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  3. Update 1.0.2

Update 1.0.2

[p]WARNING: Updates reset in-progress runs (not save data).[/p][p][/p][h3]✨ NEW[/h3]
  • [p]9 new mission layouts (all by community members) added to official rotation.[/p][p][/p]
[h3]🧬 BALANCE[/h3]
  • [p](Commander Cell) ːadnaːːcdnaːːcdnaːːgdnaː Chiropter:[/p]
    • [p]Command 1: Range Max 54.[/p]
  • [p](Commander Cell) ːcdnaːːtdnaːːtdnaːːtdnaː Orcannon:[/p]
    • [p]Command 1: Damage +1 if Size > 2Size = Size Max.[/p]
  • [p](Commander Cell) ːadnaːːcdnaːːcdnaːːcdnaː Orthocular:[/p]
    • [p]Command 1: Range Max 108.[/p]
[p][/p][h3]♻️ CHANGES[/h3]
  • [p]Minor tweaks to the "Tile Styles".[/p]
  • [p](Chip) Commands with Range 1: Damage +1: Now specifies it's only for attack commands.[/p]
  • [p]The first shop offer picked during runs is free, but now it'll show its regular price too.[/p]
[p][/p][h3]🛠️ FIXES[/h3]
  • [p](Mode) GLOOM:[/p]
    • [p]Will no longer show command effect hover hints on tiles with Gloom.[/p]
    • [p](Perk) Amoeba: Will no longer show move highlights on tiles with Gloom.[/p]
    • [p]Growing (instead of moving) onto a tile will now clear nearby Gloom.[/p]
  • [p]VIRUS DEPTH 3 12-Sample Run:[/p]
    • [p](Boss Cell) Sovereign: Boss Info now states that it only has a regular Shield during the 12 sample run.[/p]
    • [p](Boss Cell) Rattler: Building Radiation trait (as stated in its Boss Info) now functions.[/p]
  • [p]Database / Files: Incorrect colour for Dieter Petrovske's name.[/p]
  • [p](Commander) Hollow: Cells were only gaining Cloak if they also didn't move during the turn.[/p]
  • [p](Commander) Demon: Would sometimes unlock slightly before or after it should.[/p]
  • [p](Commander) Synapse, (Chip) cells with Swift: commands gain SELF Move +2: Now works as expected. (Note that both the topmost cell and cell using the command would need Swift to actually get any value of this still)[/p]
  • [p](Mutation) Tiny, Move Max +4: Various cases where the "Tiny" part was being overridden.[/p]
  • [p]Menus will now run at a maximum of 60 FPS.[/p]
  • [p]Cases where the evolution menu (when clicking on a cell's name between missions) would show cells with DNA letter counts that wouldn't be possible on that cell's mount.[/p]
  • [p]Fixed various exploits for spotting Cloaked Abyss cells.[/p]
  • [p]Crash when clicking "Prepare" button after a mission victory when you have many shop offers banished.[/p]
  • [p]Cell body squares would sometimes be stuck "shrunken" if Move Max = 0.[/p]
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