skate.™ Season 3
[h3]The Hub[/h3]
[/p][p]Welcome to skate.’s Season 3, starting March 10, 2026, and running until June 2, 2026![/p][p]Quick highlight of what’s coming in Season 3:[/p]
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[/p][p]We’re also opening up a shortcut through Tri Towers Parking Garage, as a new place to hit a fresh sesh in San Van.[/p][p]
[/p][p]
The Return of Isle of Grom[/p][p]Like we mentioned in the last Dev Update, we’re headed back to the Isle of Grom. But trust—it’s not the old tutorial spot you remember. The Full Circle crew’s been putting in work, flipping the place with all-new lines and even bigger skate vibes. Hit the Water Taxi in Hedgemont and head over for new Challenges and an updated Isle of Grom. [/p][p]Quick reminder: Season 3 skate.Premium Pass members will be able to hit Isle of Grom early, starting March 10, 2026 until April 14, 2026, and then we’ll hold a grand opening for everyone with a multi-week event on April 14, 2026. After the event ends on May 5, access to Grom will be available through the skate.Premium Pass or via a Water Taxi Day Pass (valid for 24 hours from purchase) using 500 Rip Chips (earnable through completing Challenges and Tasks) per Day Pass. Exact dates are subject to change.[/p][p][/p][p]
[/p][p]We’re really stoked to bring you even more on the island! Get ready for fresh new spots to skate and explore, bigger hills to bomb, and massive gaps to send. We’ve taken inspiration from Skate 2 and 3 to deliver epic spillway action that’s going to blow your mind. Plus, we’ve packed in a ton of Tasks and Challenges to keep you on your toes while you’re out there shredding. And here’s the best part—we’ve got an awesome surprise dropping in April with a special in-game event that everyone can get hyped about and jam together. Get ready to dive in![/p][p][/p][p]
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[/p][h2]New Features and Improvements[/h2][h3]New Mode: Speedlines[/h3][p]Similar to Line Challenges, but focuses on moving as fast as possible. There are two types of Speedlines: Technical and Time Trial. Let the best line-for-time videos begin. Speedlines will be available in San Van and on Isle of Grom. [/p][p]Technical Speedlines*[/p][p]You already got a sample of these in Season 1 and 2 as we experimented with them. And now we’ve got them as an actual mode. [/p]
[/p][h3]New Feature: Loadouts[/h3][p]Changing your skater’s customization is a lot easier in Season 3, as we’re introducing skater loadouts. [/p][p]You’ll start out with 3 character loadouts to configure, where you can save your skater customization, style, deck setup, gestures, etc. More will be available to purchase via 250 SVB in-game, with a max of 10 slots.[/p][h3]New Customization: Tattoos[/h3][p]Time to get inked! We’re bringing tattoos to your skater in Season 3, and opening up the Tattoo Parlor in the Extravert Shop. You’ll be able to grab some tattoos through the skate.Pass (Standard and Premium tracks), the in-game rotating shop, and the Tattoo Shop section of the Essentials section of the Extravert store. [/p][p][/p][p]
[/p][p]For the first iteration of tattoos, you can place them on your arms and legs, and you can resize, reposition, and rotate. As this feature continues to expand, we’ll have more details.[/p][p]But first, a quick Q&A from one of the team members who worked on tattoos for skate.:[/p][p]We’re super excited tattoos are coming to skate. in Season 3. What can you tell us about the designs?[/p]
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[/p][p]They took a little while, but they are finally here and better than ever. Here’s what you can do starting in Season 3 with Dark Tricks. And you can add some extra steeze by performing Late Dark Tricks - just make sure you land it, or you’ll go sprawling.[/p][p]Dark Catches and Nollie Dark Catches[/p]
