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Card Coder News

Hotfix 0.3.5

[p]Fixed being stuck at end of tutorial or end of roguelike run.[/p]

Demo Update #4

[p]This update brings grid snapping for card placement. This should make dropping cards on the battlefield significantly easier and faster while still giving you lots of control over positioning. Full changelog below.[/p][p][/p]
v0.3.4:
- added new conditions:
- Sacrifice closest allied card (ignores Commander)
- Discard the oldest / leftmost card in hand (ignores card to be played)
- Discard the top card of your deck.
- If enemy has at least 5 cards in hand (decreases with rarity)
- If this card received damage this turn
- If this card delt damage this turn
- fixed effect "return to deck" not always preserving current shuffle ordering
- added effect "deal damage per card in enemy hand"
- added effect "destroy enemy card if health equal to or below 3 + X (increases with rarity)
- fixed moving cards
- added many new Unique Named Abilities (you have to discover them yourself, press F2)
- changed shop to only zoom into parts collection when selecting a card from deck or reserve
- added grid snapping to card placement
- status effects now decay after cards have processed their begin turn trigger
- replaced several component placeholder icons

Demo Update #3

[p]Small update with some balance changes. Full changelog below.[/p][p][/p]
v0.3.3:
- You now gain 5 + CurrentLevelNumber coins as a consolidation prize if you lose a level and try again
- When hovering an unslotted component or an owned card in the shop, its sale price is now displayed over the sell area
- Fixed range / aoe indicator being stuck sometimes
- Fixed "Deal 3 non-deadly damage" only dealing 1 instead of 3 damage
- Added missing portraits to Inquisitor and Fibonacci Nuker

Demo update #2

[p]This updated finally adds some background music to the game - chill space ambients to keep you in flow. Full changelog below.[/p][p][/p]
v0.3.2:
- Rebalanced reward drops. You are now guaranteed one (scaling) money drop per battle.
- Component rewards are now always of Unique rarity.
- added background music
- changed audio sliders to logarithmic scale
- increased energy cost passive of "if this cards energy is less than X" from -2 to 0
- Fixed buggy resolution / aspect ratio / fov interaction. Now horizontal fov is fixed for AR < 16:9 and vertical fov is fixed for AR>16:9
- Hid display of component modifiers (like -1 energy, +3 health) unless you are in the shop or research screen
- Made battle start screen prettier
- Removed battle start screen from tutorial
- Rebalanced Necromancer from 2 damage reduction to just 1 damage reduction
- Fixed effects "Draw a card" and "add 1 charge" not working when targeting non-board cards

Demo updates recap

[p]This is a short recap of the updates since the Card Coder Demo release last month. Thanks a lot for all the feedback and bug reports - keep 'em coming here, in the Discussion forums or the game's Discord. Going forward, I will post short news announcements here in sync with each update as well.[/p][p][/p]
v0.3.1:
- fixed rare crash on ability mouse hover
- changed depth-order of cards in hand. now energy cost is always visible at a glance.
- loot boxes now always drop above your commander
- prevented (most) visual clipping of cards in hand
- fixed named abilities not displaying their passive stats / status effects in tooltip
- removed condition "End this turn immediately". too many edge cases.
- improved card draw animation
- made commander health and energy orbs BIGGER (yes they look ridiculous now, but hey, at least they are more readable)
- regular cards health / energy display is now tinted subtly in red if below max health and in green if above max health
- added reroll cost label directly under reroll button
- added new rarity scaling to effect "Deal 1d6" damage: now deals 1d4, 1d6, 1d8, 1d10, 1d12 damage depending on rarity.
- reworked effect "Deal 0 or 7" damage: now alternates between dealing 0 and 5/6/7/8/10 damage (depending on rarity)

v0.2.15:
- fixed UI blocking issue in after press ALT at bottom of shop or research
- added new rarity scaling to most "Apply Status" effects. Uncommon: +2 health; Rare: +2 health and +1 stack; Legendary: +4 health and +1 stack; Unique: +4 health and +2 stacks
- HOTFIX for not being able to properly remove components from cards with drag and drop in shop

v0.2.14:
- fixed custom card and ability titles resetting sometimes
- fixed several duplicate or missing component icons (WIP, there are still some duplicates)

v0.2.13:
- automatically destroying all enemy cards if commander is destroyed (cosmetic change only, loot was already rewarded in background)
- Slightly increase passive gold gain. From constant 5 to linear 5 + battle number (starts at 0 internally)
- prevented cards from being clicked while they are being drawn into hand
- disabled blurb popups in tutorial
- added fading of tutorial texts if a tooltip becomes visible
- cosmetic card customization is now a toggleable next to the selected card in the shop

v0.2.12:
- fixed bug in resurrection effect that could prevent playing further cards
- first turn now starts automatically
- fixed cards potentially being placed behind other cards when played from hand
- ensured at least 1 drop per fight from battle 2 onwards
- fixed another bug related to rewarded cards disappearing from the shop

v0.2.11:
- really fixed rewarded cards sometimes disappearing in the shop
- fixed crash in bug reporter (ironic, isn't it?)
- fixed cards potentially being placed behind other cards
- added more context info when targeting cards (icons and tooltips)

