3]
  • [p]Victory Sequence: When the final boss is defeated, the camera circles the exploding boss as the world slows down (similar to the player death sequence, but victorious).[/p][p][/p]
[h3]Performance-Based Enemy Spawning[/h3]
  • [p]Adaptive Difficulty: Enemy spawn rates now respond to how quickly you kill enemies for increased challenge and reward.[/p]
  • [p]Better Spread: Enemies now spawn more spread out around the player rather than from one direction.[/p][p][/p]
[h3]Visual Feedback Improvements[/h3]
  • [p]Player Damage Numbers: Red-colored damage numbers when taking damage (lasts 0.25s longer, no accumulation).[/p]
  • [p]Player Healing Numbers: Green healing numbers are now visible on the player ship.[/p]
  • [p]Warp Timer: New visual countdown timer that becomes visible during the final 30 seconds, turns red, and pulses at 10-second intervals.[/p][p][/p]
[h3]Weapon Slot Progression[/h3]
  • [p]New 'Damage' Tree Skill: Unlock +1 max weapon slot for all ships.[/p][p][/p]
[h3]New Augments[/h3]
  • [p]Counter Strike Protocol: New augment available on thrusters.[/p]
  • [p]Evasive Fire: New augment available on thrusters.[/p][p][/p]
[h2]Balance Changes[/h2][h3]Augments[/h3][p]Major Functionality Changes[/p]
  • [p]Sakashima Sundrive: Deals damage to nearby enemies while afterburners are active.[/p]
  • [p]Range Amplifier: Now scales damage based on target distance.[/p]
  • [p]Radiation Release: Now scales from Thruster Component Level.[/p]
  • [p]Waste Heat Recycling: After Teleporting, spawns radiation clouds dealing damage (scales with Thruster Component Level).[/p]
  • [p]Hardened Bullets: On Pierce, chance to increase Piercing Strength by 1 (available on all Projectiles).[/p]
  • [p]Glancing Blows: On Dodge, chance to knockback nearby enemies.[/p]
  • [p]Critical Support: On Crit, increases Critical Damage (resets on Reload).[/p]
  • [p]Phase Corrosion: Now deals damage and applies a slow effect.[/p]
  • [p]Plasma Aftershock: Now only triggers on weapon-kill.[/p]
  • [p]Weapon Overclocking: Changed to attack rate gain instead of damage.[/p]
  • [p]Follow Up Strike: Now has scaling damage, and missiles can crit.[/p]
  • [p]Focused Fire: Changes Swarm Missile targeting to a single enemy with repeated strike damage bonus.[/p]
  • [p]Booster Rockets: Increases projectile speed on Fire (no longer reduces fire rate or increases damage radius, resets on Reload).[/p]
  • [p]Reactor Hit: Triggers on stun instead of one-shot kills (payoff for stun builds).[/p]
  • [p]Heated Chamber: Only on Autocannon/Machine Gun, increases Pierce Chance on Fire (resets on Reload).[/p]
  • [p]Rapid Swarm: Increases Fire Rate on Fire (resets on Reload).[/p]
  • [p]Reactive Countermeasures: Triggers anytime the player loses health, mine damage scales with Hull Component Level.[/p]
  • [p]Smart Rounds: Can trigger itself, uses pooled projectiles, proper projectile speed, can crit, 100% damage static, 90% max chance.[/p]
  • [p]Shattered Shields: Now triggers on shield damage as opposed to shield breaking, removed slow, reduced cooldown.[/p]
  • [p]Reactive Armor: When receiving Health damage, damages random enemies within range for a percentage of Max Health.[/p]
  • [p]Stasis Explosion: Added chance to stun, removed plasma damage.[/p]
  • [p]Thruster Targeting: Removed crit chance, added stun chance.[/p]
  • [p]Recycled Ammo: Lower chance, cannot exceed Max Ammo.[/p]
[p][/p][p]Buffed Augments[/p]
  • [p]Deathmark Tether: Tether spawn chance increased.[/p]
  • [p]Radiation Leak: Base damage increased.[/p]
  • [p]Repeated Rounds: Updated description and buffed damage increase.[/p]
