Update 1.0.3
[p]WARNING: Updates reset in-progress runs (not save data). Appologies for how often I have to do this - just par for the course having just launched 3 days ago 😅[/p][p][/p][h3]🧬 BALANCE[/h3]
- [p]Abyss Cells:[/p]
- [p]ːadnaːːcdnaːːtdnaːːtdnaː Deflector: Size Max 4 → 5.[/p]
- [p]ːcdnaːːgdnaːːgdnaːːgdnaː Motivator: Command 1: Range Max 2 → 3.[/p]
- [p]Both LShift and RShift now count as "Shift".[/p]
- [p]There's now a popup explaining what just happened when a cell falls to its death (by losing Fly with body parts over gaps).[/p]
- [p]Cloaked Abyss Cells:[/p]
- [p]The last update accidentally allowed moving through Abyss cells, which causes all sorts of problems (from softlocks to crashes).[/p]
- [p]Since you shouldn't be able to move through them, it's essentially a way to spot them - I'm making it so that attempting to move through them simply uncloaks them. If I don't do this, it honestly just looks like a bug ("why can't I move here???").[/p]
- [p]Perk:[/p]
- [p]Pill: Sometimes wasn't unlocking when it should.[/p]
- [p]Mask: Clarified in the description that it won't trigger when using commands on towers.[/p]
- [p]Bipod: Was possible to unlock via conditions not described in the stated unlock conditions.[/p]
- [p]Juicer/Grapple: Some Steam Achievement / in-game unlock confusion between these.[/p]
- [p]Vaccine:[/p]
- [p]Using a life to reset the mission would result in mutations affecting Abyss cells instead again.[/p]
- [p]It was only unlocking upon discovering 30 (unique) mutations, not enduring 30.[/p]
- [p](Commander) Devil: Fixed some uh... unlock condition weirdness.[/p]
- [p](Commander Cell) ːadnaːːadnaːːadnaːːadnaː Sprintula: Fixed description (said it was faster than the second-fastest cell, which is a silly thing to say considering ːadnaːːadnaːːadnaː Scurrachnid's speed is close).[/p]
- [p]Records Menu: "Mutations" value fixed (it previously represented the amount discovered).[/p]
- [p](Status) Fly:[/p]
- [p]Various fixes relating to losing Fly while parts of a cell are over an empty space.[/p]
- [p]Plays a unique sound when this occurs.[/p]
- [p]Chips:[/p]
- [p]The ones for "if cell has Armour/Swift/Arc" now also work when a cell gains/loses those statuses mid-mission.[/p]
- [p]Before/After stats on hover (which you should pay attention to) now factor in chips like the above ones turning off and on.[/p]
- [p]"DEVS"-type tips would become unread upon re-opening the game.[/p]
- [p]Filter buttons in the cell evolution button would sometimes be hidden when they shouldn't be.[/p]
- [p](Mode) GLOOM: Fixed a case where you could see the command range of an Abyss cell that's obscured by Gloom.[/p]
- [p]Selecting an unhighlighted part of your active cell would undo all the way back (was supposed to only be for switching to a different cell).[/p]
- [p]A rare case where black "TELEPORT" text can appear when hovering over a cell with a Teleport command selected.[/p]
- [p]Updated some achievement descriptions to match their current conditions.[/p]
- [p]The white trim when selecting a gadget target is now hidden when in submenus.[/p]