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Deluded 2025 Yearly Report

The 2025 was… well. Fruitful, to say the least!

It’s just as important to celebrate wins as to own the challenges, don’t you think?

Let's take a look at our project's most notable events this year!

[h3]v0.4 AND v0.4.5 (TEST BUILD) RELEASES[/h3]

No developers were harmed in the making of v0.4 and v0.4.5. Okay, maybe just a little bit.

v0.4 update was a big one, with its fair share of challenges. We wanted the world to feel alive, with characters moving through their days and following routines. It took time and plenty of late nights, but we got there!

Just a week ago, we dropped v0.4.5 test build! You get to experience the 5th Day of the Prologue (oh the amount and the variety of H-scenes and new NPCs to meet! 😏), and we get some valuable feedback. Sounds like a win-win to me.

[h3]STEAM PAGE LAUNCH[/h3]

A huge step forward this year: our Steam page went live! In my opinion, it looks simply dashing. But what's more important is that every wishlist is fuel: it boosts visibility, helps us reach new players and supports development. Above all, it’s a clear sign of where we’re headed: a full, polished release to be proud of.

~23000 wishlists, ~2800 followers—the only way to go is up!

[h3]THE MOST ANTICIPATED ADULT GAME 2025[/h3]

This one’s down to you! Deluded earned the title of the most anticipated adult game of 2025 during Adult Games Week. It’s a nod to the team’s hard work and your faith in the journey, so thank you!

[h3]NEW FACES[/h3]

A game this ambitious needs the best hands on deck—so we expanded the team. Now we’re 14 strong, with Hipunk (community manager and video maker), ZIV01 (project manager) and g0belen (QA tester) joining. Welcome to the crew!

[h3]BEHIND THE SCENES[/h3]

This year, we submitted over 1944 changelists in our source control. That, of course, doesn't mean every single one was much meaningful, if you know how source control works... But that just proves the work never really stops. 😏


The road of 2025 was a bit bumpy with all that's been going on around adult videogames, but we are still standing! Thank you for sticking with us and helping us to build toward the adult game of our shared dreams. More to come in 2026!


And for now—happy holidays! Enjoy your time with loved ones ❤️


Yours faithfully,
Lantsova



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RELEASE WHEN

Hey-hey! This is yet another post in our roadmap series!

Some of you get confused by what exactly these posts entail. Is it already in the game? Is the new update out?

No. Deluded Diaries: Roadmap posts cover what is to be added to the game, not what is already implemented! It goes over each milestone of our roadmap to show you what we aim to achieve with each future major update.

For example, in the previous post we talked about the Prologue polishing stage (v0.8), and this time we are diving into the open world of Deluded along with the Steam launch (v0.9).


If you’ve wandered around the Deluded world enough, you’ve probably come across some work-in-progress stuff (if not, here’s a tip—head out of Alisa’s house and try going into Lindcliff). That’s open-world prototypes. Yes, we plan to add a full-blown open world packed with activities, NPCs and locations.

Without spoiling everything at once—here’s the gist. After 7 days of the prologue Alisa wakes up in a grave. Stripped of her past, she has to find her own way to survive and get to the truth: what happened to her family?

This is how the open world starts—your journey in a society where trust is a currency and every choice has a cost.


You can probably imagine how much an open world means for a game like ours, which positions itself as an adult survival RPG. To get ahead of some questions (though I’m sure you can come up with more and hop in the comments), we’re breaking down what the open world of Deluded is all about, Q&A style. Let’s go!


[h3]So what does “open world” imply in Deluded?[/h3]

First of all, freedom! No more day-based limits like in the prologue, so you can explore the world at your own pace. The map will be about 3×3 km with 70% of it taken up by mountains and a canyon filled with mysterious fog—natural barriers that shape the landscape and create clear exploration paths.

The world is supposed to be divided into five zones: three of them accessible in the main story with the remaining two planned as possible DLC areas.

[h3]How long would it take to actually complete the playthrough?[/h3]

The prologue and the main quest is planned to take around 16 hours, while the side content must add about 50+ hours. But you’ll need more than one playthrough to experience everything!

[h3]Does the main quest “expire” if I focus on side quests? Is there any punishment, a bad ending?[/h3]

Nope! Have you played the Witcher 3? Remember how you can literally spend all your time collecting Gwent cards instead of saving Ciri? Yeah, same idea. Explore the world all you want, the main quest doesn’t go anywhere.

There are two endings planned for Deluded, but they don't depend on how long you take to complete the main quest.

[h3]But will there be time-limited quests?[/h3]

A few side ones, but they're designed to be intuitive. You'll naturally be aware of the time pressure when you accept them, so you won't be caught off guard.

[h3]What about difficulty settings?[/h3]

Ideally, you’ll be able to choose from Easy, Normal or Hardcore — we’ve got you covered, whether you’re a casual player or someone who loves a challenge 😏

[h3]Can you go back to some sections you’d already been to?[/h3]

Since our game is not a linear “free roam”—yes! If you’ve read the post about Skills in Deluded, you also know you get to fast travel (a Driving skill). The only exception is the prologue: you can return to the Alisa’s House location, but you can’t replay the prologue itself.

[h3]What should I expect performance-wise?[/h3]

Deluded doesn’t aim for hyper-realistic graphics, so you should be fine. Here are the approximate system specs we’re targeting for the Steam release:



[h3]Will the survival part risk overshadowing the rest? Tend to Alisa’s needs, get money, repeat?[/h3]

If you’re resourceful, you’ll have no trouble balancing RPG, (social) survival, story and adult content. Otherwise we’d suggest to step down a difficulty level 😉

[h3]What if I get softlocked—everyone hates me, I have nothing to eat and I can’t do anything?[/h3]

No worries, there will be plenty of activities to help you with survival—like foraging or fishing—that don’t rely on NPCs at all.