[/p][p]Effects Tab will allow you to adjust:[/p]
[/p][p]Dive in. We can’t wait to see the content you create with the new replay editor features, so share it with us on social and community channels, or drop your videos on skate.REEL for a chance to be featured on our carousel.[/p][h2]New Settings and UI Improvements[/h2][h3]Opt-In Party Collision[/h3]
[/h3][p][/p][p][/p][h2]skate.Pass for Season 3[/h2][p]Quick reminder on the skate.Pass: The skate.Pass has two tracks - the Standard (free) and Premium track - where you earn currency called “Tix” each season to exchange for items from the skate.Pass, which you can get via: [/p][p][/p][p]Reminder: SVB purchases on the skate.Shop gives you 10% extra SVB.** For EA Play subscribers,†† you can also get 10% off any purchase on the skate.Shop, including add-on content packs and SVB purchases. (EA Play discount does not stack with other discounts or sales.) [/p][p]**Bonus based on the cost of the same bundle when purchased in the in-game store.[/p][p]††Conditions, limitations and exclusions apply. See EA Play Terms for details.[/p][p]So what are the rewards in Season 3?[/p][p]Alright, let’s chat about the Season 3 skate.Pass. Here’s the deal: you’ve got 108 tiers to shred through—31 on the Standard side and 77 if you go Premium. Stack up 26 free cosmetic goodies and 5 SVB tiers on the Standard track, or boost it to 73 cosmetic swag and 4 more SVB tiers with Premium. That’s 99 killer cosmetic items and 9 full tiers of SVB if you go all in: up to 500 SVB once you hit the finish line. We’re talking new board gear - decks, stickers, trucks, griptape, wheels - the works. Plus all kinds of threads for your skater: clothes, shoes, wild costumes, hats, tattoos, even fresh gestures. Don’t forget profile upgrades, like banners and avatars. Get ready to earn it and show it off at every session![/p][p]What are some of the cosmetics?[/p][p]We’ve got some new cosmetics in the skate.Pass - for both the Standard (Free) and Premium tracks. And don’t forget, we’ve got brands in both tracks for Season 3.[/p][p][/p][p]![]()
[/p][p]The skate.Premium Pass track also has a Premium reward, and this season we’re bringing the Crash Out Costume. And like any crash test dummy, when you crash out, parts go flying.[/p][p][/p][p]
Every season, we’re bringing new brand partners, and we’re stoked to bring huf at the start of Season 3. During the season, we’ll be bringing Jenkem (and more coming later in the season), as well as some refreshes from Thrasher, Vans, Santa Cruz, Creature, Slime Balls, OJ, Chocolate, Girl, Dime, adidas, and Sci-Fi Fantasy.[/p][h2]Music[/h2][p]As always, we know music is part of the soul of skateboarding, and we’ll be updating the soundtrack by bringing 20 new songs to help drive that 70s vibe into the rotation to get your groove on via Grabster in-game.[/p]
Events[/h2][h3]
Skate Paddy’s Day[/h3][p]Skate Paddy’s is a time-honored tradition with the skate. team, dating back to 2007. We’re expanding the invite to our team party to everyone in San Van. Updated community parks, Tasks/Challenges, and some Skate Paddy’s gear to grab are on the menu. Details to come as we get closer to the event. [/p][h3]
Isle of Grom Event: Open Access[/h3][p]To celebrate the grand opening of Isle of Grom, a few weeks after Season 3 launches, we’ve got a special event open to everyone. We’ll have more details before the event goes live, so stay tuned.[/p][h3]
Creator Challenges[/h3][p]