v0.2.10:
- further improved drag&drop responsiveness
- fixed rare crash at turn end
- fixed rare crash on shop refill
- fixed rewarded cards sometimes disappearing in the shop
- improved ability recipe display (F2)
- fixed typo: missing x in "Explosive Slime"

v0.2.9:
- fixed startup resolution bug for dual monitors (it now starts in windowed mode, so you can set your desired resolution yourself)

v0.2.8:
- fixed crash on shop refill
- prevented banning components if fewer than 5 different components of that type are left
- fixed crash for "If targeted by enemy" condition component
- added gameplay settings for VFX intensity (dust and explosions) and card text blurb frequency
- added graphics setting for bloom intensity
- removed 1 effect that was not supposed to be purchaseable (increase and restore energy) and refunded research point if you unlocked it.

v0.2.7:
- fixed crash for card scroll view
- prevented dropping cards behind hand
- allowed ESC to main menu before battle start

v0.2.6:
- fixed nullptr crash after receiving a card reward
- improved card dragging responsiveness

v0.2.5:
- fixes

v0.2.3:
- bomb fixes
- added bug report tool with savegame export

v0.2.2:
- adding named ability recipies
- added GUI elements for named ability recipies
- integrated Steam SDK (WIP)
- added translations for German, Spanish, French, Italian, Portuguese, Chinese (Tradition and Simplified), Japanese, Korean
- Added CTRL as English-language hotswap button. Hold CTRL to view the original English text in case a translation is not good.
- Added more compendium entries
- added card explore view to show all cards in discard and in deck
- extended several effects to allow targeting within discard pile or deck pile
- Added player customizable key bindings
- Added several new ability components
- Added display to research screen, showing the possible number of cards
- Fixed several bugs


v0.2.1:
- new tutorial entries
- quick rules overview
- enabled cloud saves

v0.1.4:
- improved compendium
- fixed reservations not updating when adding comp directly to card
- Set new game button to hidden while run is active.
- added blurb for panda
- abandon run now gives partial research points based on run progress
- improved tutorial

v0.1.3:
- added new upgrade system (WIP). Now components can have individual rarity upgrades instead of only giving health and reducing energy.
for example: the effect "deal 1 damage or heal 1 hitpoint" now increases this value with rarity from 1 to 5.
- Fixed crash caused by Undo button
- Added big targeting symbol to visualize selected cards
- allowed unselecting cards (by clicking again) when targeting multiple cards
- ESC now cancels targeting and dragging instead of going directly to the pause menu
- Fixed reservation display issue
- "On Begin Turn" trigger can now drop
- Added "On End Turn" trigger
- Improved formatting of event log
- Added more info to event log
- Improved bubble popup on ALT press showing the processing order of cards
- Improved price display and deck counters by adding occlusion checks
- Fixed shop component filter sometimes highlighting wrong components
- Added close button to card editor
- Rescaled average reward gained
- Fixed hand cards appearing in menu sometimes

v0.1.2
- shop now always contains at least 1 of each component type (trigger, condition, selection, effect)
- shop now does not contain duplicates of any type of component
- shop now contains components with non-common rarity at most 1 times (so at most 1 uncommon, 1 rare, 1 legendary, 1 unique, the rest common)
- fixed bug in shop refill that prevented certain components from ever appearing
- Fixed kill counter not resetting properly and some other turn stats
- Added 1 random component to panda starter deck
- you now draw 6 cards at the start of battle instead of 5
- working on deck / commander selection ui
- Added info box about card health calculation similar to energy calculation (in shop)
- Better visualized cards that will be discarded / exhausted at end of turn and added according tooltips.
- Added warning to shop if cards have incomplete abilities
- Reworked Research Points you get at the end of a run and added breakdown of points
- Fixed card blurbs in top enemy card row going out of screen bounds

v0.1.1
- Fixed shop re-rolling on pause / unpause
- Fixed continuing an abandoned run
- Stopped undo from working during race condition prone times (like when triggers are processed or projectiles are flying around)
- Fixed part of the Ancient Temple from disappearing on lower graphics settings
- Fixed cards not being cleared up after Tutorial
- Fixed tooltip for Apply Toughened and several other apply status components.
- Improved discoverability of ALT extended tooltip
- Added Spacebar hotkey to end turn (custom keybinds will come later)
- Fixed 2 crashes due to null pointer exception
!!! If you get a crash and the crash reporter pops up, please click "Send and Close" so I will get your crash log.
- Fixed activate bubble disappearing
- Added "right click to play" cards from hand. Confirm with left click, cancel with another right click.
- Removed right click to zoom
- Added event log. Toggle it with small button in lower left corner.
- Fixed some seeding issues (treasure drop is now seeded)
- Fixed sale and removed sale on reroll shop.
- Undo buffer is now cleared on reroll shop to prevent cheesing.
- Debug: Added Ctrl-C hotkey to copy card definition as base64 string. Use this to send a card definition via discord if its not working as you expected.
- Added crosshair when target selection is required
- Added kill combo meter: This show your progress / probability to receiving a loot drop on kill.