Starforged Legacy Patch Notes | Build 1997
[h2]Demo Preparations[/h2][p]In preparation for the demo release, the following content has been removed:[/p]
- [p]Alien Faction: The alien faction has been removed for rework and reimplementation at a later date or with the complete version of the game.[/p]
- [p]Player Ships: The pool of player ships has been reduced to one of each classification (Cruiser, Frigate, and Battleship), being the Ironhide, Nova Lance, and Nemesis.[/p]
- [p]Despite the smaller number of playable ships, each ship now has two additional alternate loadouts that can be unlocked by completing missions.[/p]
- [p]Players start with only the Ironhide (Cruiser) by default, and unlock the Nova Lance (Frigate) and Nemesis (Battleship) by completing a run and winning a run, respectively.[/p]
- [p]Ion Storms: Lightning strikes randomly across the map.[/p]
- [p]Getting hit reduces Shield Capacity by 25%.[/p]
- [p]Reduces Shield Recharge Rate by 100% for 10 seconds.[/p][p][/p]
- [p]Nebula: Region is clouded, reducing visibility.[/p]
- [p]All weapon targeting range is reduced to a maximum of 60M.[/p][p][/p]
- [p]Gravity Wells: Small gravity wells pull you toward their centers.[/p]
- [p]Center contact deals damage to enemies.[/p]
- [p]Players get "Black Hole's Touch" effect: +100% Max Hull and Shield, -50% Damage.[/p][p][/p]
- [p]Gravitational Anomalies: Random spawning gravitational anomalies.[/p]
- [p]Function is the same as Gravity Wells, but larger.[/p]
- [p]3-second lifespan.[/p]
- [p]New Firing Pattern: Missiles now fire straight up, arc over, and come down on targets from above.[/p]
- [p]Most menus and gameplay now support gamepad navigation (Skill Tree and Shop UI still pending support).[/p]
- [p]Three Configurations: Each ship now has a default and two unlockable alternative loadouts.[/p]
- [p]Additional alternate loadouts can be unlocked by completing missions viewable on the ship selection screen.[/p]
- [p]Removed Modifiers: These did not have the desired gameplay impacts that are expected from this system and have been removed for the time being: Weapon Instability, Energy Fluctuations, Elite Forces, Rapid Response, and Overwhelming Numbers.[/p]
- [p]Cruise Missiles:[/p]
- [p]Damage increased from 18 to 24.[/p]
- [p]Speed increased from 4000 to 5500.[/p]
- [p]The initial speed of the projectile increased from 1000 to 2000.[/p]
- [p]Cluster Warhead: Projectiles now have a 3-second lifespan.[/p]
- [p]Fragmented Rounds: Max pierce set to 10.[/p]
- [p]Pirate Battleship Contaminator:[/p]
- [p]Weapon loadout changed from 'Auto Slugger' to 'Rad Thrower'.[/p]
- [p]Damage and attack speed rebalanced.[/p]
- [p]Enemy Spawning:[/p]
- [p]Fixed groups no longer spawning when the max enemy count is reached.[/p]
- [p]Increased number of single enemies spawning.[/p]
- [p]Enemy Sizes: Some enemies have been increased in size for improved visibility.[/p]
- [p]Experience Requirements: Increased past level 40 for extended late-game progression.[/p]
- [p]Gas Control: No longer loses progress when you leave the capture zone.[/p]
- [p]Mineable Missions: Base crystal value increased from 6 to 8.[/p]
- [p]Large Asteroids: Improved obstacle navigation to prevent enemies from becoming stuck.[/p]
- [p]Thermoflux Projector: New, improved explosion VFX.[/p]
- [p]Rad Thrower: Projectile VFX updated to not die on lifetime end, new impact VFX.[/p]
- [p]Radiation Projectiles: Updated to look better with local space.[/p]
- [p]Explosion Spheres: Rotated 90 degrees on the Y axis to hide circle tops.[/p]
- [p]Smoke Dither: Updated material for better particle color usage.[/p]
- [p]Sakashima Sundrive: VFX now properly ends if thrusters are cancelled early.[/p]
- [p]New Rendering System: Masked materials with dithering replace transparent materials.[/p]
- [p]Opacity Settings: Changed from 0.01-0.9 to 0-1 scale.[/p]
- [p]Slider Control: A new slider parameter enables per-effect opacity control.[/p]
- [p]Performance Gains: Significant FPS improvements across all scenarios.[/p]
- [p]Rebel Cruiser Models: Base, Demolition, Irradiated, Junkyard, and Ranged Rebel Cruiser models have undergone significant optimization.[/p]
- [p]Rebel Cruisers: Now break apart when they explode.[/p]
- [p]Enemy Death: Now includes debris effects with new Rebel debris material.[/p]
- [p]Enemy Visuals:[/p]
- [p]Cell shading color slightly brighter.[/p]
- [p]Outlines changed to be clearer.[/p]
- [p]Upgrade Interactable: New mesh and symbol.[/p]
- [p]Fixed Thruster Positions: Rebel Cruiser thruster sizes and positions corrected.[/p][p][/p]
- [p]Clock Tick Sound: New sound added to the end of the map countdown.[/p]
- [p]Mining Laser: Volume reduced from 1.0 to 0.05.[/p]
- [p]CWM Missile Rocket: Added attenuation to prevent sounding at player location.[/p]
- [p]Concurrency Systems:[/p]
- [p]Mining and Impact cues now have concurrency sets.[/p]
- [p]Pickup VFX trails capped at 25 active trails.[/p]
- [p]Vulnerability Overload: Fixed negative damage scaling.[/p]
- [p]Piercing Weapons: Fixed piercing weapons not piercing asteroids.[/p]
- [p]Cruise Missile: Added minimum homing increase to prevent missing targets.[/p]
- [p]Swarm Missile: Fixed timers continuing while projectiles were in the pool.[/p]
- [p]Hardened Bullets: Fixed level 5 displaying a 10% increase instead of 100%.[/p]
- [p]Prime Condition: Fixed being on the incorrect starting component.[/p]
- [p]AI Manager: Fixed issues where enemies could become invulnerable.[/p]