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Under Destruction News

New Enemy Units and Desert Map in Development

[h2]Development Update – New Threats and Desert Operations[/h2][p]We are currently working on new gameplay elements that will expand both combat dynamics and battlefield scenarios in Under Destruction.
[/p][p]One of the main additions is a new enemy unit: kamikaze explosive drones.
These units are designed to directly target AXIS structures, prioritizing refineries and key production assets. They are highly vulnerable to deployed defenses and can be intercepted if properly managed. However, if defensive coverage is compromised, they become extremely effective at breaching and destroying critical infrastructure.
This introduces a new layer of pressure on defensive planning. Maintaining operational defenses will be essential to protect your production network and avoid sudden structural losses.
[/p][p]Alongside this, we are developing a new desert map.
The environment will feature fortified refineries, open sandy areas, and rocky formations that create natural chokepoints and alternative routes. This setting is designed to encourage different tactical approaches, both in movement and engagement.
The desert will also introduce another threat: heavy tank units equipped with high power cannons.
These vehicles are built to operate effectively in open terrain and will pose a serious risk to exposed structures and production lines if not addressed in time.[/p][p]Together, these additions aim to reinforce the strategic depth of the game, requiring players to adapt their defenses, evaluate threats more carefully, and make faster, more informed decisions during combat.[/p][p][/p]

Minor Update – Localization Fixes

This small update fixes several localization issues across multiple languages, improving text accuracy and consistency.
No gameplay changes are included.

UNDER DESTRUCTION – PATCH NOTES 1.0.0.3

[h2]UNDER DESTRUCTION – PATCH NOTES 1.0.0.3[/h2][p]Version: Major Update[/p][p]This update introduces new gameplay systems, a new extraction-based map type, new content, and a general revision of balance and visual effects.
The goal is to increase strategic depth, operational tension, and overall technical stability, in preparation for the next stages of development.[/p][p][/p][hr][/hr][p][/p][h2]NEW FEATURES[/h2][h3]Extraction Maps[/h3]
  • [p]Introduced a new map type based on extraction mechanics[/p]
  • [p]No manual saves during the operation[/p]
  • [p]Exiting the map is only possible through extraction or manual exit[/p]
  • [p]Each incursion requires careful planning and risk management[/p]
[p][/p][hr][/hr][p][/p][h3]New Human Enemy Unit[/h3]
  • [p]Added a new enemy unit: Robot Dog[/p]
  • [p]Quadruped robotic unit armed with a machine gun[/p]
  • [p]Designed for area control and to counter fast movements[/p]
  • [p]Highly dangerous in confined spaces[/p]
[p][/p][hr][/hr][p][/p][h3]New AXIS Structures[/h3][p]AXIS Repair Unit[/p]
  • [p]Repairs Spyro and restores shields in maps without a Fabricator Core[/p]
  • [p]Reloads ammunition in maps without a Fabricator Core
    [/p]
[p]AXIS Teleporter[/p]
  • [p]Enables travel between maps[/p]
  • [p]Expands strategic management of movement and operations[/p]
[p][/p][hr][/hr][p][/p][h3]New Map[/h3]
  • [p]Added the new extraction map Research Bunker[/p]
  • [p]Enclosed environment focused on exploration, detailed investigation, and close-quarters combat[/p]
  • [p]Designed to emphasize tension and the search for critical data and information[/p]
[p][/p][hr][/hr][p][/p][h3]Environmental Elements[/h3]
  • [p]Added fixed explosive mines[/p]
  • [p]Placed in highly destructible areas[/p]
[p][/p][hr][/hr][p][/p][h3]Quest Line[/h3]
  • [p]Updated the main quest line[/p]
  • [p]Integrated new gameplay systems[/p]
  • [p]Adapted progression to extraction maps and new AXIS structures[/p]
[p][/p][hr][/hr][p][/p][h3]Lighting[/h3]
  • [p]Implemented the new Megalight lighting system[/p]
  • [p]Improved overall visual quality[/p]
  • [p]Enhanced scene readability and environmental atmosphere[/p]
  • [p]Improved performance and frame rate stability in lighting-intensive scenarios[/p]
[p][/p][hr][/hr][p][/p][h2]REWORK AND BALANCE[/h2][h3]Weapons and Damage[/h3]
  • [p]Rebalanced Minigun damage[/p]
  • [p]Rebalanced HellRain damage[/p]
  • [p]Rebalanced damage dealt by fixed turrets[/p]
[p][/p][hr][/hr][p][/p][h3]Economy[/h3]
  • [p]Revised prices for selected items in the Fabricator Core[/p]
[p][/p][hr][/hr][p][/p][h2]TECHNICAL IMPROVEMENTS[/h2]
  • [p]Fixed third-person camera movement for Spyro[/p]
  • [p]Reworked multiple visual effects in preparation for multiplayer integration[/p]
[p][/p][hr][/hr][p][/p][h2]BUG FIXES[/h2]
  • [p]Fixed minor bugs[/p]
  • [p]Improved overall stability[/p]

Major Update Incoming

[p]We are about to release a significant update for Under Destruction, one of the most important milestones since the beginning of development.
This update does not simply add new content. It introduces deep changes to several core systems of the game, including progression, balance, mission structure, and technical foundations. The goal is to deliver a more cohesive, more stable experience that is closer to the project’s long term vision.
Due to the scope of this update, all existing save files will be wiped at release. We know this is not a light decision, but it is necessary to ensure stability, consistency, and proper functionality of the new systems. Players who already own the game will automatically gain access to the full updated version at no additional cost.
If you are considering purchasing the game, this is the best time to do so at the current price, as a price increase will follow the release of this update. For those who are already part of the community, this update represents a fresh start, built on foundations refined through player feedback and ongoing development.
We will be sharing more details about the update’s content and the release date in the coming days.[/p][p]Thank you for your support and for being part of Under Destruction.[/p]

Hotfix - Laser Cannon Targeting & Emissive Feedback Fixes

[p]This hotfix addresses two key issues reported by players:[/p]
  • [p]The ATM Laser Cannon's predictive aiming system was not functioning as intended. It now properly calculates and anticipates target movement for improved accuracy.[/p]
  • [p]Certain weapons were missing emissive material activation when triggered, leading to a lack of visual feedback. This has been resolved, and emissive effects are now correctly displayed when those weapons are in use.[/p]
[p]Thank you for your continued support and feedback. More updates soon![/p]