  • [p]Gravitational Thrusters: Pull increased from 800 to 2000, pulls every 0.5s instead of 1s.[/p]
  • [p]Thermal Feedback Loop: Increased radius at level 5 for consistency.[/p][p][/p]
[p]Nerfed Augments[/p]
  • [p]Reactor Breach: Removed pierce chance bonus.[/p]
[p][/p][p]Drop Pool Adjustments[/p]
  • [p]Defense Protocol: Now available on all weapons.[/p]
  • [p]Chain Reaction: Now available on all weapons, increased damage scalar.[/p]
  • [p]Belt Fed: Now available on all weapons.[/p]
  • [p]Relentless Fire: Now available on all weapons.[/p]
  • [p]Perfect Shot: Now available on all projectile weapons.[/p][p][/p]
[h3]Interactables[/h3]
  • [p]Beacons: Now a single press instead of holding to open.[/p]
  • [p]Spawn Location: Can now spawn closer to the map center.[/p]
  • [p]Increased Base Caches: Increased number of caches that can spawn to 6-8 caches (from 4-6).[/p][p][/p]
[h3]Combat[/h3]
  • [p]Enemy Melee Rework (Major Difficulty Increase):[/p]
    • [p]Previous Behavior: Enemies dealt damage once and immediately died on collision with the player.[/p]
    • [p]New Behavior: Enemies now deal damage repeatedly on collision until either the enemy or player is destroyed. This significantly increases punishment for allowing enemies to reach you.[/p]
  • [p]Final Boss: Now always aggroes the player. Difficulty continues to scale on the final mission.[/p]
  • [p]Tier 1 Enemy Health: Reduced scaling to maintain fodder role.[/p]
  • [p]Melee Enemy Damage: Reduced by 20-40% depending on tier to compensate for repeated hits.[/p]
  • [p]Exploder Enemies:[/p]
    • [p]Fixed Tier 2 ability range and movement.[/p]
    • [p]Killing Exploder during ability triggers an explosion (damages enemies only, not the player).[/p]
    • [p]Fixed activation range for Tier 2 Exploders.[/p]
    • [p]Fixed explosion indicator offset.[/p]
  • [p]Enemy Self-Destruction: Enemies no longer kill themselves when stuck (attempted fix for boss possibly despawning).[/p]
  • [p]Target Death Fix: Enemies no longer get stuck when their target dies or despawns.[/p]
  • [p]Dodge Cap: Player dodge is now clamped to 0.9 (90% max).[/p]
[p] [/p][h3]Ships[/h3]
  • [p]Cruisers & Battleships: Now stop more quickly when no movement is applied.[/p][p][/p]
[h3]Missions[/h3]
  • [p]Engager Missions: Optional Engager missions are now activated by pressing a button, similar to caches, rather than upon 'capturing'.[/p]
  • [p]Station Defense: Now spawns as a secondary mission.[/p]
  • [p]Bounty/Ambush Missions: Removed Battleship enemies.[/p]
  • [p]Mission Support Bundle: New rewards (50% Health + Random Upgrade) for Rescue Operation and Lone Survivor.[/p][p][/p]
[h3]Currency[/h3]
  • [p]Enemy Currency Drop Rate: Reduced to 10% (from 15%).[/p]
[p][/p][h3]Enhancements[/h3]
  • [p]Armor Enhancement: Removed temporarily.[/p]
  • [p]Core System: Removed Pickup Radius (available through other enhancements).[/p]
  • [p]Projectile Count Enhancement: Now Rare/Epic/Legendary only (removed Uncommon), reduced projectile amounts at higher rarities.[/p]
  • [p]Pierce Enhancements: Updated description to include "of ALL Projectile Weapons".[/p][p][/p]
[h3]Powerups[/h3]
  • [p]Thermoflux Projector: Reworked as screen-wide 'nuke'. Basic enemies take maximum health damage, and bosses take 30% maximum health damage.[/p]
  • [p]Weapon Coolant Pickup: Removed.[/p]
  • [p]Reinforced Plating: Removed.[/p][p][/p]
[h3]Skill Tree[/h3]
  • [p]Max Weapon Slots Skill: New skill in the Damage tree increases max weapon slots by 1 for all ships.[/p]
  • [p]Highest Skill Tier Cost: Increased cost by adding a credits requirement in addition to the artifact cost.[/p]
