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Project Thea News

Project Thea – Early Access Launch Announced!

[p]The Core flickers, the world decays, and only the Alloy can bring light to the ruins.
Project Thea enters Early Access on November 20th![/p][p][/p][previewyoutube][/previewyoutube][p]Step into the Wastelands and experience the most complete version of Thea yet — featuring new character races and classes, expanded Points of Interest with deeper stories, and enhanced card-battle mechanics that push your strategy and survival skills further than ever.[/p][p]Explore a larger world, uncover secrets of the fallen megacities, and shape the fate of the Project in this dark, retro-futuristic survival RPG.[/p][p][/p][p]💠 Join the mission. Wishlist Project Thea and be part of humanity’s last hope.[/p]

Project Thea October 2025 Demo Update

[h3][/h3][h3]Camping Redesign[/h3]
  • [p]End Turn is now separate from Camping, allowing you to end the turn without performing any other actions.[/p]
  • [p]Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.[/p]
  • [p]Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)[/p]
  • [p]Crafting Card Booster Packs added: craft a booster pack and choose 1 of 3 cards to add to your deck.[/p]
  • [p]Healing updated: each End Turn now heals d3 Wounds (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.[/p]
  • [p]Equipment Screen redesigned for faster, cleaner access.[/p]
  • [p]Group View now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.[/p]
  • [p]Many new crafting items added, along with material rarity tiers.[/p]
  • [p]Meals now have their own screen, clearly showing bonuses and effects.[/p]
[p]⚠️ Note: Because the Research/Tech Tree is not yet implemented, all item rarities are currently available from the start — this will change once the system is in place.[/p][p][/p][hr][/hr][h3]City Upgrades[/h3]
  • [p]3MD Printforge is now part of the Core Development Room.[/p]
  • [p]Tower of Commerce offers rotating trade items that change with each season and expand with higher tech levels.[/p]
  • [p]Research Lab added (non-functional for now).[/p]
  • [p]Council System streamlined: the PC Main and their Alloy Twin now preside at the head of the Council, with three Advisors drawn from the population.[/p]
  • [p]Council Skills are calculated like group skills for event checks.[/p]
  • [p]Each Councillor’s Domain determines their bonus type.[/p]
[hr][/hr][h3]Map & Exploration[/h3]
  • [p]Enemy list accessible at the bottom-left of the UI.[/p]
  • [p]Remote Access to the Project unlocks after your first visit.[/p]
  • [p]Scavengeable resources appear on cleared POIs.[/p]
  • [p]Hide Markers button now works — perfect for those cinematic screenshots.[/p]
[hr][/hr][h3]Battle[/h3]
  • [p]Run Away / Pause Menu option implemented — live to fight another day.[/p]
  • [p]Enemy cards are briefly displayed during combat; hovering over them extends viewing time.[/p]
  • [p]The Main/Expert Hand and Side Hand are now visually distinct — the side hand (MAX 3 cards, drawn each turn) includes Minions.[/p]
[hr][/hr][h3]Skill Challenges[/h3]
  • [p]Option to pay Supplies to increase success chance removed.[/p]
  • [p]Option to pay Supplies for a re-roll added.[/p]
[hr][/hr][h3]Morale[/h3]
  • [p]New events trigger when party members grow deeply unhappy — some may decide to leave.[/p]
  • [p]Added info pop-ups when morale changes due to personality traits (Believer, Progressive, Idealist, Pragmatic).[/p]
  • [p]Additional morale systems still WIP.[/p]
[hr][/hr][h3]Other Updates[/h3]
  • [p]You can now dismiss party members while out in the Wastelands.[/p]
  • [p]HUD warnings improved for clarity and readability.[/p]
[p][/p][h3]Keep your scanners ready, survivors! A brand-new Project Thea trailer drops during Steam Next Fest on 13th October, where we’ll finally reveal the Early Access release date![/h3]

Project Thea Demo Out on August 20th!

[p]Yes, the time has come, the Project Thea Demo version will be out, live on august 20th![/p][p][/p][previewyoutube][/previewyoutube][p]What to expect from the demo?[/p][p]You’ll get 25 turns of awesome exploration across the post-apocalyptic Wastelands of Thea. Head out with your party to scout locations, gather vital resources, and hunt down roaming enemies — all in the struggle to help your fledgling settlement survive that terrifying first night.[/p][p]Don’t forget to gear up! Manage the party inventory, craft equipment, and cook food to keep your crew strong and ready for whatever lurks out there. Each map hides stories of survivors — some you might ally with, others you might just… remove.[/p][p]Most importantly, bring back those precious Energy Shards. They’re the key to powering up the Project, your home base, letting you build, improve, and secure the future of sentient-kind. Survival is just the start — what you do next is what really matters.[/p][p]This is just a taste of what’s to come in the full game. If you enjoy your time in the Wastelands, don’t forget to wishlist Project Thea and be ready when the full release arrives.[/p][p]
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Project Thea – Beta Sign-Ups Now Open!



Are you ready to face a cyber Hohlick, make shady deals with a Czort, or risk buying ice cream from Baba Yaga?

Beta tests for the Project Thea demo begin today! We'll be inviting players throughout the summer—and those who sign up now may get a chance to test the full game later on.

👉 Sign up for the playtest, and don’t forget to wishlist and follow Project Thea to stay updated on all things apocalyptic and arcane!

New Map and New Combat for Project Thea



It’s been a busy few months at our HQ, and we’ve got some exciting updates to share! Between implementing big changes and pushing forward toward a playable build, the team has been hard at work—and we’re finally ready to talk about it.

First up: the map. We weren’t completely happy with how things were shaping up visually. While we loved the idea of a hand-drawn, 2D aesthetic, it just didn’t look the way we had envisioned. After a lot of testing (and coffee), we made the bold decision to pivot entirely and go full 3D. That’s right—Project Thea’s map is now built in glorious 3D, using the latest version of our tried-and-true Honew Hey framework. This change meant finding a dedicated 3D artist, rebuilding terrains, and refining our tools, but the result has been more than worth it. We’re absolutely thrilled with the new look, and we hope you’ll love it just as much as we do.

Next: combat. Yes, we changed that too! We took a long hard look at the system we had and realised it wasn’t quite delivering the kind of fast-paced, strategic fun we were aiming for. So we scrapped it and rebuilt the whole thing. The new combat is more streamlined, more dynamic, and way more fun to play. If you want the juicy details, check out our latest dev diary on the website—there’s plenty to dig into there.

And finally, with all these sweeping changes, you might be wondering: are we still on schedule? We’re happy to say: yes, we are! We’re still on track with our development timeline and aiming to get a playable build ready for closed beta testing in the next few months. It’s getting real, and we can’t wait to get your hands on it.