UPDATE 1: Meta Progression, new story events, fresh QoL features, and more.
UPDATE # 1 – OUT NOW
[p]META PROGRESSION
[p][/p]- [p]ADD Meta Progression system is now implemenetd.
With each playthrough you now earn Destiny Points, which can be spent to customise your next run. Even lost games award some points (so long as you've managed to achieve something before you died), so you always make progress towards your next attempt.[/p]
- [p]ADD New events to the main questline exploring more of your past (trigger after regaining your first memory in the Server Room). [/p]
- [p]ADD New event in the main quest path connected to Mercy.[/p]
- [p]ADD New late-game POI (full story foor those POI not added yet, so for now it's a chance to beat up strong enemies and gain shards). [/p]
- [p]ADD Several new city events. [/p]
- [p]ADD Additional flirt options for barman Heller, Mercy, Windrunner[/p][p][/p]
- [p]ADD New night-time music tracks. [/p]
- [p]ADD Slot icons on equipped items. [/p]
- [p]ADD Ability counters displayed on the Equip screen. [/p]
- [p]ADD Equip screen now remembers your Single/List view preference.[/p]
- [p]ADD Conjurer and Infusion abilities.[/p]
- [p]ADD Button to hide equipped items on equip screen [/p]
- [p]MOD Improved database system to handle a larger number of records (loading time reduced from ~5s to ~1.4s at startup; future language additions should no longer slow it down).[/p]
- [p]MOD Updated character item slots to be more domain/class consistent.[/p]
- [p]MOD Tactic/Healer/Coil abilities now target the lowest-value ally rather than all allies.[/p]
- [p]MOD Regeneration now additionally heals its owner on entering battle.[/p]
- [p]MOD Researching Card Boosters now grants one free booster (available in the Colony Shop for 0 value).[/p]
- [p]MOD Researching Items now grants one free item of matching rarity/slot (available in the Colony Shop for 0 value).[/p]
- [p]MOD Recruits gained from events now remain in the Project for 2 seasons.[/p]
- [p]MOD Tweaked crafting material values for research progress.[/p]
- [p]MOD Overall research cost reduction.[/p]
- [p]MOD Minions and Experts gained more equipment slots, to improve their usability.[/p]
- [p]FIX Challenge card bonus overflowing into a new line for 3-digit values.[/p]
- [p]FIX Crash on trade screen.[/p]
- [p]FIX Blocked ability to change equipment during an event.[/p]
- [p]FIX Dynamic values now correctly displayed in texts referencing tech level.[/p]
- [p]FIX ESC now closes notification pop-ups.[/p]
- [p]FIX Expanded ability space on Level Up screen.[/p]
- [p]FIX TooltipUnit now displays ‘…’ when a character has more abilities than the grid can show.[/p]
- [p]FIX Corrected item skills on several equipment pieces.[/p]
- [p]FIX Numerous translation issues.[/p]
- [p]FIX Summons were incorrectly created at level 1 regardless of ability settings.[/p]
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