  • [p]Removed Skills: Environmental Resistance and Augment-specific skills have been removed and will be replaced with future skills.[/p]
[p][/p][h2]Visual Enhancements[/h2][h3]VFX[/h3]
  • [p]Tether Laser: New material, improved rendering.[/p]
  • [p]Reactive Armor Laser: New laser effect.[/p]
  • [p]Radiation Clouds: Smaller plumes, thicker lightning. Dithered version for increased performance and visibility.[/p]
  • [p]Shattered Shields: Updated for a more shield-themed and technical appearance.[/p]
  • [p]Slow VFX: Now lasts 5s (from 2s).[/p]
  • [p]Missile Explosions: Updated universal explosion for Cruise/Swarm/Standard missiles with color differentiation.[/p]
  • [p]Upgrade Interactable: No longer spins.[/p]
  • [p]XP Gather: Trailing XP VFX now stops properly.[/p]
  • [p]AoE Hit-Reactions: Mesh shield now reacts more accurately to AoE attacks.[/p]
  • [p]Enemy Explosion Indicator: Adjusted offset to more accurately display the effect radius.[/p]
  • [p]Railgun Impact: Removed size scaling from debris.[/p][p][/p]
[h3]Optimizations[/h3]
  • [p]Rebel Ships: Major triangle count reductions with new LODs.[/p]
  • [p]Rebel Ship Colors: Updated to a lighter red for better readability.[/p]
  • [p]Crate Textures: Reduced resolution.[/p]
  • [p]Radiation Clouds: Significantly reduced bloom.[/p]
[p][/p][h3]Ship Destruction[/h3]
  • [p]NPC Ships: Added destructible meshes for Civilian Escort and Merchant Escort (an awesome effect, but at what cost?).[/p]
[p][/p][h3]Content Polish[/h3]
  • [p]Hologram Opacity: Increased for better visibility.[/p]
  • [p]Upgrade Interactable: No longer spins.[/p]
  • [p]Targeting Enhancement: Renamed to "Targeting AI" with updated icon.[/p]
  • [p]New Icons: Counter Strike Protocol, Evasive Fire.[/p]
  • [p]Updated Icons: Sniper Targeting, Spliced Thrusters, Sakashima Sundrive, Hologram Skin.[/p][p][/p]
[h3]Asteroids[/h3]
  • [p]Spawn Delay: Removed asteroid field spawn delay[/p]
  • [p]Max Asteroids: Reduced to 75 from 100.[/p]
  • [p]Collision Destroy Delay: Removed for better responsiveness.[/p]
  • [p]Interactables: Added measures to prevent interactables from spawning within asteroids.[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Alien Portal: Fixed an issue where the Alien Portal would become unkillable.[/p]
  • [p]Weapon Firing: Fixed an issue with weapons not firing.[/p]
  • [p]Ammo Consumption: Fixed single-projectile weapons not consuming ammo properly.[/p]
  • [p]Ammo Explosion: Fixed infinite loop caused by augment triggering itself.[/p]
  • [p]Damage Numbers: Fixed player damage numbers offset and mining text offset.[/p]
  • [p]Cache Animations: Animation can no longer be spammed.[/p]
  • [p]Tier 2 Exploders: Fixed not moving during ability activation and oversized ability radius.[/p]
  • [p]Target Death: Fixed enemies getting stuck when their target died or despawned.[/p]
  • [p]Reroll Currency: Fixed refund bug when pressing skip after purchases (no more free rerolls for you).[/p]
  • [p]Session Stats: Now properly track between maps.[/p]
  • [p]Experience Auto-Collect Skill: Fixed an issue where the auto-collect skill wouldn't trigger correctly.[/p]
  • [p]Shop Costs: Fixed augment scaling costs being visual-only.[/p]
  • [p]Blow Back Augment: Fixed making reload time slower instead of faster.[/p]
  • [p]Overcharged Barrels Enhancement: Fixed not working.[/p]
  • [p]Rifle Barreling Enhancement: Fixed not working.[/p]
  • [p]Zone Control Sounds: No longer plays while the game is paused.[/p]

Directives: Win a Key, New Update, Playtest Extended!

