Deluded v0.4.5 Closed Beta IS OUT!
[previewyoutube][/previewyoutube]
Starting this year with a brand new closed beta release! Hope you had amazing holidays while we were busy crunching on this build 😥😅
But don’t think we’re complaining—we’re quite proud of this one! Because this time the gap between updates ended up way shorter than before. We managed to spend less time on this build’s development while also packing in more content!
And that’s all while the project has been going through quite a few big positive changes behind the scenes.
This time around, we shifted our focus to better organizing the project and it made our work feel less chaotic. It’s necessary… but quite boring, so I won’t dive into details.
Thus, in this build we may not have fixed all the bugs you reported because of this priorities’ shift. But don’t worry—nothing got missed. Because meticulously cataloging all the game’s issues was also a part of this change. 🤓
Hopefully, as we improve our project structuring further, we’ll keep up with the tendency of rolling out shorter yet more frequent updates.
All in all, the main highlights of this update are: the addition of the Day 5 of the prologue with its activities on the new Mall location, a new fantasy-style gloor scene and the Day 3 day rework, which focuses more on the survival and offers more challenge.
Now, let’s take a look at the changelog!
v0.4.5 Changelog:
New content:
+ 20 H-scenes (70 H-cinematics)
+ 5th Day of the Prologue
+ New Location: Intercity Mall (Cinema, Convenience Store)
+ 3 Quests: At the cinema, Camping alone, Stolen clothes
+ 6 NPCs: Ava Rain, Victor Braut, Agatha Richard, Jerome Richard, Dick Norvick, Jane Summers
+ 32 Clothing items: Black dress with a belt, Yellow dress with a belt, White dress with a belt, Red dress with a belt, Green dress with a belt, Blue dress with a belt, Black crossover-waist shorts, White crossover-waist shorts, Red crossover-waist shorts, Orange crossover-waist shorts, Green crossover-waist shorts, Grey crossover-waist shorts, Blue crossover-waist shorts, White polo shirt, Green polo shirt, Blue polo shirt, Black polo shirt, Orange polo shirt, White tennis cap, Orange tennis cap, Green tennis cap, Black tennis cap, Blue tennis cap, Black thongs, Red thongs, Blue thongs, Black micro bikini, Red micro bikini, Blue micro bikini, White winter coat, Black winter coat, Blue winter coat
+ 3 NPC Clothing items: Male office pants, Male office shirt, Male Medieval outfit
+ 24 Interactable objects: Store shelves (Tools, Clothes, Glasses, Electronics, Building equipment, Food, Snacks, Ingredients, Magazines, Sports equipment), Other store interactions (Food station, Drinks refrigerator, Storage shelves, Trash bin, Cash desk), Transformer, ATM, Toilet, Public phone, Cars, Water source, Swimming place, Sawmill, Campfire
+ 3 Interactable items (double-click in the inventory): "Treasures and a Little Curse" gloor vial, Lottery ticket, Money bags
+ 2 Tools: Claw hammer, Saw
+ 7 Secret store exclusives (Secret store version only): White cultist's outfit, Black cultist's outfit, Black bandit's leather skirt, Black bandit's leather jacket, Black bandit's bra, Fantasy armor, Fantasy boots
+ 1 Other item: Wooden planks
+ New buildings (open-world prototype): Cafe, Gas station, S∗∗ shop, Diner, Movie Rentals
New features:
- Tattoos system:
-- 17 tattoo slots on the body, 51 total available tattoo textures
- Autosaves system
- Weather type and condition checks
- Herbalism mechanics
- In-game timers for time-restricted tasks can now be saved and won't break the saves or events anymore
- Water can now freeze in lakes/rivers/pools/etc
- Choosing dialogue option with number keys
Bug fixes:
- Hidden NPCs are no longer interactable
- Stuart no longer disappears after triggering the Dirty Girl quest
- "Peeking at mom" scene now triggers only once
- Props used by NPCs are no longer over-lit
- Alisa can no longer lose virginity multiple times at certain moments
- The MC's head no longer gets removed when transitioning from the FPV to TPV (in cutscenes)
- You can no longer place items bigger than 1x1 in the Quick access menu
-- Dragging a larger-than-1x1 item into a quick slot no longer causes dupes, items no longer overlap or reset orientation
