Skills necessary to survive in the world of Deluded
Hey there! Another entry into our Diaries! đ
In one of the previous posts I covered the characterâs main attributes, their perks and other stuff. Recently, the devs took some time to elaborate on the skills in our game and thatâs what Iâd like to talk about today.
As always, knowing how complex Deluded is (and is planned to be), we just cannot leave you without these devlogsâand I hope you find them useful to read. đ
[h3]What are skills in Deluded?[/h3]
Skills are attributes that grow through repeated in-game actions. For example, repairing various devices will increase your Engineering skill, going for fishing will increase your Fishing skill, etc.
Youâve already had a chance to see some of the skills in the game like Cooking, Makeup, Theft, Fishing and Engineering. But weâve got a lot more planned.
[h3]Skills progression[/h3]
Choosing similar actions that require skill when interactingâwhether with items or NPCsâwill Ńontribute to said skills progression.
Additionally, skills can be upgraded by reading special magazines scattered around the game world (4 for each skill). These magazines can boost skills by 5 points.
Each skill can go up to 100 points, and reaching 25, 50, 75, 100 points respectively grants certain perks.
Skill level cannot be decreased and skill perks cannot be removed, permanently or temporarily.
Skill checks are done through dialogues and they look like this:
[h3]List of Skills and Perks[/h3]
Below is the list of all 9 skills we plan to include in the game, each with 4 perks that are achieved by reaching the relative milestones. This setup might not be final and may change during testing and according to your feedback, but hereâs what weâre currently aiming for:
Besides the aforementioned Cooking, Makeup, Theft, Fishing and Engineering, in the prologue we also plan to feature: Herbalism and some S**-related skills.
Farming, Driving and Mining are planned to be added later to the open world.
And let us know your thoughts and suggestions in the comments!
Best regards,
kufe7
WISHLIST ON STEAM
Discord
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In one of the previous posts I covered the characterâs main attributes, their perks and other stuff. Recently, the devs took some time to elaborate on the skills in our game and thatâs what Iâd like to talk about today.
As always, knowing how complex Deluded is (and is planned to be), we just cannot leave you without these devlogsâand I hope you find them useful to read. đ
[h3]What are skills in Deluded?[/h3]
Skills are attributes that grow through repeated in-game actions. For example, repairing various devices will increase your Engineering skill, going for fishing will increase your Fishing skill, etc.
Youâve already had a chance to see some of the skills in the game like Cooking, Makeup, Theft, Fishing and Engineering. But weâve got a lot more planned.
[h3]Skills progression[/h3]
Choosing similar actions that require skill when interactingâwhether with items or NPCsâwill Ńontribute to said skills progression.
Additionally, skills can be upgraded by reading special magazines scattered around the game world (4 for each skill). These magazines can boost skills by 5 points.
Each skill can go up to 100 points, and reaching 25, 50, 75, 100 points respectively grants certain perks.
Skill level cannot be decreased and skill perks cannot be removed, permanently or temporarily.
