Update #207: Dusk in the Void


[h2]New Starting Ship D[/h2]
Update #207 adds a new option for your starting ships in the "D" priority. At $200,000 the Reach Vindex isn't a dream ship but it does have its advantages among the slot and gives more options for those captains wanting to start in a lighter, less expensive ship that allows them to focus on other priorities. The Reach Vindex is a minimalist hull designed for long range operations in deep space. Equipped with extensive shielding and massive fuel tanks, the Reach Vindex is popular with long-haul Star Traders.

[h2]Late Game Era[/h2]
Based on some great feedback from the community, we found a mistake in the timing rules for the late game Eras and how they proc'd into the galaxy. We've now adjusted the rules to account for the fact that there are now 3 late game Eras (Plague, Brood, Buried Demons) and to ensure there is some delay between them so that they don't back-to-back without any rest.
We've also fixed a long running bug with Estelle giving an erroneous offer in the Buried Demons after it was complete.
[h2]Recruit Timing[/h2]
Update #206 added a 1 turn requirement to recruit any new crew member. It also added 1 turn requirement review-and-dismiss them. Taking the community feedback into account, we've removed the 1 turn cost if you dismiss them directly while reviewing-and-recruiting. However, we have now adjusted general Dismiss to increase its cost to 1 turn. Leaving an offworlder on a grav world is not something done quickly, and it requires the time of the captain and officers. It is a rare event and now outside of the recruit-and-review loop which was where the timing got egregious.

[h2]Mission Adjustments[/h2]
We've fixed an issue where sometimes using Flash Charge in some missions would skip the mission completion or failure screen that would follow. In a continued effort to balance mission pricing and duration, we've made some more tweaks to the pricing calculations per type and per jump for long, short and medium length missions.
Finally, for those Salvagers using the "Entropic Estimate" Talent from Mechanics, the results of that Talent are now lodged in the Event Log which makes it easier to reference after leaving the Salvage screen.
[h2]v3.0.55 - 4/13/2020[/h2]
- New Starting Ship: 3400M Reach Vindex ($200K, Minimalist Scout Starter)
- Access Reach Vindex with "Salvage Contractor" Unlock
- Dismiss after reviewing a recruit no longer requires a few hours (1 Turn)
- Dismissing a crew from crew list now requires a few hours (1 Turn)
- Improved timing delay between late game Eras -- Plague, Buried Demons, Jyeeta Brood
- Adjusted balance of Blade Dancer "Forbidden Edge" Talent -- less Armor Piercing, More Bleeding
- Adjusted prices on short, mid and long distance missions
- Fixed issues with Flash Charge in missions -- Talent not going on cool down, sometimes post mission screen not appearing
- Mechanic Talent "Entropic Estimate" adds a event log to make prediction of Rumor length more clear
- Fixed story issue with Buried Demons where Estelle could be told about the events after events happened