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Star Traders: Frontiers News

Update #371: Dangerous Connections

[p][/p][p]Captains, we are calling you back to the spice hall for another Update! This notch is another on the long time to legendary Update #400 - so let's see what this has in store for us. With Update #371, we've added new contact features in the simulation to promote more behaviors with other friendly contacts, added 3 new contact types, and buffs the Trobaritz contact type to have the same option but on a local scale. As always, we are working to keep up with the highest priority bugs reported by the player based, so we've fixed a few issues, especially around Cloaking components and Cloaking vs. Jyeeta.[/p][p]If you are enjoying the game and the (now, 8+ years in, occasional) ongoing updates, we hope you will consider leaving a review and sharing this space captain simulation RPG with a friend![/p][p][/p][h2]New Contact Types[/h2][p]Update #371 centers around 3 new Contact Types that will begin appear in game simulation after this patch. They're powerful brokers and manipulators, capable of boosting other Contacts who they have positive relationships with and enabling the dangerous schemers around the galaxy to put their plans into action. [/p][p]These new Contact Types are the Spice Broker (who is a connected dealer operating out of the Spice Hall), the Spice Acheotech (who is a risky seeker looking for new opportunities and investments) and Trade Emissary (who is a politically motivated operator who takes action through Trade).[/p][p]The 3 newly added contacts provide combinations of mission, recruits, discounts and services that have not been seen together in any previous contact, and shore up places where the contact catalog was unnecessarily limited.[/p][p][/p][h2]Further Simulation Improvements[/h2][p]We will be working to improve the balance and targeting of these new ally actions, where one Contact can help enable another Contact to take a big action and boost their Influence in doing so. Another friendly action that has been added is the ability for a Contact to buy a friendly Rumor that will benefit their ally - such as a Smuggler might get sent a Spice Festival from an allied Spice Broker. So while the Spice Broker did not directly boost the Smuggler's Influence, he dropped a Rumor on his world that will. The negative case of this, where a Contact buys a negative Rumor on an enemy's world has been supported for the lifetime of the game, but this new angle lets allies play better together.[/p][p]The Trobairitz contact type which was previously added was also tagged into this capacity, however they are limited to being only able to use these new Contact actions in the simulation on Princes and High Princes who are in their local quadrant, so they are still powerful potential allies for your favorite contacts, but only a local scale.[/p][p]We're rolling these changes out slowly to reduce the risk that the changes excessively disrupt the simulation and rumor economy upon which so many Captains depend for their livelihood.[/p][p]We expect this update to kick off a series of contact, contact simulation and black market system updates. As always, we look forward to hearing your feedback.[/p][p][/p][h2]Cloaking Fixes[/h2][p]With this update, we've fixed a few issues with how the ship cloaking bonus was stacking with multiple Cloaked Boarding Assault components. We've also fixed a bug that made Cloaking incorrectly nerfed during the Jyeeta era.[/p][p][/p][h2]Our new squad based RPG is launched![/h2][p]We took everything we learned from Star Traders: Frontiers and poured it into Cyber Knights: Flashpoint, upgrading the game's systems, evolutionary contacts, character traits and more. The next generation of Trese Brothers RPGs has now launched out of Early Access. From the 1,500+ reviews, we can recommend that players who like XCOM, Shadowrun, Invisible Inc, Cyberpunk and/or Phantom Doctrine may all find Cyber Knights: Flashpoint to be your dystopian tactics jam.[/p][p][dynamiclink][/dynamiclink]This is big news for Star Traders as well, as every bit of success we get from Cyber Knights helps our studio continue to grow, keeping Star Traders: Frontiers alive with updates and a strong possibility that our next game will be a new title in either the Star Traders or shared-universe Templar Battleforce series.[/p][p][/p][h2]v3.4.39 - #371: Dangerous Connections - 7/21/2025[/h2][p] - New Contact Simulation Features: Better Rumor buying, faster processing, new friendly inter-contact behaviors[/p][p] - New Contact Type: Spice Broker (Connected dealer)[/p][p] - New Contact Type: Spice Archeotech (Dangerous Seeker)[/p][p] - New Contact Type: Trade Emissary (Political Trade Operative)[/p][p] - Improved Trobairitz Contact Type behavior in simulation (with local Prince)[/p][p] - Fixes issues with Cloaked Boarding Assault components[/p][p] - Fixes issues with Cloaking and Jyeeta Era rumors[/p]

Our new squad-based strategy RPG is now fully launched!

