UNDER DESTRUCTION – PATCH NOTES 1.0.0.3
[h2]UNDER DESTRUCTION – PATCH NOTES 1.0.0.3[/h2][p]Version: Major Update[/p][p]This update introduces new gameplay systems, a new extraction-based map type, new content, and a general revision of balance and visual effects.
The goal is to increase strategic depth, operational tension, and overall technical stability, in preparation for the next stages of development.[/p][p][/p][hr][/hr][p][/p][h2]NEW FEATURES[/h2][h3]Extraction Maps[/h3]
The goal is to increase strategic depth, operational tension, and overall technical stability, in preparation for the next stages of development.[/p][p][/p][hr][/hr][p][/p][h2]NEW FEATURES[/h2][h3]Extraction Maps[/h3]
- [p]Introduced a new map type based on extraction mechanics[/p]
- [p]No manual saves during the operation[/p]
- [p]Exiting the map is only possible through extraction or manual exit[/p]
- [p]Each incursion requires careful planning and risk management[/p]
- [p]Added a new enemy unit: Robot Dog[/p]
- [p]Quadruped robotic unit armed with a machine gun[/p]
- [p]Designed for area control and to counter fast movements[/p]
- [p]Highly dangerous in confined spaces[/p]
- [p]Repairs Spyro and restores shields in maps without a Fabricator Core[/p]
- [p]Reloads ammunition in maps without a Fabricator Core
[/p]
- [p]Enables travel between maps[/p]
- [p]Expands strategic management of movement and operations[/p]
- [p]Added the new extraction map Research Bunker[/p]
- [p]Enclosed environment focused on exploration, detailed investigation, and close-quarters combat[/p]
- [p]Designed to emphasize tension and the search for critical data and information[/p]
- [p]Added fixed explosive mines[/p]
- [p]Placed in highly destructible areas[/p]
- [p]Updated the main quest line[/p]
- [p]Integrated new gameplay systems[/p]
- [p]Adapted progression to extraction maps and new AXIS structures[/p]
- [p]Implemented the new Megalight lighting system[/p]
- [p]Improved overall visual quality[/p]
- [p]Enhanced scene readability and environmental atmosphere[/p]
- [p]Improved performance and frame rate stability in lighting-intensive scenarios[/p]
- [p]Rebalanced Minigun damage[/p]
- [p]Rebalanced HellRain damage[/p]
- [p]Rebalanced damage dealt by fixed turrets[/p]
- [p]Revised prices for selected items in the Fabricator Core[/p]
- [p]Fixed third-person camera movement for Spyro[/p]
- [p]Reworked multiple visual effects in preparation for multiplayer integration[/p]
- [p]Fixed minor bugs[/p]
- [p]Improved overall stability[/p]