Hotfix 0.3.5
[p]Fixed being stuck at end of tutorial or end of roguelike run.[/p]
v0.3.4:
- added new conditions:
- Sacrifice closest allied card (ignores Commander)
- Discard the oldest / leftmost card in hand (ignores card to be played)
- Discard the top card of your deck.
- If enemy has at least 5 cards in hand (decreases with rarity)
- If this card received damage this turn
- If this card delt damage this turn
- fixed effect "return to deck" not always preserving current shuffle ordering
- added effect "deal damage per card in enemy hand"
- added effect "destroy enemy card if health equal to or below 3 + X (increases with rarity)
- fixed moving cards
- added many new Unique Named Abilities (you have to discover them yourself, press F2)
- changed shop to only zoom into parts collection when selecting a card from deck or reserve
- added grid snapping to card placement
- status effects now decay after cards have processed their begin turn trigger
- replaced several component placeholder icons
v0.3.3:
- You now gain 5 + CurrentLevelNumber coins as a consolidation prize if you lose a level and try again
- When hovering an unslotted component or an owned card in the shop, its sale price is now displayed over the sell area
- Fixed range / aoe indicator being stuck sometimes
- Fixed "Deal 3 non-deadly damage" only dealing 1 instead of 3 damage
- Added missing portraits to Inquisitor and Fibonacci Nuker
v0.3.2:
- Rebalanced reward drops. You are now guaranteed one (scaling) money drop per battle.
- Component rewards are now always of Unique rarity.
- added background music
- changed audio sliders to logarithmic scale
- increased energy cost passive of "if this cards energy is less than X" from -2 to 0
- Fixed buggy resolution / aspect ratio / fov interaction. Now horizontal fov is fixed for AR < 16:9 and vertical fov is fixed for AR>16:9
- Hid display of component modifiers (like -1 energy, +3 health) unless you are in the shop or research screen
- Made battle start screen prettier
- Removed battle start screen from tutorial
- Rebalanced Necromancer from 2 damage reduction to just 1 damage reduction
- Fixed effects "Draw a card" and "add 1 charge" not working when targeting non-board cards
v0.3.1:
- fixed rare crash on ability mouse hover
- changed depth-order of cards in hand. now energy cost is always visible at a glance.
- loot boxes now always drop above your commander
- prevented (most) visual clipping of cards in hand
- fixed named abilities not displaying their passive stats / status effects in tooltip
- removed condition "End this turn immediately". too many edge cases.
- improved card draw animation
- made commander health and energy orbs BIGGER (yes they look ridiculous now, but hey, at least they are more readable)
- regular cards health / energy display is now tinted subtly in red if below max health and in green if above max health
- added reroll cost label directly under reroll button
- added new rarity scaling to effect "Deal 1d6" damage: now deals 1d4, 1d6, 1d8, 1d10, 1d12 damage depending on rarity.
- reworked effect "Deal 0 or 7" damage: now alternates between dealing 0 and 5/6/7/8/10 damage (depending on rarity)
v0.2.15:
- fixed UI blocking issue in after press ALT at bottom of shop or research
- added new rarity scaling to most "Apply Status" effects. Uncommon: +2 health; Rare: +2 health and +1 stack; Legendary: +4 health and +1 stack; Unique: +4 health and +2 stacks
- HOTFIX for not being able to properly remove components from cards with drag and drop in shop
v0.2.14:
- fixed custom card and ability titles resetting sometimes
- fixed several duplicate or missing component icons (WIP, there are still some duplicates)
v0.2.13:
- automatically destroying all enemy cards if commander is destroyed (cosmetic change only, loot was already rewarded in background)
- Slightly increase passive gold gain. From constant 5 to linear 5 + battle number (starts at 0 internally)
- prevented cards from being clicked while they are being drawn into hand
- disabled blurb popups in tutorial
- added fading of tutorial texts if a tooltip becomes visible
- cosmetic card customization is now a toggleable next to the selected card in the shop
v0.2.12:
- fixed bug in resurrection effect that could prevent playing further cards
- first turn now starts automatically
- fixed cards potentially being placed behind other cards when played from hand
- ensured at least 1 drop per fight from battle 2 onwards
- fixed another bug related to rewarded cards disappearing from the shop
v0.2.11:
- really fixed rewarded cards sometimes disappearing in the shop
- fixed crash in bug reporter (ironic, isn't it?)