[p][/p][previewyoutube][/previewyoutube][p]Captains, we're thrilled to share that our latest game, Cyber Knights: Flashpoint, is now fully launched on Steam![/p][p][dynamiclink][/dynamiclink]This is big news for Star Traders as well, as every bit of success we get from Cyber Knights helps our studio continue to grow, keeping Star Traders: Frontiers alive with updates and a strong possibility that our next game will be a new title in either the Star Traders or shared-universe Templar Battleforce series.[/p][p][/p][p]If you're a fan of in-depth squad-based tactics (a.k.a. "XCOM-like"), with a strategy layer & story engine that takes Star Traders' contact system to a new level, I hope you'll give Cyber Knights a look! We're in the final week of our launch sale now.[/p][p][/p][p]If that kind of game is not for you, you can still support by leaving a 👍 and comment on our trailer, helping more of IGN's Game Trailer's channel's 1.15 million subscribers discover our work! Or spread the word to your friends! Use these links to check if your Steam friends have played any of these games similar to Cyber Knights, and reach out to let them know there's a new tactical RPG they might be interested in...[/p][p]We're in the final week of our launch sale (with a nice bonus discount through the Best of Trese Brothers bundle if you already have our other games) so now's the best time to spread the word!

[dynamiclink][/dynamiclink]Thank you for your support! And don't worry, we're not done with Star Traders updates yet either.[/p]

Update #370: Strikecarrier


Captains, a new update is sailing out into the void tonight. Update #370 includes a whole package of new things under the Raptor theme - releasing a new ship hull, new Hull Plating ship component and new heavy pistol gear. Plus, we've fixed reported bugs as usual, so a huge thanks to everyone playing, posting and leaving reviews!

[h2]Our new game is ending Early Access![/h2]
Cyber Knights: Flashpoint, our stealth & squad tactics heist RPG, will launch out of Early Access on June 2nd! Featuring in-depth character builds, turn-based stealth & combat, and an all-new story engine that selects storylines and weaves different members of your squad and contacts into them based on how you’ve played.

Come take a look or drop a wishlist to check out the latest Trese Brothers' game.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

[h2]New Ship: Raptor Strikecarrier[/h2]

The Raptor Strikecarrier is a hardened combat vessel designed for assaults and anti-ship patrols. Armed with a terrifying Gravcanon, best-in-class fighter defense and equipped with two hangers for shuttles, this ship is designed to get in close, pulverize the enemy ship and then take the finishing fight to the enemy's bridge.

[h2]New Hull Plating[/h2]

Released to Steel Song starports across the void at the same time, the Heavy Raptor Hull Plating was designed specifically for the prototypes of the Raptor SC. This Hull Plating is particularly well suited for soaking damage while closing.

The Raptor Strikecarrier has been released for players so far but will be integrated into the enemy ship builder once it has gone through some cycles with you all commanding the bridge.

[h2]New Heavy Pistol[/h2]
The new Raptor II Heavy Pistol packs a huge punch and a lot of stopping power. Keep turning over those decommissioned military spaceports and other Salvage targets and you'll have yourself a shiny new Raptor II in no time, captain. Just remember to pay the crew!

We've also fixed some of the stats for the Ki-Karat Siazah to ensure it fits better into the wider progression.

[h2]Doctor Updates[/h2]

Thanks to all the captains who came back to start a new run with the Doctor Profession, and to those who sent in reports little mistakes we made with some of the tagging and labeling. We fixed the reported issues and have the new game screen looking very nice.

[h2]v3.4.35 - #370: Strikecarrier - 4/27/2025[/h2]
- New Ship: Raptor Strikecarrier (Not used by enemy yet)
- New Component: Heavy Raptor Hull Plating (Steel Song)
- New Gear: Raptor II (Heavy Pistol, Relic)
- Improved Black Market: Rebalanced & Improved Trait Rollers
- Fixes issues with 'Ki-Karat Siazah'
- Fixes issues with Doctor Profession, thank you for your reports

Update #369: Healing Gift


Captains! A new kind of captain has come to the Spice Hall - come on, you'll want to meet this one, maybe you'll want to try out these spurs yourself! Update #389 delivers the new Doctor Profession, 2 new officer annex medical component options, and 2 new stealth-focused boarding assault components for your ship. We're excited to keep expanding the already insane replayability of Star Traders: Frontiers, so thanks for your support, badges and reviews.

[h2]Cyber Knights is coming to end of Early Access![/h2]
[previewyoutube][/previewyoutube]
If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is rapidly coming up on the end of its Early Access period with over 230 Updates under its belt. We've recently released the first major Retirement story arc and are on the verge of release the strategy-focused Face class which will round out the game's very unique underworld strategy layer. We hope you wishlist the game so you can check it out a launch!