[p]Greetings, Commander! Today, we bring you not one, not two, but three very important announcements regarding Starforged Legacy! They say good things come in threes. Of course, 'they' have never been cornered by a triad of reber warships, but we digress. Let's get into the details.[/p][p][/p][p][/p][p][/p][h2]Win A Key To The Game[/h2][p][/p][p][/p][p]The brass is impressed with the performance of our recruits! So impressed in fact, they're looking to promote particularly daring pilots to full-time captains (we'd like to award some of our testers with keys to the full game)![/p][p][/p][p]To qualify, submit a screenshot of your post-mission 'Victory' screen in the #contests channel on our community Discord. Multiple submissions are allowed if you happen to surpass your own high score, but make sure your final score is submitted by October 17th at 20:00 EST.[/p][p][/p][p]After the deadline, we'll review the submissions and distribute keys to the three highest-scoring participants! These keys won't have much use at the moment, per se, since the playtest build is the current and complete state of the game. However, these keys will grant you full access when we launch in Early Access, 1.0, and beyond![/p][p][/p][p]Remember, your score is currently based on the number of enemy fighters destroyed, with tougher enemies and elites awarding more points. And as of today, your difficulty setting will also play a role! Speaking of which…[/p][p][/p][p][/p][p][/p][h2]Playtest Update[/h2][p]Thanks to the feedback from our testers over the past week, we've rolled out a new playtest build for Starforged Legacy. This update includes:[/p][p][/p][p][/p]
  • [p]Score Multipliers & Global Leaderboard: We've added score multipliers for different difficulty levels. Now you'll be rewarded for your bravery (or foolishness) with a higher score, and you can see how you compare to other pilots after each run! [/p]
  • [p]Augment and Enhancement Rebalances: Many augments have been redesigned, rebalanced, or removed, with some specific modifiers now being granted through new enhancement options.[/p]
  • [p]Projectile Count Overhaul: All weapons, except for Swarm Missiles, now feature a spread mechanic when firing rapidly or in large bursts. Only the first projectile in each 'burst' consumes ammo. This drastically alters how many weapons scale with projectile count, leading to some very, very broken combinations you'll undoubtedly discover for yourself.[/p]
  • [p]Interactables Expanded: Interactables (XP and Credit Caches, Beacons) have seen major updates to their spawn rates. Caches now open with a single click instead of holding to open. Beacons take less time to unlock, and players might find three new Cache types that provide Augments, Upgrades, and Power-Ups.[/p][p][/p]
[p]You can find the full patch notes here;
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h2]Playtest Extension[/h2][p]The previously announced end date of October 17th has been scrapped. The open beta playtest for Starforged Legacy is now extended indefinitely (or, at least, until we release a demo)![/p][p][/p][p]You can expect regular updates, like the one mentioned above, every few weeks. We hope you'll continue to provide feedback as we roll out new features and improvements![/p][p] [/p][h3]An Important Note:[/h3][p]Once we're ready to release a polished demo ahead of the February 2026 Steam Next Fest, the Starforged Legacy playtest will be decommissioned. While the playtest includes all features currently in development, the demo will be a more focused experience, offering a taste of the whole game. So don't be surprised if the demo has a smaller selection of ships, augments, or features.