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  3. Starforged Legacy Hotfix 02.25.26

Starforged Legacy Hotfix 02.25.26

[h2]Tutorial Changes[/h2]
  • [p]Players will now encounter a more curated selection of augments on their first run. This is to create an easier introduction to the augment system and concept of crafting a 'build'. After one run is completed, successfully or not, all augments will be incorporated into the drop pool.[/p][p][/p]
[h2]Balance Changes[/h2]
  • [p]Autocannon AOE radius increased from 800 to 1000.[/p]
  • [p]Speed Enhancement now also grants Movement Speed and Acceleration in addition to Thruster Power.[/p]
  • [p]Critical Surge no longer removes Shield Cooldown on activation.[/p]
  • [p]Shielder enemies now have significantly higher base shields and better shield scaling with threat level, letting them fulfill their tank role properly.[/p]
  • [p]Ironhide's Relentless loadout (default) now starts with Vulnerability Overload instead of Nanobots.[/p]
    • [p]Nanobots (Hull): Ship automatically repairs itself by {1} of Max Health every {2}.[/p]
    • [p]Vulnerability Overload (Subsystem): Increases Global Damage Scalar up to {1} based upon the amount of Shield that is missing.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]AOE weapons now correctly damage large enemies and shielded targets. Previously, if the hit point were far from an enemy's root position, the AOE radius check would sometimes miss them entirely. AOE now guarantees damage to the initial hit target first, then damages everything else in the radius.[/p]
  • [p]Shielder (enemies) shields now appear correctly in builds. A mesh configuration issue was preventing their shields from rendering.[/p]
  • [p]Micro-Warp Drive teleport camera no longer zooms out twice.[/p]
  • [p]Special Target now uses health thresholds to determine when it drops credits, rather than whenever it's damaged.[/p]