[h3]Will it be possible to complete the game in the most innocent/safe way, avoiding gloor, prostitution and similar content?[/h3]

It’s possible if you follow the [PURE] route, but still—you’ll have to sweat for it! Some extreme 18+ events or scenes can be avoided by using Alisa’s skills and attributes. Besides, keep an eye on the gloor tags (item tooltip) in your inventory. Then you know for sure if you are going to like something or not 😉

[h3]I’ve played the demo enough. Would it be possible to skip the prologue in v0.9?[/h3]

Yes! During the ride home in the beginning of the game there's already a "Skip the prologue" dialogue option that'll become available in v0.9.

[h3]If I do, how does the game determine my character's personality (LEWD, PURE, INT, etc.)?[/h3]

In v0.9, while Alisa is getting a ride home after the cemetery, you’ll be able to choose all her starting attributes.

[h3]Will save files from the demo version be compatible with the Steam release?[/h3]

We plan to work on the technicalities of it. So, in theory, all builds released after the polishing stage (v0.8) should be compatible with each other.

[h3]Will the game be fully playable at the v0.9 Steam release?[/h3]

Yes! All core features, all basic mechanics will be in and ready for you to enjoy. Content-wise? Supposedly, you'll have about 65+ hours of surviving, life-simming and sinning.


So, this is set in stone—Deluded will be on Steam. We can’t yet provide the exact release date, but it’s happening no matter what.

That’s all dandy and delightful, of course, but! We'd like to also address some news circulating about Steam no longer allowing Early Access for adult games. Some devs with their new games have been affected, having to suddenly change all their plans, while others, especially those with a longer Steam publishing history, classify this as rumors.

Does this mean no EA for Deluded? We… don’t know, actually. Only submitting the v0.9 build itself will clear things up. What we do know is that Steam hasn’t changed its official rules (yet?) and the decision on the EA for adult games is made on a case-by-case basis.

Regardless of Steam’s future decision, just know that if we have to skip EA, prolong our dev timeline or even split the game into parts—this is not our choice and was never our intention under normal circumstances. We’ll take any actions necessary to sustain the development and adapt to the new conditions that, frankly, seem to get worse for adult media every day.

And in order to not end this post on a sad note—remember that Deluded will thrive and outlive any potential censorship only if you continue to give us your love and support, which you’ve clearly given us a lot already!

Deluded does not have any investors or publishers—just the community of enthusiasts who believe in us and support us in every way they can. We rely on you as much as you rely on us. And we’re eternally grateful!


Anyway, I hope this sheds some light on Deluded’s open world and what you can expect from it! Anything else you are itching to ask about in the comments?


Yours faithfully,
Lantsova



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Deluded is The Most Anticipated Adult Game—now officially! (AGW 2025)

You voted—you got it! The Adult Games Week is over, and Deluded has claimed its well-deserved reward — thanks to you — and by a wide margin! Once again, it shows just how supportive and awesome you all are. 💜

Now, the ball is in our court—we, as always, will do our best to make the wait worth it!

Thank you again!

Reworking the camping!

Hey! Back again with some news on the Deluded development 😎


But before we jump into the weeds… It’s been just about 2 months since we brought a PM on board and we’re now welcoming yet another addition to our team!

Meet g0belen—a full-time QA whose job will consist of testing the game features and reporting bugs.

Just another reminder about how your support directly translates to a better quality product with more professionals working on it! 🤗


This post turned out rather short—not because there hasn’t been much going on, but because the work was mostly focused on continuing with the previous tasks. That said, there is one big new thing: the 3rd day rework…

[h3]Day 3 Rework[/h3]

The 3rd day of the Prologue, dedicated to camping, has been redone almost from scratch. Previously, I mentioned that the rework was complete in terms of dialogues, but today I’m ready to present to you the complete camping level overhaul. It changed to the point where it looks unrecognizable (and way more beautiful, if you ask me)!



MASSOBLIVION went deep on research and gave it his all to make this level design right, a textbook case, really. I remember your comments mentioning problems with finding the cave or items in this area. But this new layout should help make exploration and navigation through various points of interest feel way more natural and intuitive, without text hints or handholding.

We’ve also reworked the logic and mechanics, changing the functionality of campfire, wood collecting, fishing and overcoming obstacles. On top of that, we added new activities like swimming, tincture brewing and crafting basic clothes. Yeah, this day will focus a LOT more on survival than previously, and it WILL be challenging.





The Day 3 will basically be split into 2 parts: the 1st being dedicated to introducing the player to survival mechanics, and the 2nd—exploring the mansion.

[h3]Mall and Cinema[/h3]

We’ve created a sequence of images for the movie shown in the cinema (not final renders yet).



Also wrote dialogues for mall NPCs, including Victor—the mall director that is going to play a big role in the upcoming mall quests.

[h3]The Gloor scene[/h3]

Improved the location design and modeled some props.





Currently, the work is mostly focused on assembling the cut-scenes.

[h3]New clothes[/h3]

Made a cashier’s attire for female mall staff.



Additionally, we’re working on male outfits





[h3]Buildings[/h3]

The diner building interiors are now better detailed



That’s it for now! Thanks again for sticking with us. More juicy stuff coming soon 👀

Best regards,
kufe7


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Last chance to vote for Deluded!

If you haven't yet, today is the last chance to vote for Deluded as the most anticipated adult game! We are counting on you!

[h2]ADULTGAMESWEEK.COM[/h2]

The voting ends on the 21st of November, 12 AM CET