[/p][p][/p][p][/p][p][/p][h2]Wishlist Starforged Legacy[/h2][p]As always, if you're enjoying the playtest, let us know by wishlisting and following the game![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h2]Communication Systems Online[/h2][p]Receive incoming transmissions: news, announcements, devlogs, and deep-space disturbances, by following Second Shift Games on X (formerly Twitter), Bluesky, YouTube, Reddit, and TikTok, or by visiting our website: SecondShiftGames.com.[/p][p][/p][p]Join our community Discord to chat with the developers and fellow pilots, and give your feedback on the game![/p][p][/p][p]Wishing you clear skies, Commander.[/p][p]// END TRANSMISSION //[/p]

Starforged Legacy Patch Notes | Build 1743

[h2]New Content[/h2][p][/p][h3]Score System & Leaderboard[/h3]
  • [p]Leaderboards: Compete globally with integrated rankings.[/p]
  • [p]Score Tracking: Full score system with real-time HUD display.[/p]
  • [p]Difficulty Multipliers: Prove your skill with massive score bonuses:[/p]
    • [p]Normal: 1x score.[/p]
    • [p]Hard: 1.5x score multiplier.[/p]
    • [p]Impossible: 2.5x score multiplier.[/p][p][/p]
[h3]Interactables[/h3]
  • [p]Augment Cache: Rare cache that rewards a random augment choice.[/p]
  • [p]Upgrade Cache: Rare cache that rewards a free upgrade.[/p]
  • [p]Power Up Cache: Rewards a random power-up.[/p]
  • [p]All Caches: Now a single press instead of holding to open.[/p]
  • [p]Beacons: Reduced unlock time to 0.5s (from longer duration).[/p]
  • [p]Map Scaling: +1 Cache per 2 maps, +1 Beacon per 3 maps.[/p]
  • [p]Credit Cache: +1 pickup spawned per map.[/p]
  • [p]Experience Cache: +2 pickups spawned per map.[/p][p][/p]
[h3]New Enhancements[/h3]
  • [p]Weapon Modulator: Increases projectiles per shot (Uncommon/Rare/Epic/Legendary for easier acquisition).[/p]
  • [p]Mega Rounds: Increases Weapon Damage Radius.[/p]
  • [p]Rifle Barreling: Increases Critical Strike Damage.[/p]
  • [p]Sniper Targeting: Increases Critical Strike Chance.[/p]
  • [p]Targeting Enhancement: Increases Weapon Range.[/p]
  • [p]Quantum Rounds: Increases Pierce Strength.[/p]
  • [p]Overcharge Rounds: Increases Pierce Chance.[/p][p][/p]
[h2]Gameplay Improvements[/h2][p][/p][h3]Weapon System Overhaul[/h3]
  • [p]Spread & Accuracy System: All weapons (except Swarm Missiles) now feature spread mechanics when firing extremely quickly and in large bursts.[/p]
  • [p]Burst Fire Changes: Projectiles spawn much faster at 0.025s intervals.[/p]
  • [p]Ammo Consumption: Only the first projectile in a burst consumes ammo (not each individual projectile).[/p]
  • [p]Max Attack Rate: Set to 0.01 for all player weapons (maximum fire rate).[/p]
  • [p]Cruise Missiles: Now target enemies like Standard Missiles instead of ground locations.[/p][p][/p]
[h3]Damage Number System[/h3]
  • [p]Actor Accumulation: Damage numbers now accumulate per-actor for cleaner visual feedback.[/p]
  • [p]Optimization: Massive performance improvements for damage number calculations.[/p][p][/p]
[h3]Enhancement System[/h3]
  • [p]Future Weapon Application: Enhancements now apply to weapons equipped after acquisition.[/p]
  • [p]Rarity Adjustments: Enhanced drop rates for Rare and Epic qualities.[/p]
