Starforged Legacy Patch Notes | Build 1903
[h2]New Content[/h2][h3]Ship Loadout Updates[/h3]
- [p]Trailblazer (Frigate)[/p]
- [p]Swarm Missiles with Rapid Swarm and Shattered Shields.[/p]
- [p]Chemical Thrusters exchanged for Plasma Thrusters.[/p][p][/p]
- [p]Ironhide (Cruiser)[/p]
- [p]Autocannon with Combat Catalyst and Nanobots.[/p][p][/p]
- [p]Pulsar (Cruiser)[/p]
- [p]Standard Missile with Follow-Up Strike and Electro Reactive Armor.[/p]
- [p]Plasma Thrusters exchanged for Micro-Warp Drive.[/p][p][/p]
- [p]Nemesis (Battleship)[/p]
- [p]Cruise Missile with Range Amplifier and Prime Condition.[/p]
- [p]Chemical Thrusters exchanged for Micro-Warp Drive.[/p][p][/p]
- [p]Leviathan (Battleship)[/p]
- [p]Railgun with One In The Chamber and Reload Rush.[/p][p][/p]
- [p]Victory Sequence: When the final boss is defeated, the camera circles the exploding boss as the world slows down (similar to the player death sequence, but victorious).[/p][p][/p]
- [p]Adaptive Difficulty: Enemy spawn rates now respond to how quickly you kill enemies for increased challenge and reward.[/p]
- [p]Better Spread: Enemies now spawn more spread out around the player rather than from one direction.[/p][p][/p]
- [p]Player Damage Numbers: Red-colored damage numbers when taking damage (lasts 0.25s longer, no accumulation).[/p]
- [p]Player Healing Numbers: Green healing numbers are now visible on the player ship.[/p]
- [p]Warp Timer: New visual countdown timer that becomes visible during the final 30 seconds, turns red, and pulses at 10-second intervals.[/p][p][/p]
- [p]New 'Damage' Tree Skill: Unlock +1 max weapon slot for all ships.[/p][p][/p]
- [p]Counter Strike Protocol: New augment available on thrusters.[/p]
- [p]Evasive Fire: New augment available on thrusters.[/p][p][/p]
- [p]Sakashima Sundrive: Deals damage to nearby enemies while afterburners are active.[/p]
- [p]Range Amplifier: Now scales damage based on target distance.[/p]
- [p]Radiation Release: Now scales from Thruster Component Level.[/p]
- [p]Waste Heat Recycling: After Teleporting, spawns radiation clouds dealing damage (scales with Thruster Component Level).[/p]
- [p]Hardened Bullets: On Pierce, chance to increase Piercing Strength by 1 (available on all Projectiles).[/p]
- [p]Glancing Blows: On Dodge, chance to knockback nearby enemies.[/p]
- [p]Critical Support: On Crit, increases Critical Damage (resets on Reload).[/p]
- [p]Phase Corrosion: Now deals damage and applies a slow effect.[/p]
- [p]Plasma Aftershock: Now only triggers on weapon-kill.[/p]
- [p]Weapon Overclocking: Changed to attack rate gain instead of damage.[/p]
- [p]Follow Up Strike: Now has scaling damage, and missiles can crit.[/p]
- [p]Focused Fire: Changes Swarm Missile targeting to a single enemy with repeated strike damage bonus.[/p]
- [p]Booster Rockets: Increases projectile speed on Fire (no longer reduces fire rate or increases damage radius, resets on Reload).[/p]
- [p]Reactor Hit: Triggers on stun instead of one-shot kills (payoff for stun builds).[/p]
- [p]Heated Chamber: Only on Autocannon/Machine Gun, increases Pierce Chance on Fire (resets on Reload).[/p]
- [p]Rapid Swarm: Increases Fire Rate on Fire (resets on Reload).[/p]
- [p]Reactive Countermeasures: Triggers anytime the player loses health, mine damage scales with Hull Component Level.[/p]
- [p]Smart Rounds: Can trigger itself, uses pooled projectiles, proper projectile speed, can crit, 100% damage static, 90% max chance.[/p]
- [p]Shattered Shields: Now triggers on shield damage as opposed to shield breaking, removed slow, reduced cooldown.[/p]