Skill checks are done through dialogues and they look like this:
[Engineering 40 >>>] *Repair the car*
[h3]List of Skills and Perks[/h3]
Below is the list of all 9 skills we plan to include in the game, each with 4 perks that are achieved by reaching the relative milestones. This setup might not be final and may change during testing and according to your feedback, but hereâs what weâre currently aiming for:
- Makeupâunlocks makeup and lipstick options (cosmetics/pedicure/manicure kits and lipstick)
- 25 points: + 2 makeup patterns and + 2 lipstick shapes
- 50 points: + 2 makeup patterns and + 2 lipstick shapes
- 75 points: + 2 makeup patterns and + 2 lipstick shapes
- 100 points: + 2 makeup patterns and + 2 lipstick shapes
Example: [Makeup 20 >>] *Use lipstick*
- 25 points: + 2 makeup patterns and + 2 lipstick shapes
- Engineeringârepairing and crafting items
- 25 points: Crafting simple items, disassemble electronics into parts
- 50 points: Crafting advanced items, increased repairing chance
- 75 points: Crafting complex items, get an extra part when disassembling
- 100 points: Crafting complex items, 100% repair chance
Example: [Engineering 40 >>>] *Repair the radio*
- 25 points: Crafting simple items, disassemble electronics into parts
- Herbalismâherbs gathering and alchemy; the ability to make potions for ar**sal, healing, stamina, pain relief, addiction removal, etc; 20% failure chance by default (
- 25 points: Unlocks recipes for medicinal potions. Failure chanceâ15%
- 50 points: Unlocks recipes for buffs potions and better meds. Failure chanceâ10%
- 75 points: Unlocks recipes for anti-addiction potions. Failure chanceâ5%
- 100 points: Unlocks recipes for appearance change and personality attributes reset potions. Failure chanceâ0%
Example: [Herbalism 50 >>] *Create a healing tincture*
- 25 points: Unlocks recipes for medicinal potions. Failure chanceâ15%
- Fishingâcatching fish at designated water areas
- 25 points: 5% chance to catch random items
- 50 points: Rod won't break on small fish; an option to dig worms right by the fishing spot
- 75 points: Rod won't break on medium fish. 5% chance to catch valuable items
- 100 points: Rod won't break on big fish: the bites at more frequent at dawn/dusk
Example: [Fishing 50 >>] Cast the fishing rod
- 25 points: 5% chance to catch random items
- Cookingâcooking food on stoves or campfires
- 25 points: Unlocks 4 new recipes; the ability to cook over the fire with a frying pan; 15% failure chance
- 50 points: Unlocks 4 new recipes; cooked foodâs nutritional value is increased by 4% (gives more satiety); 10% failure chance
- 75 points: Unlocks 4 new recipes; cooking boosts mood by 1%; 5% failure chance
- 100 points: Unlocks 4 new recipes; cooking time is reduced by 50%; 0% failure chance
Example: [Cooking 50 >>][Bread, Cheese, Ham] *Make a sandwich*
- 25 points: Unlocks 4 new recipes; the ability to cook over the fire with a frying pan; 15% failure chance
- Miningâore extraction at the mine; takes 1 hour by default (
- 25 points: Mining takes 50 minutes; a chance to find Fluorite (can be used to craft a Glowstick)
- 50 points: Mining takes 40 minutes; a chance of getting dirty is reduced by 50%
- 75 points: Mining takes 30 minutes; 5% chance to find a silver nugget
- 100 points: Mining takes 20 minutes; a pickaxe breaking chance is reduced by 50%
Example: [Mining >>] *Mine ore*
- 25 points: Mining takes 50 minutes; a chance to find Fluorite (can be used to craft a Glowstick)
- Drivingâfast travel via vehicle which teleports with the player
- 25 points: The ability to ride a bicycle; unlocks the option for driving lessons
- 50 points: The ability to ride a motorcycle
- 75 points: The ability to drive cars; unlocks the option for reckless drivingâtravel time reduced by 50%, crash chance increased by 200%
- 100 points: The ability to drive a minivan; the travel time is reduced by 25%
Example: [Driving >>] *Ride to Acreton*
- 25 points: The ability to ride a bicycle; unlocks the option for driving lessons
- Theftâstealing from storages and people; 75% success chance by default (
- 25 points: 80% success chance; the ability to steal from people
- 50 points: 85% success chance; the ability to bribe the person who caught you
- 75 points: 90% success chance; 50% chance to get bonus coins when stealing
- 100 points: 95% success chance; if jailed, Alisa keeps her money
Example: [Theft >>] *Steal*
- 25 points: 80% success chance; the ability to steal from people
- Farmingâfarm management at Lindcliff
- 25 points: Access to the garden; the ability to install a storage system
- 50 points: The ability to install an irrigation system
- 75 points: Access to the greenhouse
- 100 points: The ability to hire farm workers
Example: [Farming >>>] *Harvest*
- 25 points: Access to the garden; the ability to install a storage system
Besides the aforementioned Cooking, Makeup, Theft, Fishing and Engineering, in the prologue we also plan to feature: Herbalism and some S**-related skills.
Farming, Driving and Mining are planned to be added later to the open world.
And let us know your thoughts and suggestions in the comments!
Best regards,
kufe7
WISHLIST ON STEAM
Discord
X