The Starforged Legacy Demo is LIVE!
[h2]Demo Launch[/h2][p]The demo for Starforged Legacy is LIVE on Steam! Discover over 100 strategy-defining augments and enhancements, unlock nine unique loadouts across three pilotable ships, and steel yourself against an ever-changing, hazardous galaxy in your ceaseless fight for survival in this spacefaring survivors-like![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]How long will the demo be available? Good question! It will be available at least until our early access release. Oh, when's that? Well, we don't have a public release date yet, but stay tuned for a 'special signal' transmitting your way soon. How soon? You ask a lot of questions. Lucky for you we have plenty of cryptic answers. Let's just say, sometime between December 4th and 11th, which also happens to be the duration of the Bullet Heaven Festival 3.0 here on Steam, which we also happen to be a featured participating title! What a coincidence![/p][p][/p][p]We answered a few additional questions about the demo in our last devlog, but want to reiterate that this marks the end of the Starforged Legacy Open Beta. Thank you to all 1,000+ brave test pilots who participated—this demo wouldn't be possible without you! And to our beta, see you space cowboy...
[/p][p]
[/p][p][/p][h2]Build 2105[/h2][p]With the release of our demo, we'll be saying farewell to our open beta, but that doesn't mean an end to our periodic updates! In fact, today's launch comes with an update that directly addresses much of the feedback we've received over the last few weeks. Some of our key additions with today's update are:[/p][p][/p][carousel]![]()
![]()
![]()
[/carousel][p][/p]
[/p][p][/p][h2]Feedback and Bug Reports[/h2][p]Just because the open beta has concluded doesn't mean we no longer need your honest feedback (and tendency to break the game)! We'll continue iterating on Starforged Legacy until launch and hope you'll keep sharing your feedback and bug reports with us via our community Discord! Starforged Legacy wouldn't be where it is today if not for your input, and you have our sincerest thanks! [/p][p][/p][p]
[/p][p][/p][h2]Communication Systems Online[/h2][p]Receive incoming transmissions: news, announcements, devlogs, and deep-space disturbances, by following Second Shift Games on X (formerly Twitter), Bluesky, YouTube, Reddit, and TikTok, or by visiting our website: SecondShiftGames.com.[/p][p][/p][p]Join our community Discord to chat with the developers and fellow pilots, and give your feedback on the game![/p][p][/p][p]Wishing you clear skies, Commander.[/p][p]// END TRANSMISSION //[/p]
[/p][p]
- [p]Updated Gamepad Support - The last few menus (Player Shop, Skill Tree) have received controller-friendly navigation![/p]
- [p]MAJOR Performance Improvements - With adjustments to both how enemy AI is handled and CPU to GPU gameplay VFX conversions, you'll see significant game-wide performance improvements.[/p]
- [p]Forced Miniboss Encounters - Maps 3 and 6 now guarantee 'Ambush' missions for consistent challenge milestones (or 'checks'), while also providing another way for players to obtain new weapons.[/p]
- [p]New Hangar Level - As previously teased in our last devlog, you'll now select your ship and loadout from inside a futuristic, spacecraft hangar (Ooh, Aah)![/p]
- [p]Enemy Melee/Collision Rework - To prevent one-shotting, we've taken a three-step approach to modifying how melee enemies interact with the player, including a 1-second damage cooldown, increased self-inflicted knockback, and a movement speed penalty.[/p]