To add to the in-game tasks and challenges, the Full Circle team sat down with a well-known creator to create some challenges (and creator-themed rewards for completing them). These challenges will be available in-game on the Isle of Grom later in the season, and we’ll have more details before the event to talk about them and what you can get for completing them. True to this creator’s style, these will be difficult and will test your skate. mastery.[/p][p]
Welcome to Fluid Flashback in San Van, and welcome to Season 3.[/p][p]
Keep rollin’,[/p][p]
The skate. Team[/p]
- [p]What’s in Season 3[/p]
- [p]The Return to Isle of Grom[/p]
- [p]New Features and Improvements[/p]
- [p]skate.Pass for Season 3[/p]
- [p]Updated Events[/p]
- [p]New skateable areas: Tri Towers Garage[/p]
- [p]New Challenges: Speedlines[/p]
- [p]Seasonal events: Skate Paddy’s, Grom Event, Creator Challenge[/p]
- [p]New Areas: Isle of Grom[/p]
- [p]New and updated tricks and Skatepedia updates: Dark Tricks[/p]
- [p]New Brand partners: huf and Jenkem[/p]
- [p]Additional cosmetics and customization: Tattoos, more hairstyles[/p]
- [p]New tracks to the soundtrack: 20 new tracks[/p]
- [p]A new skate.Pass (with improvements and tuning), as well as Brands and tattoos in the skate.Pass, and introducing skate.Premium Pass+[/p]
- [p]Quality of life improvements - Improved Bonelesses, more Replay Editor features (Effects)[/p]
- [p]Bug Fixes (details coming on March 10, 2026 via the 0.30.0 patch notes)[/p]
The Return of Isle of Grom[/p][p]Like we mentioned in the last Dev Update, we’re headed back to the Isle of Grom. But trust—it’s not the old tutorial spot you remember. The Full Circle crew’s been putting in work, flipping the place with all-new lines and even bigger skate vibes. Hit the Water Taxi in Hedgemont and head over for new Challenges and an updated Isle of Grom. [/p][p]Quick reminder: Season 3 skate.Premium Pass members will be able to hit Isle of Grom early, starting March 10, 2026 until April 14, 2026, and then we’ll hold a grand opening for everyone with a multi-week event on April 14, 2026. After the event ends on May 5, access to Grom will be available through the skate.Premium Pass or via a Water Taxi Day Pass (valid for 24 hours from purchase) using 500 Rip Chips (earnable through completing Challenges and Tasks) per Day Pass. Exact dates are subject to change.[/p][p][/p][p]
- [p]These speedlines mimic our current line challenges, but they add a time criterion that must also be met.[/p]
- [p]These speedlines aim to combine technical skill with speed, and the challenge for the player is often to complete all other criteria while maintaining their momentum.[/p]
- [p]These speedlines will feature multiple time criteria that increase in difficulty.[/p]
- [p]These speedlines try to encourage the player to find the quickest route possible while picking up all the tokens.[/p]
- [p]Well we worked really hard to ensure the design approach matched what you would expect in the real world. We broke down the stenciling process to better understand how to layer color or grayscale, and kept the themes close to what you’d see on flash sheets. We even partnered with a couple amazing Austin-based tattoo artists.[/p]
- [p]I think the most R&D went into tattoo design was ensuring we did our due diligence for inclusivity. We wanted to make sure we were capturing negative space as skin, which required a fair amount of work from both the teams designing the tattoos and the team implementing them in the engine, to ensure the designs show up on a variety of skin tones in the game. We aimed to offer more than one style of tattoo, from Stick and Poke to American Traditional to Realism to provide a variety of options to accommodate different skin tones and personal preferences.[/p]
