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Vote for Deluded at AGW!

The Adult Games Week festival has started and you can vote for Deluded to support us!

Please, go to the link below and vote for Deluded in the ‘Most anticipated game’ nomination!

[h2]https://adultgamesweek.com/[/h2]


Thank you so much! 💜

Adult Games Week is LIVE!

WE ARE PARTICIPATING IN AN ADULT GAMES WEEK FESTIVAL! 🎉




You can show us some love while also exploring other worthy adult games!

The festival takes place from November 14 to 21—don’t miss it!

Skills necessary to survive in the world of Deluded

Hey there! Another entry into our Diaries! 📖

In one of the previous posts I covered the character’s main attributes, their perks and other stuff. Recently, the devs took some time to elaborate on the skills in our game and that’s what I’d like to talk about today.

As always, knowing how complex Deluded is (and is planned to be), we just cannot leave you without these devlogs—and I hope you find them useful to read. 😉

[h3]What are skills in Deluded?[/h3]

Skills are attributes that grow through repeated in-game actions. For example, repairing various devices will increase your Engineering skill, going for fishing will increase your Fishing skill, etc.

You’ve already had a chance to see some of the skills in the game like Cooking, Makeup, Theft, Fishing and Engineering. But we’ve got a lot more planned.

[h3]Skills progression[/h3]

Choosing similar actions that require skill when interacting—whether with items or NPCs—will сontribute to said skills progression.

Additionally, skills can be upgraded by reading special magazines scattered around the game world (4 for each skill). These magazines can boost skills by 5 points.

Each skill can go up to 100 points, and reaching 25, 50, 75, 100 points respectively grants certain perks.

Skill level cannot be decreased and skill perks cannot be removed, permanently or temporarily.

Skill checks are done through dialogues and they look like this:

[Engineering 40 >>>] *Repair the car*


[h3]List of Skills and Perks[/h3]

Below is the list of all 9 skills we plan to include in the game, each with 4 perks that are achieved by reaching the relative milestones. This setup might not be final and may change during testing and according to your feedback, but here’s what we’re currently aiming for:
  • Makeup—unlocks makeup and lipstick options (cosmetics/pedicure/manicure kits and lipstick)
    • 25 points: + 2 makeup patterns and + 2 lipstick shapes
    • 50 points: + 2 makeup patterns and + 2 lipstick shapes
    • 75 points: + 2 makeup patterns and + 2 lipstick shapes
    • 100 points: + 2 makeup patterns and + 2 lipstick shapes
    • Example: [Makeup 20 >>] *Use lipstick*
  • Engineering—repairing and crafting items
    • 25 points: Crafting simple items, disassemble electronics into parts
    • 50 points: Crafting advanced items, increased repairing chance
    • 75 points: Crafting complex items, get an extra part when disassembling
    • 100 points: Crafting complex items, 100% repair chance
    • Example: [Engineering 40 >>>] *Repair the radio*
  • Herbalism—herbs gathering and alchemy; the ability to make potions for ar**sal, healing, stamina, pain relief, addiction removal, etc; 20% failure chance by default (
    • 25 points: Unlocks recipes for medicinal potions. Failure chance—15%
    • 50 points: Unlocks recipes for buffs potions and better meds. Failure chance—10%
    • 75 points: Unlocks recipes for anti-addiction potions. Failure chance—5%
    • 100 points: Unlocks recipes for appearance change and personality attributes reset potions. Failure chance—0%
    • Example: [Herbalism 50 >>] *Create a healing tincture*
  • Fishing—catching fish at designated water areas
    • 25 points: 5% chance to catch random items
    • 50 points: Rod won't break on small fish; an option to dig worms right by the fishing spot
    • 75 points: Rod won't break on medium fish. 5% chance to catch valuable items
    • 100 points: Rod won't break on big fish: the bites at more frequent at dawn/dusk
    • Example: [Fishing 50 >>] Cast the fishing rod
  • Cooking—cooking food on stoves or campfires
    • 25 points: Unlocks 4 new recipes; the ability to cook over the fire with a frying pan; 15% failure chance
    • 50 points: Unlocks 4 new recipes; cooked food’s nutritional value is increased by 4% (gives more satiety); 10% failure chance
    • 75 points: Unlocks 4 new recipes; cooking boosts mood by 1%; 5% failure chance
    • 100 points: Unlocks 4 new recipes; cooking time is reduced by 50%; 0% failure chance
    • Example: [Cooking 50 >>][Bread, Cheese, Ham] *Make a sandwich*
  • Mining—ore extraction at the mine; takes 1 hour by default (
    • 25 points: Mining takes 50 minutes; a chance to find Fluorite (can be used to craft a Glowstick)
    • 50 points: Mining takes 40 minutes; a chance of getting dirty is reduced by 50%
    • 75 points: Mining takes 30 minutes; 5% chance to find a silver nugget
    • 100 points: Mining takes 20 minutes; a pickaxe breaking chance is reduced by 50%
    • Example: [Mining >>] *Mine ore*
  • Driving—fast travel via vehicle which teleports with the player
    • 25 points: The ability to ride a bicycle; unlocks the option for driving lessons
    • 50 points: The ability to ride a motorcycle
    • 75 points: The ability to drive cars; unlocks the option for reckless driving—travel time reduced by 50%, crash chance increased by 200%
    • 100 points: The ability to drive a minivan; the travel time is reduced by 25%
    • Example: [Driving >>] *Ride to Acreton*
  • Theft—stealing from storages and people; 75% success chance by default (
    • 25 points: 80% success chance; the ability to steal from people
    • 50 points: 85% success chance; the ability to bribe the person who caught you
    • 75 points: 90% success chance; 50% chance to get bonus coins when stealing
    • 100 points: 95% success chance; if jailed, Alisa keeps her money
    • Example: [Theft >>] *Steal*
  • Farming—farm management at Lindcliff
    • 25 points: Access to the garden; the ability to install a storage system
    • 50 points: The ability to install an irrigation system
    • 75 points: Access to the greenhouse
    • 100 points: The ability to hire farm workers
    • Example: [Farming >>>] *Harvest*

