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UNDER DESTRUCTION – PATCH NOTES 1.0.0.3

[h2]UNDER DESTRUCTION – PATCH NOTES 1.0.0.3[/h2][p]Version: Major Update[/p][p]This update introduces new gameplay systems, a new extraction-based map type, new content, and a general revision of balance and visual effects.
The goal is to increase strategic depth, operational tension, and overall technical stability, in preparation for the next stages of development.[/p][p][/p][hr][/hr][p][/p][h2]NEW FEATURES[/h2][h3]Extraction Maps[/h3]
  • [p]Introduced a new map type based on extraction mechanics[/p]
  • [p]No manual saves during the operation[/p]
  • [p]Exiting the map is only possible through extraction or manual exit[/p]
  • [p]Each incursion requires careful planning and risk management[/p]
[p][/p][hr][/hr][p][/p][h3]New Human Enemy Unit[/h3]
  • [p]Added a new enemy unit: Robot Dog[/p]
  • [p]Quadruped robotic unit armed with a machine gun[/p]
  • [p]Designed for area control and to counter fast movements[/p]
  • [p]Highly dangerous in confined spaces[/p]
[p][/p][hr][/hr][p][/p][h3]New AXIS Structures[/h3][p]AXIS Repair Unit[/p]
  • [p]Repairs Spyro and restores shields in maps without a Fabricator Core[/p]
  • [p]Reloads ammunition in maps without a Fabricator Core
    [/p]
[p]AXIS Teleporter[/p]
  • [p]Enables travel between maps[/p]
  • [p]Expands strategic management of movement and operations[/p]
[p][/p][hr][/hr][p][/p][h3]New Map[/h3]
  • [p]Added the new extraction map Research Bunker[/p]
  • [p]Enclosed environment focused on exploration, detailed investigation, and close-quarters combat[/p]
  • [p]Designed to emphasize tension and the search for critical data and information[/p]
[p][/p][hr][/hr][p][/p][h3]Environmental Elements[/h3]
  • [p]Added fixed explosive mines[/p]
  • [p]Placed in highly destructible areas[/p]
[p][/p][hr][/hr][p][/p][h3]Quest Line[/h3]
  • [p]Updated the main quest line[/p]
  • [p]Integrated new gameplay systems[/p]
  • [p]Adapted progression to extraction maps and new AXIS structures[/p]
[p][/p][hr][/hr][p][/p][h3]Lighting[/h3]
  • [p]Implemented the new Megalight lighting system[/p]
  • [p]Improved overall visual quality[/p]
  • [p]Enhanced scene readability and environmental atmosphere[/p]
  • [p]Improved performance and frame rate stability in lighting-intensive scenarios[/p]
[p][/p][hr][/hr][p][/p][h2]REWORK AND BALANCE[/h2][h3]Weapons and Damage[/h3]
  • [p]Rebalanced Minigun damage[/p]
  • [p]Rebalanced HellRain damage[/p]
  • [p]Rebalanced damage dealt by fixed turrets[/p]
[p][/p][hr][/hr][p][/p][h3]Economy[/h3]
  • [p]Revised prices for selected items in the Fabricator Core[/p]
[p][/p][hr][/hr][p][/p][h2]TECHNICAL IMPROVEMENTS[/h2]
  • [p]Fixed third-person camera movement for Spyro[/p]
  • [p]Reworked multiple visual effects in preparation for multiplayer integration[/p]
[p][/p][hr][/hr][p][/p][h2]BUG FIXES[/h2]
  • [p]Fixed minor bugs[/p]
  • [p]Improved overall stability[/p]