Starforged Legacy Demo Patch Notes | Build 2105
[h2]New Content[/h2][h3]Ship Hangar Customization Level[/h3]
- [p]New Ship Selection Screen: You now choose your ship and loadout in a hangar bay with atmospheric lighting and background activity. It looks way cooler than the old menu.[/p][p][/p]
- [p]Shop UI: Full controller support for browsing and purchasing.[/p]
- [p]Skill Tree UI: Complete gamepad navigation (MVP implementation).[/p]
- [p]Star Map: Now uses widget stack with pause menu access.[/p]
- [p]Social Buttons: Added to the main menu and pause menu with controller support.[/p]
- [p]Map Summary UI: Can access pause menu with gamepad.[/p]
- [p]Movement Ability Bindings: Now displays gamepad button bindings alongside keyboard.[/p][p][/p]
- [p]Camera Shake Toggle: Enable/disable camera shake effects.[/p]
- [p]Show Damage Numbers: Toggle damage number visibility.[/p]
- [p]Format Damage Numbers: Choose damage number formatting style.[/p]
- [p]Negative Sign Removed: Damage numbers no longer show negative values.[/p]
- [p]Settings UI Improvements:[/p]
- [p]Revert to default button added.[/p]
- [p]Depth of field is disabled in the scalability settings.[/p][p][/p]
- [p]Shops No Longer Increase Map Index: Prevents difficulty spikes from using shops.[/p]
- [p]Shop Prices Adjusted: Slightly reduced costs across the board.[/p][p][/p]
- [p]Speed Increased: Base movement speed improved across all ship types.[/p]
- [p]Acceleration Increased: Ships reach top speed faster.[/p]
- [p]Rotation Improved: Better turning responsiveness.[/p]
- [p]Warp Drive Cooldown Reduced: Less waiting between map transitions.[/p][p][/p]
- [p]Forced Miniboss Encounters: Maps 3 and 6 now guarantee 'Ambush' secondary missions.[/p]
- [p]Miniboss Spawn Behavior: Normal enemy spawning pauses during miniboss fights, resumes after defeat.[/p]
- [p]Ambush Boss Rewards: Now drops weapon cache if the player is not at max weapons, and XP + choice of Augment if they are.[/p]
- [p]Map Modifiers Blocked: Maps 3 and 6 no longer allow map modifiers (prevents blocking Ambush missions).[/p]
- [p]Ambush Removed from Distress Calls: Now only appears as a forced secondary mission.[/p]
- [p]Region Scanners: Now take off when the mission is complete.
[/p]
- [p]Carriers: Now actively orbit targets rather than remaining static.[/p]
- [p]Enemy Spawning: More spread out around the player.[/p]
- [p]Performance-Based Scaling: Weighted more toward single enemies, triggers only when the player performs very well.[/p]
- [p]Cluster Prevention: Reduces the number of large enemy groups following the player.[/p]
- [p]Enemy Collision:[/p]
- [p]Damage Cooldown: Enemies can only damage the player once every 1 second (instead of per hit).[/p]
- [p]Increased Knockback: Enemies are knocked back further on collision with the player.[/p]
- [p]Movement Speed Penalty: Enemies gain a temporary movement slow after hitting the player.[/p]
- [p]Autocannon: Damage increased from 15 to 18.[/p]
- [p]Standard Missile: Damage increased from 12 to 15.[/p]
- [p]Critical Burn: Damage increased.[/p]
- [p]Evasive Fire: Fire rate increased.[/p]
- [p]Hologram Skin: Now scales with Thruster Component Level.[/p]
- [p]Phase Drive: Movement speed scales less from Thruster Component Level.[/p]
- [p]Heated Chamber: Pierce chance reduced.[/p][p][/p]
- [p]Rapid Retrieval: Removed movement speed bonus, increased pickup radius scaling.[/p]
- [p]Non-Weapon Augments: Less frequent (weight reduced from 5 to 4).[/p]
- [p]Radiation Rounds: Should now appear more consistently.[/p]
- [p]Thruster Targeting: Temporarily removed.[/p]
- [p]Thruster Power-Up: Removed from drop list.[/p]
- [p]Upgrade Beacons: Now cost much less.[/p]
- [p]Mining Functionality Changes: Asteroids now explode when fully mined and drop all your currency at once instead of giving small amounts constantly. [/p]
- [p]VFX Performance: Explosions, projectile trails, and other effects now run much smoother without sacrificing visual quality.[/p]
- [p]Radiation Clouds: Radiation clouds are darker, allowing enemies and projectiles to be seen through them better. Lightning effects are more visible and impactful.[/p]
- [p]Shield Visual Feedback: When you or enemies are hit, the flash effect is more visible with glowing edges. Shields now get brighter as they're about to break, giving you a clear warning.[/p]
- [p]Visual Polish: Improvements to background environments and ship damage effects. Enemy outlines are clearer, making them easier to see during combat.[/p]
- [p]Better Sound Quality: Fixed audio crackling and popping sounds during intense combat.[/p]
- [p]New UI Sounds: Added new sounds for missions and UI interactions.[/p]
- [p]Mining Volume Adjustments: Mining lasers are much quieter now.[/p]
- [p]Trader Interactable: Now has a HUD marker so you know you can interact with it[/p]
- [p]Unknown Technology: Mission object no longer blocks your movement.[/p]
- [p]Ship Unlock Text: Updated to say "AVAILABLE IN EARLY ACCESS".[/p]
- [p]Skill Tree: No longer pauses the game (you can keep an eye on the action).[/p]
- [p]Victory After Death: Fixed players winning a run even after dying.[/p]
- [p]Enemy Projectiles: Fixed not being able to damage players.[/p]
- [p]Ion Storm Hazard: Fixed having projectile speed applied.[/p]
- [p]Gravitational Anomalies: Fixed not spawning in the correct location.[/p]
- [p]Glancing Blows: Fixed showing as a percentage instead of a distance.[/p]
- [p]Swarm Missile: Fixed initial speed getting overridden in subsequent launches, now scales with weapon projectile speed.[/p]
- [p]Projectile Explosions: Fixed doing additional hit reaction on initial enemy hit.[/p]
- [p]Boss Shield Collision: Fixed old shield collision still active (caused weapons to hit empty space).[/p]
- [p]Boss Despawning: Fixed bosses not despawning when dead.[/p]
- [p]Boss Spinning: Fixed destroyed ships spinning out of control on self-destruct.[/p]
- [p]Enemy Stunning: Fixed enemies not receiving the stun cooldown and appearing unstunned.[/p]
- [p]Star Map: Fixed widgets not positioning correctly.[/p]
- [p]Settings UI: Now properly allows applying graphic settings.[/p]