  • [p]Gambit Enhancements Removed: Removed all variants that had a trade-off for cleaner progression.[/p][p][/p]
[h2]Balance Changes[/h2][p][/p][h3]Augment Balance[/h3][p][/p][p]Major Functionality Changes[/p]
  • [p]Burst Fire: Now increases projectiles gained but reduces fire rate.[/p]
  • [p]Barrage Mode: Now drops on all Missiles (expanded availability).[/p]
  • [p]Nuclear Warhead: Radiation cloud damage now scales, removed damage increase, and fire rate reduction.[/p]
  • [p]Winged Hussar Thrusters: No longer has knockback, stuns in AOE only.[/p]
  • [p]Plasma Overload: No longer deals instant damage, applies plasma effect instead.[/p]
  • [p]Extreme Velocity: No longer gives pierce strength or reduces attack speed.[/p]
  • [p]Volatile Overcharge: Updated to prevent triggering on plasma damage.[/p]
  • [p]Ablative Plating: Now increases Health Resistance instead of armor and has no cooldown. [/p]
  • [p]Titanium Plating: Now increases Health Resistance instead of armor.[/p][p][/p]
[p]Buffed Augments[/p]
  • [p]Warp Resistance: No longer has a debuff.[/p]
  • [p]World Breaker Payload: No longer has a reload time debuff.[/p]
  • [p]Stasis Warhead: Chance to slow increased.[/p]
  • [p]Stasis Rounds: Chance to slow increased.[/p]
  • [p]Plasma Rounds: Increased damage.[/p]
  • [p]Vulnerability Overload: Buffed damage increase.[/p][p][/p]
[p]Nerfed Augments[/p]
  • [p]Ammo Explosion: Removed crit chance gain.[/p]
  • [p]Critical Burn: Removed crit chance gain.[/p]
  • [p]Ordinance Overdriver: Removed crit chance gain, fixed stacking issue (now stacks once but is more powerful).[/p][p][/p]
[p]Drop Pool Adjustments[/p]
  • [p]Deathmark Tether: Increased spawn chance significantly.[/p]
  • [p]Burst Fire: Now drops on all projectile weapons.[/p]
  • [p]Augment Shop Cost: Augments in shops now cost +50 Credits per map index.[/p]
[p][/p][p]Removed Augments: Burstfire Chamber, Extended Autoloader, Transfer Power, Micro-Warp Rounds, Weapon Modulator.[/p][p][/p][p]These augments have been removed either because they cause imbalance, don't provide a significant advantage to players, or aren't distinct enough from other augments. They could be reintroduced after rebalancing.[/p][p][/p][h3]Combat Balance[/h3]
  • [p]XP Drop System: Higher-tier enemies drop multiple XP pickups.[/p]
    • [p]Cruisers: 10 XP pickups.[/p]
    • [p]Carriers: 20 XP pickups.[/p]
    • [p]Battleships: 30 XP pickups.[/p]
  • [p]Cruiser & Carrier Health: Reduced for better early-game balance.[/p]
  • [p]Tier 1 Melee Health: Reduced throughout progression.[/p]
  • [p]Alien Mini-Boss: Reduced Teleporting and Time Bubble durations.[/p][p][/p]
[h3]Mission Balance[/h3]
  • [p]Unknown Technology: Reduced capture time to 5s (from 7s), added level-up reward.[/p]
  • [p]Merchant Escort: Health increased to 600, zone capture reduced to 6s, and reduced enemy spawn rate.[/p]
  • [p]Merchant Rescue: Health increased to 400, gun damage increased to 6, and reduced health scaling (0.9 from 1.4).[/p]
  • [p]Anomaly Crystals: Reduced to 4 collectables (from 5), EQS range reduced.[/p]
  • [p]Emergency Mining: Removed damage penalty, added health and currency rewards.[/p]
  • [p]Primary Mission Rewards: Now gives augments instead of weapons (weapons moved to challenge missions).[/p]
  • [p]Lone Survivor & Rescue Operation: Added health rewards for mission diversity.[/p][p][/p]
[h3]Ship & Movement Balance[/h3]
  • [p]Cruiser Base Acceleration: Increased.[/p]
  • [p]Battleship Base Acceleration: Increased.[/p]