- [p]I have three! The Reaper Side and the Four-Eyed Lady are my favorites. They really demonstrate the boldness of American Traditional tattoos, which is my personal preference when I get tattooed. Also, with Fuzzy Scorpion, we really tried to capture the look of a DIY tattoo, good or bad.[/p]
- [p]We have 52 unique tattoo designs throughout Season 3.[/p]
- [p]There are many ways to get tattoos in-game. Default tattoos are available in the character menu, as are earnable or purchasable tattoos through the skate.pass, unlocked as mission rewards, and earnable in our first season event. Currently, there’s no tattoo packs to acquire, but we will keep expanding how we bring tattoos to San Van.[/p]
- [p]Over time, we would like to expand the number of available tattoo placement slots and offer more options for moving tattoos around.[/p]
- [p]We want to continue bringing on new tattoo artists as we progress. There is a level of authenticity that is invaluable through these partnerships, and it’s been a fun experience to see what each artist comes up with based on a phrase or idea. We’re very excited for everyone to see the UI update in-game. [/p]
- [p]Kickflip Dark Catch / Nollie Kickflip Dark Catch[/p]
- [p]Heelflip Dark Catch / Nollie Heelflip Dark Catch[/p]
- [p]FS Pop-Shuvit Dark Catch / Nollie FS Pop-Shuvit Dark Catch[/p]
- [p]BS Pop-Shuvit Dark Catch / Nollie BS Pop-Shuvit Dark Catch[/p]
- [p]Varial Kickflip Dark Catch / Nollie Varial Kickflip Dark Catch[/p]
- [p]Varial Heelflip Dark Catch / Nollie Varial Heelflip Dark Catch[/p]
- [p]360 Flip Dark Catch / Nollie 360 Flip Dark Catch[/p]
- [p]Laserflip Dark Catch / Nollie Laserflip Dark Catch[/p]
- [p]Hardflip Dark Catch / Nollie Hardflip Dark Catch[/p]
- [p]Inward Heelflip Dark Catch / Nollie Inward Heelflip Dark Catch[/p]
- [p]FS 360 Pop-Shuvit Dark Catch / Nollie FS 360 Pop-Shuvit Dark Catch[/p]
- [p]BS 360 Pop-Shuvit Dark Catch / Nollie BS 360 Pop-Shuvit Dark Catch[/p]
- [p]360 Hardflip Dark Catch / Nollie 360 Hardflip Dark Catch[/p]
- [p]360 Inward Heelflip Dark Catch / Nollie 360 Inward Heelflip Dark Catch[/p]
- [p]Impossible Dark Catch / Nollie Impossible Dark Catch[/p]
- [p]Front Foot Impossible Dark Catch / Nollie Front Foot Impossible Dark Catch[/p]
- [p]Dark Kickflip[/p]
- [p]Dark Heelflip[/p]
- [p]Dark FS Pop-Shuvit[/p]
- [p]Dark BS Pop-Shuvit[/p]
- [p]Dark Nollie Kickflip[/p]
- [p]Dark Nollie Heelflip[/p]
- [p]FS Darkslide[/p]
- [p]BS Darkslide[/p]
- [p]FS Dark Lip Slide[/p]
- [p]BS Dark Lip Slide[/p]
- [p]Bonelesses have been pretty inconsistent up til now, but we have really improved the responsiveness, reliability, and behavior of boneless tricks when performed from the ground or in transition. [/p]
- [p]Developer’s Note: We needed to make some large changes to how Bonelesses were originally implemented in order to improve their consistency and quality. A side effect of these underlying changes was the removal of some Boneless-specific “pop glitches.”[/p]
- [p]Exposure - adjust the brightness[/p]
- [p]Color Temperature - cool tones or warm tones to add variety to your clips[/p]
- [p]Color Saturation - increase or decrease the color vibrancy[/p]
- [p]Barrel Distortion - which can help achieve a fisheye lens effect; make sure you’re keeping your lens wide (larger FOV) to really lock it in[/p]
- [p]Vignette - subtle darkening of the edges to draw the viewer’s focus to the center[/p]
- [p]Opacity[/p]
- [p]Size[/p]
- [p]Sharpness[/p]
- [p]More granular volume control[/p]
- [p]Your skater's audio, other skaters' audio, and world ambience[/p]
- [p]Playback speed can now be keyframed, so you can slo-mo one keyframe section, then speed up the next keyframe section[/p]
