Starforged Legacy Demo Patch Notes | Build 2136
[p]Thank you to everyone who has provided feedback and played the Demo! This patch is more of a stability patch than a gameplay patch. We wanted to address some of the issues we’ve been seeing with saving and crashes, and make additional performance tweaks.[/p][p][/p][h2]Crash Fixes [/h2]
- [p]Fixed a crash with projectiles overlapping with ships and asteroids that are breaking apart during death.[/p]
- [p]Fixed a crash with the save system, which was saving at bad times and causing crashes.[/p]
- [p]Fixed an issue where sometimes the save file wouldn’t load properly on startup.[/p]
- [p]Removed the unused game analytics plugin that caused potential crashes.[/p][p][/p]
- [p]The save system will now write the new save to a temporary file, wait for it to finish, then replace the original save file to help prevent data loss. [/p]
- [p]The save system will also now load auto-save files properly if the main save is corrupted or missing.[/p]
- [p]Changed how we were handling sounds to hopefully improve performance.[/p]
- [p]Updated Impact VFXs to help with visibility.[/p]
- [p]Radiation VFX is now scaled appropriately to its size.[/p]
- [p]Updated inhabitable planet background visuals.[/p]
- [p]Updated the cracked planet background visuals.[/p]
- [p]Updated Missile VFX to have a more visible radius ring and reduce some part scaling.[/p]
- [p]Fixed issue where opening up the 'Quit Game' popup before opening the 'Main Menu' popup would still cause the game to quit.[/p]
- [p]Fixed issue with game not properly saving gameplay settings and being set to odd values when restarting the game.[/p]
- [p]NOTE: This will reset your settings to their default values.[/p]