  • [p]Phase Drive: Reduced default speed.[/p]
  • [p]Mining Range: Standardized to 6000 for all ship classes.[/p][p][/p]
[h3]Map Modifier Balance[/h3]
  • [p]Solar Flare: Removes 50% of shields (from 100%).[/p]
  • [p]Thruster Boost: Increases enemy speed by 50% (from 100%), properly reduces player thruster cooldowns.[/p]
  • [p]Thruster Pickup: Speed buff reduced to 75% (from 120%), added 50% cooldown reduction.[/p][p][/p]
[h3]Experience Balance[/h3]
  • [p]Post-Level 100: Significantly increased XP requirements to slow progression.[/p][p][/p]
[h3]Skills[/h3]
  • [p]Removed Skills: Slow Duration and generic Duration skills removed.[/p][p][/p]
[h2]Visual Enhancements[/h2]
  • [p]New Zone Materials: Distinct materials for Player zones, Enemy zones, and Capture zones with unique colors.[/p]
  • [p]Enhanced Cache Visuals: Color-coded materials (Gold, Purple, Blue) with static mesh rewards visible.[/p]
  • [p]Zone Capture Display: Updated fill visualization for all zone control missions.[/p]
  • [p]VFX Improvements: Optimized projectile trails and pickup visual effects.[/p]
  • [p]Planet Updates: New planet variations for uninhabited backgrounds with improved rotation settings.[/p]
  • [p]Interactable Polish: Updated models and animations for upgrade stations and crates.[/p]
  • [p]Ammo Explosion & Plasma Aftershock: Significantly reduced brightness for better visibility.[/p][p][/p]
[h2]SFX Enhancements[/h2]
  • [p]UI Sounds: Added sounds for upgrade, menu, and map interactions.[/p]
[p][/p][h2]Bugfixes[/h2]
  • [p]Ordinance Overdriver: Fixed fire rate buff stacking incorrectly.[/p]
  • [p]Rerolls: Now properly persist between maps instead of resetting.[/p]
  • [p]Off-Target Projectiles: Fixed projectiles firing incorrectly when manually aiming or when the target dies mid-burst.[/p]
  • [p]Component Display: Fixed ship component level and weapons displaying wrong values when upgrading augments.[/p]
  • [p]Mining Range: Fixed mining not working at higher values, standardized to 6000.[/p]
  • [p]Crit Enhancement: Fixed not actually granting critical strike chance.[/p]
  • [p]Overcharged Barrels: Fixed not increasing damage (corrected tag usage and reduced to 5%).[/p]
  • [p]Enemy Rotation: Fixed cruisers rotating extremely slowly.[/p]
  • [p]Shield Reactions: Fixed melee attacks not triggering shield reactions.[/p]
  • [p]Rail Gun VFX: Fixed visual effects not working.[/p]
  • [p]Weapon Overcharge Pickup: Removed incorrect max shield override.[/p]
  • [p]Zone Control Sound: Fixed the issue of playing when the game is paused.[/p]
  • [p]Plasma Aftershock Description: Fixed incorrect stat ordering in description.[/p][p][/p]
[h2]Performance Improvements[/h2]
  • [p]Damage Number System: Massive optimization pass reducing calculation overhead.[/p]
  • [p]Pickup Trail VFX: Optimized particle system for better performance.[/p]
  • [p]Enemy Meshes: Improved LOD settings across all enemy ships.[/p]
  • [p]VFX Ribbons: Performance improvements to projectile trail effects.[/p]

Starforged Legacy Hotfix 10.3.25

[h2]Additions[/h2]
  • [p]Main Menu Art updated.[/p]
[h2]Balance Changes[/h2]
  • [p]Boss health and shield scaling reduced.[/p]
  • [p]Experience scaling adjusted to be more difficult at higher levels.[/p]
[h2]Fixes[/h2]
  • [p]Interactables and caches can now be collected regardless of camera distance.[/p]
[h2]Miscellaneous[/h2]
  • [p]Interactables will now spawn less frequently on the edges of the map.[/p]

Calling All Pilots: Our 3rd Open Beta Is Live!