- [p]Reactive Armor: When receiving Health damage, damages random enemies within range for a percentage of Max Health.[/p]
- [p]Stasis Explosion: Added chance to stun, removed plasma damage.[/p]
- [p]Thruster Targeting: Removed crit chance, added stun chance.[/p]
- [p]Recycled Ammo: Lower chance, cannot exceed Max Ammo.[/p]
- [p]Deathmark Tether: Tether spawn chance increased.[/p]
- [p]Radiation Leak: Base damage increased.[/p]
- [p]Repeated Rounds: Updated description and buffed damage increase.[/p]
- [p]Gravitational Thrusters: Pull increased from 800 to 2000, pulls every 0.5s instead of 1s.[/p]
- [p]Thermal Feedback Loop: Increased radius at level 5 for consistency.[/p][p][/p]
- [p]Reactor Breach: Removed pierce chance bonus.[/p]
- [p]Defense Protocol: Now available on all weapons.[/p]
- [p]Chain Reaction: Now available on all weapons, increased damage scalar.[/p]
- [p]Belt Fed: Now available on all weapons.[/p]
- [p]Relentless Fire: Now available on all weapons.[/p]
- [p]Perfect Shot: Now available on all projectile weapons.[/p][p][/p]
- [p]Beacons: Now a single press instead of holding to open.[/p]
- [p]Spawn Location: Can now spawn closer to the map center.[/p]
- [p]Increased Base Caches: Increased number of caches that can spawn to 6-8 caches (from 4-6).[/p][p][/p]
- [p]Enemy Melee Rework (Major Difficulty Increase):[/p]
- [p]Previous Behavior: Enemies dealt damage once and immediately died on collision with the player.[/p]
- [p]New Behavior: Enemies now deal damage repeatedly on collision until either the enemy or player is destroyed. This significantly increases punishment for allowing enemies to reach you.[/p]
- [p]Final Boss: Now always aggroes the player. Difficulty continues to scale on the final mission.[/p]
- [p]Tier 1 Enemy Health: Reduced scaling to maintain fodder role.[/p]
- [p]Melee Enemy Damage: Reduced by 20-40% depending on tier to compensate for repeated hits.[/p]
- [p]Exploder Enemies:[/p]
- [p]Fixed Tier 2 ability range and movement.[/p]
- [p]Killing Exploder during ability triggers an explosion (damages enemies only, not the player).[/p]
- [p]Fixed activation range for Tier 2 Exploders.[/p]
- [p]Fixed explosion indicator offset.[/p]
- [p]Enemy Self-Destruction: Enemies no longer kill themselves when stuck (attempted fix for boss possibly despawning).[/p]
- [p]Target Death Fix: Enemies no longer get stuck when their target dies or despawns.[/p]
- [p]Dodge Cap: Player dodge is now clamped to 0.9 (90% max).[/p]
- [p]Cruisers & Battleships: Now stop more quickly when no movement is applied.[/p][p][/p]
- [p]Engager Missions: Optional Engager missions are now activated by pressing a button, similar to caches, rather than upon 'capturing'.[/p]
- [p]Station Defense: Now spawns as a secondary mission.[/p]
- [p]Bounty/Ambush Missions: Removed Battleship enemies.[/p]
- [p]Mission Support Bundle: New rewards (50% Health + Random Upgrade) for Rescue Operation and Lone Survivor.[/p][p][/p]
- [p]Enemy Currency Drop Rate: Reduced to 10% (from 15%).[/p]
- [p]Armor Enhancement: Removed temporarily.[/p]
- [p]Core System: Removed Pickup Radius (available through other enhancements).[/p]
- [p]Projectile Count Enhancement: Now Rare/Epic/Legendary only (removed Uncommon), reduced projectile amounts at higher rarities.[/p]
- [p]Pierce Enhancements: Updated description to include "of ALL Projectile Weapons".[/p][p][/p]
- [p]Thermoflux Projector: Reworked as screen-wide 'nuke'. Basic enemies take maximum health damage, and bosses take 30% maximum health damage.[/p]
