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  3. Starforged Legacy Hotfix 02.19.26

Starforged Legacy Hotfix 02.19.26

[h2]Critical Fixes[/h2]
  • [p]Gamepad navigation on the Star Map now works correctly. Players using controllers can properly continue to the next map.[/p][p][/p]
[h2]Augments[/h2][p]New Augments[/p]
  • [p]Offensive Evasion (Subsystem): Dodge Chance increased. On Dodge, gain Global Damage for a duration. Stacks.[/p]
  • [p]Evasive Maneuvers (Subsystem): Dodge Chance increased. On Dodge, Dodge Chance increased further. Stacks.[/p]
  • [p]Evasive Overload (Subsystem): On Dodge, restore Max Shields and release a Plasma pulse dealing damage based on Current Shields.[/p]
  • [p]Charged Barrier (Shield): While Shields are active, builds Global Damage over time. Stacks are lost when Shields break.[/p]
  • [p]Shield Burst (Shield): When Shields begin recharging, deal damage based on Max Shield in an area.[/p]
  • [p]Overclocked Capacitors (Shield): Shield Recharge Cooldown reduced, but Max Shields reduced.[/p]
  • [p]Reinforced Bulkheads (Hull): Increases Base Health but reduces Movement Speed.[/p]
  • [p]Last Stand (Hull): When Health drops below the threshold, gain Global Damage and damage resistance. Has a cooldown.[/p]
  • [p]Red Line (Subsystem): Global Fire Rate increased, but Health drains over time. Deactivates at low health.[/p]
[p]Functionality Changes[/p]
  • [p]Evasive Fire (Thruster): Using Tactical Ability increases Dodge Chance. On Dodge, all weapons gain Fire Rate.[/p]
  • [p]Glancing Blows (Thruster): Using Tactical Ability increases Dodge Chance. On Dodge, Knockback, and Slow nearby enemies.[/p]
  • [p]Gravitational Tether (Thruster): Using Movement Ability creates an Anomaly that pulls in and stuns/slows multiple enemies.[/p][p][/p]
[h2]Balance Changes[/h2]
  • [p]Added one more floor to the Star Map, giving you one extra map before the final boss fight.[/p]
  • [p]Mini-bosses now have spawn cooldowns: 45 seconds on Normal, 25 on Hard, 10 on Impossible.[/p]
  • [p]Augments can now drop at higher levels (2-5) instead of always level 1, with higher levels being increasingly rare.[/p]
  • [p]Slow status effect now also reduces enemy weapon attack speed, making it effective against ranged enemies.[/p]
  • [p]Breach Detonation damage and radius reduced.[/p]
  • [p]Contaminator boss damage scaling reduced.[/p]
  • [p]When enemies collide with your ship, they now spin after being stunned for better visual feedback.[/p]
  • [p]Higher-tier enhancements are now rarer.[/p]
  • [p]All kill-based loadout unlocks have been reduced from 10,000 kills to 5,000.[/p]
  • [p]Most secondary missions now reward small Materials or Science drops upon completion.[/p]
  • [p]Special Target mission duration increased from 30s to 45s, and base health reduced from 1000 to 750.[/p]
  • [p]Space Station base health reduced from 1000 to 500.[/p][p][/p]
[h2]Quality of Life Changes[/h2]
  • [p]Health and Shield damage splashes are now less opaque in the center, improving visibility during heavy damage scenarios.[/p]
  • [p]Audio no longer plays while the game is paused.[/p]