Starforged Legacy Patch Notes | Build 1743
[h2]New Content[/h2][p][/p][h3]Score System & Leaderboard[/h3]
- [p]Leaderboards: Compete globally with integrated rankings.[/p]
- [p]Score Tracking: Full score system with real-time HUD display.[/p]
- [p]Difficulty Multipliers: Prove your skill with massive score bonuses:[/p]
- [p]Normal: 1x score.[/p]
- [p]Hard: 1.5x score multiplier.[/p]
- [p]Impossible: 2.5x score multiplier.[/p][p][/p]
- [p]Augment Cache: Rare cache that rewards a random augment choice.[/p]
- [p]Upgrade Cache: Rare cache that rewards a free upgrade.[/p]
- [p]Power Up Cache: Rewards a random power-up.[/p]
- [p]All Caches: Now a single press instead of holding to open.[/p]
- [p]Beacons: Reduced unlock time to 0.5s (from longer duration).[/p]
- [p]Map Scaling: +1 Cache per 2 maps, +1 Beacon per 3 maps.[/p]
- [p]Credit Cache: +1 pickup spawned per map.[/p]
- [p]Experience Cache: +2 pickups spawned per map.[/p][p][/p]
- [p]Weapon Modulator: Increases projectiles per shot (Uncommon/Rare/Epic/Legendary for easier acquisition).[/p]
- [p]Mega Rounds: Increases Weapon Damage Radius.[/p]
- [p]Rifle Barreling: Increases Critical Strike Damage.[/p]
- [p]Sniper Targeting: Increases Critical Strike Chance.[/p]
- [p]Targeting Enhancement: Increases Weapon Range.[/p]
- [p]Quantum Rounds: Increases Pierce Strength.[/p]
- [p]Overcharge Rounds: Increases Pierce Chance.[/p][p][/p]
- [p]Spread & Accuracy System: All weapons (except Swarm Missiles) now feature spread mechanics when firing extremely quickly and in large bursts.[/p]
- [p]Burst Fire Changes: Projectiles spawn much faster at 0.025s intervals.[/p]
- [p]Ammo Consumption: Only the first projectile in a burst consumes ammo (not each individual projectile).[/p]
- [p]Max Attack Rate: Set to 0.01 for all player weapons (maximum fire rate).[/p]
- [p]Cruise Missiles: Now target enemies like Standard Missiles instead of ground locations.[/p][p][/p]
- [p]Actor Accumulation: Damage numbers now accumulate per-actor for cleaner visual feedback.[/p]
- [p]Optimization: Massive performance improvements for damage number calculations.[/p][p][/p]
- [p]Future Weapon Application: Enhancements now apply to weapons equipped after acquisition.[/p]
- [p]Rarity Adjustments: Enhanced drop rates for Rare and Epic qualities.[/p]
- [p]Gambit Enhancements Removed: Removed all variants that had a trade-off for cleaner progression.[/p][p][/p]
- [p]Burst Fire: Now increases projectiles gained but reduces fire rate.[/p]
- [p]Barrage Mode: Now drops on all Missiles (expanded availability).[/p]
- [p]Nuclear Warhead: Radiation cloud damage now scales, removed damage increase, and fire rate reduction.[/p]
- [p]Winged Hussar Thrusters: No longer has knockback, stuns in AOE only.[/p]
- [p]Plasma Overload: No longer deals instant damage, applies plasma effect instead.[/p]
- [p]Extreme Velocity: No longer gives pierce strength or reduces attack speed.[/p]
- [p]Volatile Overcharge: Updated to prevent triggering on plasma damage.[/p]
- [p]Ablative Plating: Now increases Health Resistance instead of armor and has no cooldown. [/p]
- [p]Titanium Plating: Now increases Health Resistance instead of armor.[/p][p][/p]
- [p]Warp Resistance: No longer has a debuff.[/p]
- [p]World Breaker Payload: No longer has a reload time debuff.[/p]
- [p]Stasis Warhead: Chance to slow increased.[/p]
- [p]Stasis Rounds: Chance to slow increased.[/p]
- [p]Plasma Rounds: Increased damage.[/p]
- [p]Vulnerability Overload: Buffed damage increase.[/p][p][/p]
- [p]Ammo Explosion: Removed crit chance gain.[/p]
- [p]Critical Burn: Removed crit chance gain.[/p]
- [p]Ordinance Overdriver: Removed crit chance gain, fixed stacking issue (now stacks once but is more powerful).[/p][p][/p]
- [p]Deathmark Tether: Increased spawn chance significantly.[/p]
- [p]Burst Fire: Now drops on all projectile weapons.[/p]
- [p]Augment Shop Cost: Augments in shops now cost +50 Credits per map index.[/p]
