Directives: Win a Key, New Update, Playtest Extended!
[p]Greetings, Commander! Today, we bring you not one, not two, but three very important announcements regarding Starforged Legacy! They say good things come in threes. Of course, 'they' have never been cornered by a triad of reber warships, but we digress. Let's get into the details.[/p][p][/p][p]
[/p][p][/p][h2]Win A Key To The Game[/h2][p][/p][p]
[/p][p]The brass is impressed with the performance of our recruits! So impressed in fact, they're looking to promote particularly daring pilots to full-time captains (we'd like to award some of our testers with keys to the full game)![/p][p][/p][p]To qualify, submit a screenshot of your post-mission 'Victory' screen in the #contests channel on our community Discord. Multiple submissions are allowed if you happen to surpass your own high score, but make sure your final score is submitted by October 17th at 20:00 EST.[/p][p][/p][p]After the deadline, we'll review the submissions and distribute keys to the three highest-scoring participants! These keys won't have much use at the moment, per se, since the playtest build is the current and complete state of the game. However, these keys will grant you full access when we launch in Early Access, 1.0, and beyond![/p][p][/p][p]Remember, your score is currently based on the number of enemy fighters destroyed, with tougher enemies and elites awarding more points. And as of today, your difficulty setting will also play a role! Speaking of which…[/p][p][/p][p]
[/p][p][/p][h2]Playtest Update[/h2][p]Thanks to the feedback from our testers over the past week, we've rolled out a new playtest build for Starforged Legacy. This update includes:[/p][p][/p][p]
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[/p][p][/p][h2]Playtest Extension[/h2][p]The previously announced end date of October 17th has been scrapped. The open beta playtest for Starforged Legacy is now extended indefinitely (or, at least, until we release a demo)![/p][p][/p][p]You can expect regular updates, like the one mentioned above, every few weeks. We hope you'll continue to provide feedback as we roll out new features and improvements![/p][p] [/p][h3]An Important Note:[/h3][p]Once we're ready to release a polished demo ahead of the February 2026 Steam Next Fest, the Starforged Legacy playtest will be decommissioned. While the playtest includes all features currently in development, the demo will be a more focused experience, offering a taste of the whole game. So don't be surprised if the demo has a smaller selection of ships, augments, or features.[/p][p][/p][p]
[/p][p][/p][h2]Wishlist Starforged Legacy[/h2][p]As always, if you're enjoying the playtest, let us know by wishlisting and following the game![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
[/p][p][/p][h2]Communication Systems Online[/h2][p]Receive incoming transmissions: news, announcements, devlogs, and deep-space disturbances, by following Second Shift Games on X (formerly Twitter), Bluesky, YouTube, Reddit, and TikTok, or by visiting our website: SecondShiftGames.com.[/p][p][/p][p]Join our community Discord to chat with the developers and fellow pilots, and give your feedback on the game![/p][p][/p][p]Wishing you clear skies, Commander.[/p][p]// END TRANSMISSION //[/p]
- [p]Score Multipliers & Global Leaderboard: We've added score multipliers for different difficulty levels. Now you'll be rewarded for your bravery (or foolishness) with a higher score, and you can see how you compare to other pilots after each run! [/p]
- [p]Augment and Enhancement Rebalances: Many augments have been redesigned, rebalanced, or removed, with some specific modifiers now being granted through new enhancement options.[/p]
- [p]Projectile Count Overhaul: All weapons, except for Swarm Missiles, now feature a spread mechanic when firing rapidly or in large bursts. Only the first projectile in each 'burst' consumes ammo. This drastically alters how many weapons scale with projectile count, leading to some very, very broken combinations you'll undoubtedly discover for yourself.[/p]
- [p]Interactables Expanded: Interactables (XP and Credit Caches, Beacons) have seen major updates to their spawn rates. Caches now open with a single click instead of holding to open. Beacons take less time to unlock, and players might find three new Cache types that provide Augments, Upgrades, and Power-Ups.[/p][p][/p]
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