- Removed duplicate rows from the Skill Progress tab in the inventory UI
- Saving during timed events (e.g. hiding from father) no longer breaks said event
- Inventory item use (destruction) no longer causes bugs
- Game no longer freezes on c∗m visuals spawn
- Multi-slot clothing no longer gets duplicated after certain cutscenes
- Inactive dialogue selection options (in rare cases) no longer stay white
- The UI's mouse collision is no longer misaligned on widescreens
Improvements:
- Full camping location (Day 3) rework (level design, mechanics, interactions and story)
-- Consuming berries logic
-- Fishing dialogues
- Alisa's thoughts in dialogues is now purple with a thicker outline
- The game now gets auto-saved at certain moments
- The time system rounding/flooring algorithm to update minutes unit properly and avoid bugs in NPC schedule system
- Attachable items placed in a hand are now hidden in cinematics
- Collision around the house
- Save thumbnails generation
- Manual numbers input in slider settings
- Better slider UI in the cheats menu (Cheats version only) and in settings
- Added a list of completed quests in the Cheats menu (Cheats version only)
Backend stuff:
- Weather state is now consistent across saves
- Improved the doors system: it now supports calling game logic similar to quest and dialogue systems, custom door interaction sounds and game condition checks
- Male NPCs now support advanced hair customization (custom shader)
- Made gameplay conditions observation in the quest system more lightweight by reducing redundant checks
- NPC system equipment is now properly updated based on the current NPC activity
- Improved the graphic settings application pipeline
- Graphics adjustments for buildings' interiors are now based on graphics settings
- Improved the cinematics system memory management to minimize memory leaks
- Made some assets loading asynchronous (prologue vs open-world prototype content) to avoid freezes during loading
- Added storages accessibility management system
- Loading a game with the character being inside a CSV with condition controller no longer triggers past events
- Implemented logic for changing and comparing dynamic item attributes
- Improved the toolkit for working with objects on the level (geometry, interactables etc), now supports automatic target selection ('self' if nothing else is selected); usable for universal dialogues for similar interactions and hiding level-placed objects
- Added a system to read and change states of actors on the level through abstract gameplay tags in dialogues and interaction zones/interactables; extends reusable logic support
Other changes:
- Made Alisa's nails longer by default
- Reticle's UI behavior
- Added the glowstick to Alisa's room boxes
- Doors now close automatically
WISHLIST ON STEAM
Discord
X
Reddit
Instagram
Starting this year with a brand new closed beta release! Hope you had amazing holidays while we were busy crunching on this build 😥😅
But don’t think we’re complaining—we’re quite proud of this one! Because this time the gap between updates ended up way shorter than before. We managed to spend less time on this build’s development while also packing in more content!
And that’s all while the project has been going through quite a few big positive changes behind the scenes.
This time around, we shifted our focus to better organizing the project and it made our work feel less chaotic. It’s necessary… but quite boring, so I won’t dive into details.
Thus, in this build we may not have fixed all the bugs you reported because of this priorities’ shift. But don’t worry—nothing got missed. Because meticulously cataloging all the game’s issues was also a part of this change. 🤓
Hopefully, as we improve our project structuring further, we’ll keep up with the tendency of rolling out shorter yet more frequent updates.
All in all, the main highlights of this update are: the addition of the Day 5 of the prologue with its activities on the new Mall location, a new fantasy-style gloor scene and the Day 3 day rework, which focuses more on the survival and offers more challenge.
Now, let’s take a look at the changelog!
