Hey there! Another entry into our Diaries! 📖
In one of the previous posts I covered the character’s main attributes, their perks and other stuff. Recently, the devs took some time to elaborate on the skills in our game and that’s what I’d like to talk about today.
As always, knowing how complex Deluded is (and is planned to be), we just cannot leave you without these devlogs—and I hope you find them useful to read. 😉
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What are skills in Deluded?[/h3]
Skills are attributes that grow through repeated in-game actions. For example, repairing various devices will increase your
Engineering skill, going for fishing will increase your
Fishing skill, etc.
You’ve already had a chance to see some of the skills in the game like
Cooking, Makeup, Theft, Fishing and
Engineering. But we’ve got a lot more planned.
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Skills progression[/h3]
Choosing similar actions that require skill when interacting—whether with items or NPCs—will сontribute to said skills progression.
Additionally, skills can be upgraded by reading special magazines scattered around the game world (4 for each skill). These magazines can boost skills by 5 points.
Each skill can go up to 100 points, and reaching 25, 50, 75, 100 points respectively grants certain perks.
Skill level cannot be decreased and skill perks cannot be removed, permanently or temporarily.
Skill checks are done through dialogues and they look like this:
[Engineering 40 >>>] *Repair the car*
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List of Skills and Perks[/h3]
Below is the list of all 9 skills we plan to include in the game, each with 4 perks that are achieved by reaching the relative milestones. This setup might not be final and may change during testing and according to your feedback, but here’s what we’re currently aiming for:
- Makeup—unlocks makeup and lipstick options (cosmetics/pedicure/manicure kits and lipstick)
- Engineering—repairing and crafting items
- Herbalism—herbs gathering and alchemy; the ability to make potions for ar**sal, healing, stamina, pain relief, addiction removal, etc; 20% failure chance by default (
- Fishing—catching fish at designated water areas
- Cooking—cooking food on stoves or campfires
- Mining—ore extraction at the mine; takes 1 hour by default (
- Driving—fast travel via vehicle which teleports with the player
- Theft—stealing from storages and people; 75% success chance by default (
- Farming—farm management at Lindcliff
Besides the aforementioned
Cooking, Makeup, Theft, Fishing and
Engineering, in the prologue we also plan to feature:
Herbalism and some
S**-related skills.
Farming, Driving and
Mining are planned to be added later to the open world.
And let us know your thoughts and suggestions in the comments!Best regards,
kufe7WISHLIST ON STEAMDiscordXRedditInstagram