Wendigo Blue Update Version 0.04
The end of February update has more bug fixes, some QOL changes, and a small bit of new side content. As always, thank you to everyone who provided feedback in the discussions. I'm aiming for mid March on the next update that will contain the new gardens stage and new boss battle. I'm sure there will be some hot fixes between now and then.
New
Changes
Bug Fixes
New
- New gameplay option for enemy armor meter displayed on the target.
- New gameplay option for player character highlighting.
- Pangen fighters boss variant fight added to the slums stage.
- New "Bank" random side room event added to the docks stage.
- Loawnea can now appear at random in the city after her quest is complete.
Changes
- Berserker class bleed chance set to flat 20% instead of 2% per combo hit.
- Unique armor type tip pop ups will refresh every play through.
- Gameplay option added to disable armor type tip pop ups.
- Non-boss enemies can be grabbed during their attack animations.
- Increased the power of orbs created by Aenir's charged Iron Maiden attacks.
- Aenir's grounded weapon counter attack is now run/jump cancelable.
- Aenir's weapon counter attacks now have some guard-break potential.
- Improved target tracking of all of Aenir's counter attacks.
- Irena's summoned warrior contributes to her skill trials. (In Progress)
- Irena's Martillo Del Alma skill B also increases initial burst radius of reload.
- Irena sanctuary base heal increased from 3 to 5 hp.
- Irena sanctuary duration reduced from 10 to 6 seconds.
- Boss barricade enemies drop valdinium coins when killed.
- Ally NPC are a bit more aware of danger areas from unblockable attacks. (Ongoing)
- Aldaan's normal attack frequency increased slightly.
- Custom key bindings for scroll up and scroll down added.
- Button for color/crafting/upgrading changed to be consistent across menus.
- Healing from Holy Cultist Scoundrel's aura is increased.
- Critical damage FX adjusted to be more noticeable.
- Affliction overload FX adjusted to be more noticeable.
- Hit delay on armored or guarding bosses scales down with more players.
- The reduced armor effectiveness from shatter affliction is now permanent on enemies.
Bug Fixes
- Fixed a crash that could occur with some on-hit skills.
- Fixed bug that would cause main menu dialogue scenes to overwrite each other.
- Fixed bug where the storm soul orb would target jetskis.
- Fixed various bugs dealing with character select and co-op for god hunts.
- Fixed skill tree bug when returning to character select.
- Fixed bug where damage from dots caused combo trial failures.
- Fixed crash that occurs when assigning controllers/combo mode during battle.
- Fixed a crash when target Irena is holding was removed mid-command grab.
- Fixed bug where Hp sacrifice item container damage scaled with difficulty.
- Fixed bug where forlorn interrupted Aenir's combo.
- Fixed bug where Aenir was granted the "Agile" trait advantage during events.
- Fixed bug that occurs if your affinity with a given element goes beyond 20.
- Fixed gold conversion bug at the start of a god hunt.
- Skill trial starting level is no longer boosted by training upgrades.
- Fixed various bugs with Loawnea's quest line.
- Fixed bug that was applying the effects of Lucky Pendant twice.
- Fixed armor bug that occurs when completing basic training and then entering another training mode.
- Fixed Forlorn missing text in the move list.
- Fixed a crash that could happen when checking coins for revival.
- Fixed bug that prevented mythic lion ring from inflicting shatter.