- [p]XP Drop System: Higher-tier enemies drop multiple XP pickups.[/p]
- [p]Cruisers: 10 XP pickups.[/p]
- [p]Carriers: 20 XP pickups.[/p]
- [p]Battleships: 30 XP pickups.[/p]
- [p]Cruiser & Carrier Health: Reduced for better early-game balance.[/p]
- [p]Tier 1 Melee Health: Reduced throughout progression.[/p]
- [p]Alien Mini-Boss: Reduced Teleporting and Time Bubble durations.[/p][p][/p]
- [p]Unknown Technology: Reduced capture time to 5s (from 7s), added level-up reward.[/p]
- [p]Merchant Escort: Health increased to 600, zone capture reduced to 6s, and reduced enemy spawn rate.[/p]
- [p]Merchant Rescue: Health increased to 400, gun damage increased to 6, and reduced health scaling (0.9 from 1.4).[/p]
- [p]Anomaly Crystals: Reduced to 4 collectables (from 5), EQS range reduced.[/p]
- [p]Emergency Mining: Removed damage penalty, added health and currency rewards.[/p]
- [p]Primary Mission Rewards: Now gives augments instead of weapons (weapons moved to challenge missions).[/p]
- [p]Lone Survivor & Rescue Operation: Added health rewards for mission diversity.[/p][p][/p]
- [p]Cruiser Base Acceleration: Increased.[/p]
- [p]Battleship Base Acceleration: Increased.[/p]
- [p]Phase Drive: Reduced default speed.[/p]
- [p]Mining Range: Standardized to 6000 for all ship classes.[/p][p][/p]
- [p]Solar Flare: Removes 50% of shields (from 100%).[/p]
- [p]Thruster Boost: Increases enemy speed by 50% (from 100%), properly reduces player thruster cooldowns.[/p]
- [p]Thruster Pickup: Speed buff reduced to 75% (from 120%), added 50% cooldown reduction.[/p][p][/p]
- [p]Post-Level 100: Significantly increased XP requirements to slow progression.[/p][p][/p]
- [p]Removed Skills: Slow Duration and generic Duration skills removed.[/p][p][/p]
- [p]New Zone Materials: Distinct materials for Player zones, Enemy zones, and Capture zones with unique colors.[/p]
- [p]Enhanced Cache Visuals: Color-coded materials (Gold, Purple, Blue) with static mesh rewards visible.[/p]
- [p]Zone Capture Display: Updated fill visualization for all zone control missions.[/p]
- [p]VFX Improvements: Optimized projectile trails and pickup visual effects.[/p]
- [p]Planet Updates: New planet variations for uninhabited backgrounds with improved rotation settings.[/p]
- [p]Interactable Polish: Updated models and animations for upgrade stations and crates.[/p]
- [p]Ammo Explosion & Plasma Aftershock: Significantly reduced brightness for better visibility.[/p][p][/p]
- [p]UI Sounds: Added sounds for upgrade, menu, and map interactions.[/p]
- [p]Ordinance Overdriver: Fixed fire rate buff stacking incorrectly.[/p]
- [p]Rerolls: Now properly persist between maps instead of resetting.[/p]
- [p]Off-Target Projectiles: Fixed projectiles firing incorrectly when manually aiming or when the target dies mid-burst.[/p]
- [p]Component Display: Fixed ship component level and weapons displaying wrong values when upgrading augments.[/p]
- [p]Mining Range: Fixed mining not working at higher values, standardized to 6000.[/p]
- [p]Crit Enhancement: Fixed not actually granting critical strike chance.[/p]
- [p]Overcharged Barrels: Fixed not increasing damage (corrected tag usage and reduced to 5%).[/p]
- [p]Enemy Rotation: Fixed cruisers rotating extremely slowly.[/p]
- [p]Shield Reactions: Fixed melee attacks not triggering shield reactions.[/p]
- [p]Rail Gun VFX: Fixed visual effects not working.[/p]
- [p]Weapon Overcharge Pickup: Removed incorrect max shield override.[/p]
- [p]Zone Control Sound: Fixed the issue of playing when the game is paused.[/p]
- [p]Plasma Aftershock Description: Fixed incorrect stat ordering in description.[/p][p][/p]
- [p]Damage Number System: Massive optimization pass reducing calculation overhead.[/p]
- [p]Pickup Trail VFX: Optimized particle system for better performance.[/p]
- [p]Enemy Meshes: Improved LOD settings across all enemy ships.[/p]
- [p]VFX Ribbons: Performance improvements to projectile trail effects.[/p]