1. Star Traders: Frontiers
  2. News
  3. Update #193: Warming Up

Update #193: Warming Up


Welcome to 2020 ... almost! Our team is coming back off holiday travel and we're warming up with a quick patch release with a few fixes and polish. Thanks to everyone reporting bugs and suggesting improvements to the game -- we're working hard to do just that. We've got an exciting 2020 lined up with a ton of new story vignettes, new map seed version, new quadrants, eras and more!

[h2]Talent Clarification[/h2]
There are some combat Talents that have, for a long time, silently required you to equip a certain type of weapon. These were Buff and On Init Talents in a handful of Jobs -- such as powerful Swordsman Talents ... which can only be used if you are holding a blade. That's an important clause in their use, and so we've included that clearly in their text now.

We've also clarified the descriptions of Port Maintenance and Makeshift Repairs to be more clear about their minimum and maximum effect.

Finally, some Jyeeta Talents simply had the inverse rule -- their debuffs were buffing your Accuracy. Oops, that just got worse.

[h2]Other Fixes[/h2]
We've fixed an issue in the opening dialog of the Brood Era that could leave you with no choice but to turn down helping the Commander based on the exact order of dialog options you selected.

We've improved the messages about claiming stashes so they don't tell lies about taking everything when you didn't have space in your hold. And finally, we fixed a bug in the mission distance calculator that was doing a bad job when the entire multi-step mission was in the local quadrant.


[h2]Cyber Knights: Flashpoint is coming![/h2]
As we are digging into the v3 family of the Star Traders: Frontiers roadmap, we're excited to share our upcoming next game. In Cyber Knights, you are the razor-sharp leader of a covert merc company operating in the New Boston Zone in 2231. Built around a core of turn-based gameplay featuring stealth, hacking, ambushes, firefights and complex missions, Cyber Knights weaves the human drama story of your team, their loyalty and their sacrifice in a dehumanizing cyberpunk world.

Coming to KickStarter in FEB 2020, sign up to get the call and alerted about free first day rewards, discounts and more! We're gathering the most crackpot amazing alpha team ever and we hope you'll join us.

[h2]v3.0.23 - 12/29/2019[/h2]
- Buffs and On Init Talents that require specific weapons equipped now state that clearly in their description
- Fixed mission distance calculation in 2+ step missions that all stay within the same quadrant
- Fixed Jyeeta debuffing attack Talents Whiplash and Dripping Tailspike that both caused +25% Accuracy to their targets!
- Fixed bug allowing autocannons to retarget to enemy craft near their ship
- Clarified Talent description of Port Maintenance and Makeshift Repairs
- Improved message when claiming all from stash if there was not space for all cargo
- Fixed odd order of dialog choices with commander in Brood Era