- fixed cards potentially being placed behind other cards
- added more context info when targeting cards (icons and tooltips)
v0.2.10:
- further improved drag&drop responsiveness
- fixed rare crash at turn end
- fixed rare crash on shop refill
- fixed rewarded cards sometimes disappearing in the shop
- improved ability recipe display (F2)
- fixed typo: missing x in "Explosive Slime"
v0.2.9:
- fixed startup resolution bug for dual monitors (it now starts in windowed mode, so you can set your desired resolution yourself)
v0.2.8:
- fixed crash on shop refill
- prevented banning components if fewer than 5 different components of that type are left
- fixed crash for "If targeted by enemy" condition component
- added gameplay settings for VFX intensity (dust and explosions) and card text blurb frequency
- added graphics setting for bloom intensity
- removed 1 effect that was not supposed to be purchaseable (increase and restore energy) and refunded research point if you unlocked it.
v0.2.7:
- fixed crash for card scroll view
- prevented dropping cards behind hand
- allowed ESC to main menu before battle start
v0.2.6:
- fixed nullptr crash after receiving a card reward
- improved card dragging responsiveness
v0.2.5:
- fixes
v0.2.3:
- bomb fixes
- added bug report tool with savegame export
v0.2.2:
- adding named ability recipies
- added GUI elements for named ability recipies
- integrated Steam SDK (WIP)
- added translations for German, Spanish, French, Italian, Portuguese, Chinese (Tradition and Simplified), Japanese, Korean
- Added CTRL as English-language hotswap button. Hold CTRL to view the original English text in case a translation is not good.
- Added more compendium entries
- added card explore view to show all cards in discard and in deck
- extended several effects to allow targeting within discard pile or deck pile
- Added player customizable key bindings
- Added several new ability components
- Added display to research screen, showing the possible number of cards
- Fixed several bugs
v0.2.1:
- new tutorial entries
- quick rules overview
- enabled cloud saves
v0.1.4:
- improved compendium
- fixed reservations not updating when adding comp directly to card
- Set new game button to hidden while run is active.
- added blurb for panda
- abandon run now gives partial research points based on run progress
- improved tutorial
v0.1.3:
- added new upgrade system (WIP). Now components can have individual rarity upgrades instead of only giving health and reducing energy.
for example: the effect "deal 1 damage or heal 1 hitpoint" now increases this value with rarity from 1 to 5.
- Fixed crash caused by Undo button
- Added big targeting symbol to visualize selected cards
- allowed unselecting cards (by clicking again) when targeting multiple cards
- ESC now cancels targeting and dragging instead of going directly to the pause menu
- Fixed reservation display issue
- "On Begin Turn" trigger can now drop
- Added "On End Turn" trigger
- Improved formatting of event log
- Added more info to event log
- Improved bubble popup on ALT press showing the processing order of cards
- Improved price display and deck counters by adding occlusion checks
- Fixed shop component filter sometimes highlighting wrong components
- Added close button to card editor
- Rescaled average reward gained
- Fixed hand cards appearing in menu sometimes
v0.1.2
- shop now always contains at least 1 of each component type (trigger, condition, selection, effect)
- shop now does not contain duplicates of any type of component
- shop now contains components with non-common rarity at most 1 times (so at most 1 uncommon, 1 rare, 1 legendary, 1 unique, the rest common)
- fixed bug in shop refill that prevented certain components from ever appearing
- Fixed kill counter not resetting properly and some other turn stats
- Added 1 random component to panda starter deck
- you now draw 6 cards at the start of battle instead of 5
- working on deck / commander selection ui
- Added info box about card health calculation similar to energy calculation (in shop)
- Better visualized cards that will be discarded / exhausted at end of turn and added according tooltips.
- Added warning to shop if cards have incomplete abilities
- Reworked Research Points you get at the end of a run and added breakdown of points
- Fixed card blurbs in top enemy card row going out of screen bounds
v0.1.1
- Fixed shop re-rolling on pause / unpause
- Fixed continuing an abandoned run
- Stopped undo from working during race condition prone times (like when triggers are processed or projectiles are flying around)
- Fixed part of the Ancient Temple from disappearing on lower graphics settings
- Fixed cards not being cleared up after Tutorial
- Fixed tooltip for Apply Toughened and several other apply status components.
- Improved discoverability of ALT extended tooltip
- Added Spacebar hotkey to end turn (custom keybinds will come later)
- Fixed 2 crashes due to null pointer exception
!!! If you get a crash and the crash reporter pops up, please click "Send and Close" so I will get your crash log.
- Fixed activate bubble disappearing
- Added "right click to play" cards from hand. Confirm with left click, cancel with another right click.
- Removed right click to zoom
- Added event log. Toggle it with small button in lower left corner.
- Fixed some seeding issues (treasure drop is now seeded)
- Fixed sale and removed sale on reroll shop.
- Undo buffer is now cleared on reroll shop to prevent cheesing.
- Debug: Added Ctrl-C hotkey to copy card definition as base64 string. Use this to send a card definition via discord if its not working as you expected.
- Added crosshair when target selection is required
- Added kill combo meter: This show your progress / probability to receiving a loot drop on kill.