- [p]You’ve asked for collision, and we’re bringing it to parties. When in a party, you’ll be able to toggle collision on/off and let the chaos ensue with your friends. As development continues, we’ll look for other places to bring this fun. [/p]
- [p]The setting is disabled by default in the menus, and collision only occurs if everyone in the party has it enabled.[/p]
- [p]It’s experimental, and there will be bugs - or even some weirdness in the goofy fun of collisions in parties. [/p]
- [p]Notifications for nearby throwdowns with the ability to opt-in or out. [/p]
- [p]Control over what Throwdown notifications you see so you don’t clutter your UI. [/p]
- [p]Improved passbys and tunnel transitions[/p]
- [p]During the celebration screen for Co-Op Challenges, your skater can now gesture and celebrate![/p]
- [p]Default gesture played = the gesture equipped in your first slot. [/p]
- [p]Player override - You can override the gesture played at any time.[/p]
- [p]Indicators beside the player name when those players are in an activity, in the menu, or away. You’ll know what folks are doing when you roll up to them.[/p]
[/h3][p][/p]
[p]Seasonal Challenge Details[/p]
[p]Season 2[/p]
[p]Season 3[/p]
[p]Amateur (3 Goals/Challenge)[/p]
[p]14/Goal, 42 Total[/p]
[p]14/Goal, 42 total[/p]
[p]Semi-Pro (4 Goals/Challenge)[/p]
[p]16/Goal, 64 Total[/p]
[p]16/Goal , 64 Total[/p]
[p]Pro (5 Goals/Challenge)[/p]
[p]18-20/Goal (based on difficulty), 90-100 Total[/p]
[p]18-20/Goal (based on difficulty), 90-100 Total[/p]
[p]Total Possible Challenges[/p]
[p]30 Challenges, totaling 120 rotations in the season[/p]
[p]61 challenges, totaling 149 rotations in the season[/p]
[p]skate.Pass Progression in Tix (Standard/Premium)[/p]
[p]19,530/36,826[/p]
[p]14,165 / 51,751[/p]
[p]skate.Pass Total Tix for Standard/Premium[/p]
[p]56,356[/p]
[p]65,916[/p]
[p]Max Earnable Tix (Tasks, Challenges, Missions, Daily Grants)[/p]
[p]76,357*[/p][p](includes OTL)[/p]
[p]85,304*[/p][p](includes OTL and Speedlines)[/p]
- [p]Daily, Weekly, Monthly Tasks, and Special Event Tasks (including completion bonuses)[/p]
- [p]Seasonal Challenges[/p]
- [p]Own The Lot Tasks and Challenges[/p]
- [p]Daily grants (Premium skate.Pass only)[/p]
- [p]Exchange for San Van Bucks[/p]
[p]Mar 10-17 Sale Info[/p]
[p]2800 SVB Pack - 15% off (sale discount)†[/p]
[p]5900 SVB Pack - 20% off (sale discount)†[/p]
[p]12000 SVB Pack - 25% off (sale discount)†[/p]
- [p]Judas Priest - Running Wild[/p]
- [p]The Germs - Lexicon Devil[/p]
- [p]Freddie Gibbs, The Alchemist, Anderson .Paak - Ensalada[/p]
- [p]Con Funk Shun - FFUN[/p]
- [p]Eric Burdon & War - Magic Mountain[/p]
Events[/h2][h3]
Skate Paddy’s Day[/h3][p]Skate Paddy’s is a time-honored tradition with the skate. team, dating back to 2007. We’re expanding the invite to our team party to everyone in San Van. Updated community parks, Tasks/Challenges, and some Skate Paddy’s gear to grab are on the menu. Details to come as we get closer to the event. [/p][h3]
Isle of Grom Event: Open Access[/h3][p]To celebrate the grand opening of Isle of Grom, a few weeks after Season 3 launches, we’ve got a special event open to everyone. We’ll have more details before the event goes live, so stay tuned.[/p][h3]
Creator Challenges[/h3][p]
To add to the in-game tasks and challenges, the Full Circle team sat down with a well-known creator to create some challenges (and creator-themed rewards for completing them). These challenges will be available in-game on the Isle of Grom later in the season, and we’ll have more details before the event to talk about them and what you can get for completing them. True to this creator’s style, these will be difficult and will test your skate. mastery.[/p][p]
Welcome to Fluid Flashback in San Van, and welcome to Season 3.[/p][p]
Keep rollin’,[/p][p]
The skate. Team[/p]