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

[h2]New Profession: Doctor![/h2]

WIth Update #369, we've once again expanded the already lengthy list of possible starting professions for your captain. Profession is such an important option as it sets your base class, grants you unique skills and in this case, changes one of your starting officers. The Doctor is a leadership and healing focused captain, who gains a Combat Medic as an officer (as you usually get a Ship's Doctor in that officer slot) and can play may roles in the void, but a pacifist, explorer or hunter of scientific intel all come to the front of mind.

Enjoy a new run, captains!

[h2]New Medical Components[/h2]
To match with the new Doctor profession, some new and exciting officer annexes have been added to the options for your medical-focused ships. The new large slot Hospital and Advanced Hospital double as an Officer Cabin (+1 officer) and grant big bonuses to Medical Rating, at +10 and +12 each.

[h2]New Stealth Assault Boarding Components[/h2]
The starports across the galaxy are now offering boarding assault systems matched with stealth cloaking. These might be for pirates who prefers to pick their own targets while Blockading instead of random chances in the void or for captains who seek to avoid conflict altogether but if forced into it, would prefer to close and board. These 2 new small slot components can fit into a wide variety of builds and give new ways to buff your cloaking to avoid ship encounters while focusing on your ship combat strategy as well.

[h2]v3.4.33 - #369: Healing Gift - 4/8/2025[/h2]
- New Profession: Doctor (New Traits, Combat Medic First Officer)
- New Ship Component: Hospital (+1 Officer, 10 Medical)
- New Ship Component: Advanced Hospital (+1 Officer, 12 Medical)
- New Ship Component: Cloaked Boarding Assault 3 (10% Cloaking, +25 Boarding)
- New Ship Component: Cloaked Boarding Assault 4 (12% Cloaking, +30 Boarding)

Update #368: New Outfits: Armored Space


Captains! Come down to the spice hall, where we've got it all. Pass the plate, listen to the music and perhaps shop for a new set of spacer clothes. You might like this new bold space armor? Well, Update #368 has your new digs - 2 new outfits, adjustments to the maximum repair cost for high-cost components, fixes to some weapon sets that had extremely high repair times and some tweaks and fixes for the story arcs based on a wonderful "anonymous" modders assistance.

Thanks to everyone checking out the game and leaving a review!

[h2]Cyber Knights is on sale too![/h2]
If you haven’t checked it out in a bit, our new game Cyber Knights: Flashpoint is rapidly coming up on the end of its Early Access period with over 220 Update under its belt. We've recenty released the first major Retirement story arc, 3 new proc-gen objectives to bring the total map and objective combinations up over 200, and are working on the Face's class tree now with the community.

All support for Cyber Knights ultimately results in a brighter future for Star Traders, so hope you’ll check it out and spread the word!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

[h2]2 New Outfits[/h2]

We're excited to be embarking on another run of art for Star Traders: Frontiers. After launching 7 years ago? Impossible! you might say. Inconceivable! you might say. But you can't stop it, it is too late, the art and the outfits are coming.

Thanks for all the support, the badges, and for checking out our next game. For you - we do updates.

[h2]Repair Cost and Time Maximums[/h2]

We completed an analysis of the ship component set and have put in some maximums and dampening curves for the repair cost and time per 1% of damage for all components. Some weapon sets - specifically high level missiles and gravcannons could take insanely long to repair. Other components like Large Fuel Tanks had way out of band costs to repair.

The adjustments help keep everything within some expected ranges, while still allowing for a wide range of high and low points. We look forward to hearing your feedback! Generally, your ships are going to be a little cheaper and faster to repair, but you'll only really feel it if you had some of the wild components installed.

[h2]Story Cleanup[/h2]
With the help of a modder on Discord (who has anonymous in their name, so I'll leave it at that), we've been making some cleanups to the game's data, effect linking, typos in quest logs and tweaking some of the timing in the game's story events. We really appreciate the dedication and are happy to reward it with the first update with a lot of their suggested changes integrated.

[h2]v3.4.31 - #368: Armored Space[/h2]
- Added 2 new outfits to the game - armored in space!
- Improved curves for repair cost for the most expensive ship components
- Reduced outsized repair times for Level 8 and 9 Gravcannon and Missile Launchers
- Improved timer structure for Pit Fighter V storyline
- Fixed mislinked effects that could show incorrect name when looking at buffs
- Fixed typos and incorrect names in objective logs