Update #169: Lightning Patch

Update #169 comes hot on the heels of the last one due to a bug in th emission jump calculations on some platforms. This is now fixed with Update #169, but a few other nice improvements got caught up in the net and are ready to ship! So we ship!
Motivation Engine
This patch includes a reduction of the chance of Trait mutation for some very common activities like visiting a doctor in the landing zone, making a hyperwarp jump or ship encounters that end in a draw. This will help further balance the traits of crew to be about more interesting events like emergency HW jumps, ship victories or exploring wilderness zones.
We've also completed a pass to tie more Traits to more mutation events, improving on the concept that your actions directly drive and develop the type of crew that hangs around you.
Captain's Log
We've added a number of new entries to the captain's log with Update #169. These include reaching major level thresholds with your captain -- 20, 30 and 40 -- as well as promoting officers or dismissing crew. In addition, we've added more story event logs which help tie together the arc of a story when you are looking back over your captain's log.
We've made additional balances to the Dart Jammer, Degla Megalift, Skylift Carrier which is an on-going process as we are balancing out ship components and crew/cabin masses.
v2.5.73 - 7/25/2019
- Fixed reported issues with Mission jumps
- Improved variety of traits in motivation engine / mutation rolls
- Reduced Trait mutations from Doctor, Hyperwarp, Combat Draw
- New Captain Log Entries for Promoting Officer, Dismissing Crew Members
- New Captain Log Entries for reaching Level 20, 30, 40
- Added new story event logs for major story events like second Arbiter mission
- Fixed icon for Defense Pattern Matrix
- Ship Balancing for Dart Jammer, Degla Megalift, Skylift Carrier