Update 1.0.1
[p]WARNING: Updates reset in-progress runs (not save data).[/p][p][/p][h3]✨ NEW[/h3]
- [p]15 mission layouts (some by community members) added to official rotation.[/p]
- [p]While moving a cell (and if Undo is enabled), clicking on a different undismissed player cell will undo all the way and select that new cell now.[/p]
- [p]Hovering over the status icons on the left cell info panel during missions will now say what they are (primarily for new players).[/p]
- [p]Added popup for new players drawing attention to the mission count ("5 missions to go!" when on mission 11).[/p]
- [p]Intro:[/p]
- [p]When picking your first DNA letter upon entering the PREPARE screen for the first time, you could un-select a letter but not select a new one, resulting in a softlock.[/p]
- [p]Chip slots would sometimes be hidden at times when they shouldn't be.[/p]
- [p]Text saying "MOVE" above the move max / move values on the left during missions will no longer overlap with immunity text.[/p]
- [p](Mutation) Hazard Unknown: It's supposed to show hazard tiles as floor tiles with a ? on it, but it was making them invisible.[/p]
- [p](Commander) Lockstep + (Perk) Stroboscope: Would cause the "skip" turns to never skip (softlock).[/p]
- [p](Settings) DNA Letter On Items:[/p]
- [p]Renamed to "DNA Letter On Genes" since it only affects genes.[/p]
- [p]When enabled, bleaching a gene will remove the DNA letter indicator.[/p]
- [p]When enabled, Banished genes won't show a DNA letter indicator (since all colours of that gene are banished).[/p]
- [p]Banishes:[/p]
- [p]Banishing most (but not all) of either genes or chips was resulting in them no longer appearing in the shop.[/p]
- [p]Crashes related to rerolling when lots of stuff is banished.[/p]
- [p]VIRUS DEPTH 3 With 12 Samples:[/p]
- [p]Various softlock-causing bugs fixed (should be able to complete the story now).[/p]
- [p]All-ːgdnaː Cells with Swift: Could move onto an adjacent space that it made empty or into a wall.[/p]
- [p]A couple typos.[/p]
- [p]Joker:[/p]
- [p]No longer counts as "alive" for Dexterity checks.[/p]
- [p]Framerate no longer slows to a crawl when 1000 or more beavers are on screen.[/p]