Besides the aforementioned Cooking, Makeup, Theft, Fishing and Engineering, in the prologue we also plan to feature: Herbalism and some S**-related skills.

Farming, Driving and Mining are planned to be added later to the open world.


And let us know your thoughts and suggestions in the comments!


Best regards,
kufe7



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Trick or treat? Well, Alisa is an eye candy for sure 👀



Getting into the Halloween spirit(s) with a new pack of wallpapers! 🎃

If you like it spicy—check out our links to learn where you can find the 🔞NSFW versions!

DOWNLOAD HERE👇

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What does it take to get ready for Steam?

He-hey! We’re back with the roadmap posts where we break down each future milestone from our roadmap!

In the previous roadmap post we talked about the Privacy system—one of Deluded’s key pillars, among other things. So if you haven’t read it, go check it out first.

And today it’s time to talk about the first milestone in this roadmap that probably won’t add any new content. Instead, it will be focuсed solely on improving what’s already in the game—the mechanics, the environment, the optimization, etc. This is important to do before going to Steam to make the game as polished as possible and provide the good first impression on the larger audience of Steam gamers.

This is probably gonna be the loooooongest patch to make because there are so many things to implement and polish before we even dare to step onto the Steam’s realm. Because we know how picky Steam players can be. 😅 Yes, you!

When we’re closer to this line, I’ll probably make a separate devlog about all our plans with everything 100% confirmed. But generally, we plan to fix all the little details, bugs and do a ton of QoL changes to make the gaming experience as smooth as possible.

We can’t say for sure that all of the features listed below will be implemented during the polishing stage. Those are based on your feedback, the team resources and what we, the devs, would really want to see in the game.

So, what exactly do we plan to be polishing in Deluded?

The Must-Haves (sorted by the level of importance):


  • Navigation map
  • Tutorial
  • Player statistics (how many quests you’ve completed, how many trash cans you’ve explored, etc)
  • Autosaves
  • Optimization
  • Difficulty levels
  • Improve UI/UX
  • Create ambient audio (SFX + background music) for different locations
  • Improve clothing system (to prevent clipping in cinematics and add physics to certain clothes where applicable—e.g. skirts, dresses, coats…)
  • Make animations more detailed and improve the cinematic experience
  • Improve textures to unify the game’s visual style and environment, add details
  • Improve accessibility:

    • Manual brightness adjustment
    • Sound cues
    • Key remapping
    • Dialogue read indication

  • Achievements—the ability to replay scenes you discovered
  • Translation tool or the addition of several new languages
  • Full prologue VO (all prologue characters)
  • Improve the lighting transition between inside and outdoors
  • Remake/refactor mechanics to avoid conflicts
  • Add Inverse Kinematics support
  • Footprints from snow/sand/dirt, as well as water ripples
  • Controller support
  • Butt slap jiggle effect
  • Camera angle switching system for dialogues
  • Poses and emotions system for dialogues
  • Lip-sync to match characters’ lips with the voiceover


Other nice additions (still thinking):


  • Mac/Linux support
  • Steam Deck compatibility
  • Mod tools
  • S**-toys support 🤫
  • Saves compatibility between versions
  • Steam achievements


And many more smaller bug fixes and QoL improvements that have been sitting on our Trello board for too long…

What are your thoughts? Anything we missed that you think is important? Can’t wait to read your comments!


Best regards,
kufe7



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