[h2]Calling All Test Pilots[/h2][p]Calibrate your weapons, ignite your thrusters, and prepare for launch from Friday, October 3rd, to Friday, October 17th, for Starforged Legacy's third wave of open beta testing![/p][p][/p][p]This is an Open Beta Test, meaning that all individuals who've previously requested access or participated in a beta will regain access to the game, and any new recruits who request access on the Starforged Legacy Steam page during this period will be granted access immediately.[/p][p][/p][p]We're seeking feedback on significant changes to the game's core gameplay loop and systems, thanks in no small part to your after-action reports from the last test. Speaking of, let's get to the briefing.[/p][p][/p][p][/p][p][/p][h2]What To Look Out For[/h2][p]First off, the incoming asteroids, missiles, lasers, and pirates intent on scrapping your ship for parts. That aside, here's what's new in the latest build: [/p][p][/p][carousel][/carousel]
  • [p]Overhauled Gameplay Loop and Mission System - All sectors now share the same Primary Mission: survive. This shifts focus to Secondary Missions, which now encompass what were previously 'Primary Missions', and Engagement Missions, which must be opted into.[/p]
  • [p]Improved Enemy Scaling and Behavior - Enemy health now scales much more aggressively, and enemies spawn in greater numbers. Enemy movement speed and acceleration now scale with difficulty rating, and distant enemies will receive a speed boost to catch up to players.[/p]
  • [p]Simplified Starmap - The Starmap has been condensed for faster, more intense runs. Sectors have been simplified into 'Normal' and 'Challenge' maps, where the latter feature increased difficulty and map modifiers in exchange for a greater reward.[/p]
  • [p]Movement Ability Rework - Fuel has been abandoned in favor of a cooldown and duration system for movement abilities. Ship classifications (Frigate, Cruiser, and Battleship) have had their movement speeds and acceleration adjusted to differentiate each class further.[/p]
  • [p]Rebel Faction Redesign - The rebel (pirate) faction has undergone a full visual overhaul that better reflects their... "resourceful" nature.[/p]
  • [p]Interactables System - New world objects appear, offering both free and purchasable rewards such as XP, credits, augments, and upgrades.[/p]
  • [p]Score Chase - Players now accumulate a run 'score' based on enemies destroyed. Higher-tier enemies are worth more points![/p][p][/p]
[p]Our goal is to make every sector a rewarding experience for the bold and the explorative, while making the enemy feel like a true swarm. Seriously, use your Skill Tree. You'll need it.[/p][p][/p][p]For a complete list of changes and additions, refer to the patch notes;[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h2]Report To High Command[/h2][p]All pilots are required (highly encouraged) to report any anomalous activity (bugs), as well as their mission summary (feedback and suggestions), to their superior officers (us, the developers)![/p][p][/p][p]You can file your report in-game using the 'Playtest Survey' button or by using the link below.

Starforged Legacy Playtest Survey[/p][p][/p][p]We also encourage you to share your experiences with us directly through the Starforged Legacy Discord server![/p][p]
Starforged Legacy Discord Server[/p][p][/p][p][/p][p][/p][h2]Wishlist Starforged Legacy[/h2][p]If you've yet to do so, wishlist Starforged Legacy on Steam and follow the game for future announcements and playtest opportunities![/p][p] [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h2]Communication Systems Online[/h2][p]Receive incoming transmissions: news, announcements, devlogs, and deep-space disturbances, by following Second Shift Games on X (formerly Twitter), Bluesky, YouTube, Reddit, and TikTok, or by visiting our website: SecondShiftGames.com.[/p][p][/p][p]Join our community Discord to chat with the developers and fellow pilots, and give your feedback on the game![/p][p][/p][p]Wishing you clear skies, Commander.[/p][p]// END TRANSMISSION //[/p]