v0.4.5 Changelog:
New content:
+ 20 H-scenes (70 H-cinematics)
+ 5th Day of the Prologue
+ New Location: Intercity Mall (Cinema, Convenience Store)
+ 3 Quests: At the cinema, Camping alone, Stolen clothes
+ 6 NPCs: Ava Rain, Victor Braut, Agatha Richard, Jerome Richard, Dick Norvick, Jane Summers
+ 32 Clothing items: Black dress with a belt, Yellow dress with a belt, White dress with a belt, Red dress with a belt, Green dress with a belt, Blue dress with a belt, Black crossover-waist shorts, White crossover-waist shorts, Red crossover-waist shorts, Orange crossover-waist shorts, Green crossover-waist shorts, Grey crossover-waist shorts, Blue crossover-waist shorts, White polo shirt, Green polo shirt, Blue polo shirt, Black polo shirt, Orange polo shirt, White tennis cap, Orange tennis cap, Green tennis cap, Black tennis cap, Blue tennis cap, Black thongs, Red thongs, Blue thongs, Black micro bikini, Red micro bikini, Blue micro bikini, White winter coat, Black winter coat, Blue winter coat
+ 3 NPC Clothing items: Male office pants, Male office shirt, Male Medieval outfit
+ 24 Interactable objects: Store shelves (Tools, Clothes, Glasses, Electronics, Building equipment, Food, Snacks, Ingredients, Magazines, Sports equipment), Other store interactions (Food station, Drinks refrigerator, Storage shelves, Trash bin, Cash desk), Transformer, ATM, Toilet, Public phone, Cars, Water source, Swimming place, Sawmill, Campfire
+ 3 Interactable items (double-click in the inventory): "Treasures and a Little Curse" gloor vial, Lottery ticket, Money bags
+ 2 Tools: Claw hammer, Saw
+ 7 Secret store exclusives (Secret store version only): White cultist's outfit, Black cultist's outfit, Black bandit's leather skirt, Black bandit's leather jacket, Black bandit's bra, Fantasy armor, Fantasy boots
+ 1 Other item: Wooden planks
+ New buildings (open-world prototype): Cafe, Gas station, S∗∗ shop, Diner, Movie Rentals
New features:
- Tattoos system:
-- 17 tattoo slots on the body, 51 total available tattoo textures
- Autosaves system
- Weather type and condition checks
- Herbalism mechanics
- In-game timers for time-restricted tasks can now be saved and won't break the saves or events anymore
- Water can now freeze in lakes/rivers/pools/etc
- Choosing dialogue option with number keys
Bug fixes:
- Hidden NPCs are no longer interactable
- Stuart no longer disappears after triggering the Dirty Girl quest
- "Peeking at mom" scene now triggers only once
- Props used by NPCs are no longer over-lit
- Alisa can no longer lose virginity multiple times at certain moments
- The MC's head no longer gets removed when transitioning from the FPV to TPV (in cutscenes)
- You can no longer place items bigger than 1x1 in the Quick access menu
-- Dragging a larger-than-1x1 item into a quick slot no longer causes dupes, items no longer overlap or reset orientation
- Removed duplicate rows from the Skill Progress tab in the inventory UI
- Saving during timed events (e.g. hiding from father) no longer breaks said event
- Inventory item use (destruction) no longer causes bugs
- Game no longer freezes on c∗m visuals spawn
- Multi-slot clothing no longer gets duplicated after certain cutscenes
- Inactive dialogue selection options (in rare cases) no longer stay white
- The UI's mouse collision is no longer misaligned on widescreens
Improvements:
- Full camping location (Day 3) rework (level design, mechanics, interactions and story)
-- Consuming berries logic
-- Fishing dialogues
- Alisa's thoughts in dialogues is now purple with a thicker outline
- The game now gets auto-saved at certain moments
- The time system rounding/flooring algorithm to update minutes unit properly and avoid bugs in NPC schedule system
- Attachable items placed in a hand are now hidden in cinematics
- Collision around the house
- Save thumbnails generation
- Manual numbers input in slider settings
- Better slider UI in the cheats menu (Cheats version only) and in settings
- Added a list of completed quests in the Cheats menu (Cheats version only)
Backend stuff:
- Weather state is now consistent across saves
- Improved the doors system: it now supports calling game logic similar to quest and dialogue systems, custom door interaction sounds and game condition checks
- Male NPCs now support advanced hair customization (custom shader)
- Made gameplay conditions observation in the quest system more lightweight by reducing redundant checks
- NPC system equipment is now properly updated based on the current NPC activity
- Improved the graphic settings application pipeline
- Graphics adjustments for buildings' interiors are now based on graphics settings
- Improved the cinematics system memory management to minimize memory leaks
- Made some assets loading asynchronous (prologue vs open-world prototype content) to avoid freezes during loading
- Added storages accessibility management system
- Loading a game with the character being inside a CSV with condition controller no longer triggers past events
- Implemented logic for changing and comparing dynamic item attributes
- Improved the toolkit for working with objects on the level (geometry, interactables etc), now supports automatic target selection ('self' if nothing else is selected); usable for universal dialogues for similar interactions and hiding level-placed objects
- Added a system to read and change states of actors on the level through abstract gameplay tags in dialogues and interaction zones/interactables; extends reusable logic support
Other changes:
- Made Alisa's nails longer by default
- Reticle's UI behavior
- Added the glowstick to Alisa's room boxes
- Doors now close automatically
WISHLIST ON STEAM
Discord
X