- [p]Weapon Coolant Pickup: Removed.[/p]
- [p]Reinforced Plating: Removed.[/p][p][/p]
- [p]Max Weapon Slots Skill: New skill in the Damage tree increases max weapon slots by 1 for all ships.[/p]
- [p]Highest Skill Tier Cost: Increased cost by adding a credits requirement in addition to the artifact cost.[/p]
- [p]Removed Skills: Environmental Resistance and Augment-specific skills have been removed and will be replaced with future skills.[/p]
- [p]Tether Laser: New material, improved rendering.[/p]
- [p]Reactive Armor Laser: New laser effect.[/p]
- [p]Radiation Clouds: Smaller plumes, thicker lightning. Dithered version for increased performance and visibility.[/p]
- [p]Shattered Shields: Updated for a more shield-themed and technical appearance.[/p]
- [p]Slow VFX: Now lasts 5s (from 2s).[/p]
- [p]Missile Explosions: Updated universal explosion for Cruise/Swarm/Standard missiles with color differentiation.[/p]
- [p]Upgrade Interactable: No longer spins.[/p]
- [p]XP Gather: Trailing XP VFX now stops properly.[/p]
- [p]AoE Hit-Reactions: Mesh shield now reacts more accurately to AoE attacks.[/p]
- [p]Enemy Explosion Indicator: Adjusted offset to more accurately display the effect radius.[/p]
- [p]Railgun Impact: Removed size scaling from debris.[/p][p][/p]
- [p]Rebel Ships: Major triangle count reductions with new LODs.[/p]
- [p]Rebel Ship Colors: Updated to a lighter red for better readability.[/p]
- [p]Crate Textures: Reduced resolution.[/p]
- [p]Radiation Clouds: Significantly reduced bloom.[/p]
- [p]NPC Ships: Added destructible meshes for Civilian Escort and Merchant Escort (an awesome effect, but at what cost?).[/p]
- [p]Hologram Opacity: Increased for better visibility.[/p]
- [p]Upgrade Interactable: No longer spins.[/p]
- [p]Targeting Enhancement: Renamed to "Targeting AI" with updated icon.[/p]
- [p]New Icons: Counter Strike Protocol, Evasive Fire.[/p]
- [p]Updated Icons: Sniper Targeting, Spliced Thrusters, Sakashima Sundrive, Hologram Skin.[/p][p][/p]
- [p]Spawn Delay: Removed asteroid field spawn delay[/p]
- [p]Max Asteroids: Reduced to 75 from 100.[/p]
- [p]Collision Destroy Delay: Removed for better responsiveness.[/p]
- [p]Interactables: Added measures to prevent interactables from spawning within asteroids.[/p]
- [p]Alien Portal: Fixed an issue where the Alien Portal would become unkillable.[/p]
- [p]Weapon Firing: Fixed an issue with weapons not firing.[/p]
- [p]Ammo Consumption: Fixed single-projectile weapons not consuming ammo properly.[/p]
- [p]Ammo Explosion: Fixed infinite loop caused by augment triggering itself.[/p]
- [p]Damage Numbers: Fixed player damage numbers offset and mining text offset.[/p]
- [p]Cache Animations: Animation can no longer be spammed.[/p]
- [p]Tier 2 Exploders: Fixed not moving during ability activation and oversized ability radius.[/p]
- [p]Target Death: Fixed enemies getting stuck when their target died or despawned.[/p]
- [p]Reroll Currency: Fixed refund bug when pressing skip after purchases (no more free rerolls for you).[/p]
- [p]Session Stats: Now properly track between maps.[/p]
- [p]Experience Auto-Collect Skill: Fixed an issue where the auto-collect skill wouldn't trigger correctly.[/p]
- [p]Shop Costs: Fixed augment scaling costs being visual-only.[/p]
- [p]Blow Back Augment: Fixed making reload time slower instead of faster.[/p]
- [p]Overcharged Barrels Enhancement: Fixed not working.[/p]
- [p]Rifle Barreling Enhancement: Fixed not working.[/p]
- [p]Zone Control Sounds: No longer plays while the game is paused.[/p]