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Update 1.1.0

[h3]WARNING: Update resets in-progress runs (not save data).[/h3][p]This is unavoidable and only done when I have no other choice.[/p][p][/p][h3]✨ NEW[/h3]
  • [p]15 mission layouts (some by community members) added to official rotation.[/p]
  • [p]2 genes:[/p]
    • [p](2 slots) Command: ◇1 Damage 2[/p]
    • [p](3 slots) Crit +2, Range Max -1[/p]
    • [p]If you already had awards/achievements related to discovering all genes, you won't lose them (so don't report this as a bug).[/p][p][/p]
[h3]🧬 BALANCE[/h3]
  • [p](Commander Cell) ːadnaːːgdnaːːgdnaːːgdnaː Accelemander: Move Max 56.[/p]
  • [p]Abyss Cell:[/p]
    • [p]ːadnaːːgdnaːːgdnaːːgdnaː Turbocharger: Move Max 45.[/p]
    • [p]ːcdnaːːtdnaː Tanker: Size Max 45.[/p]
    • [p]ːcdnaːːtdnaːːtdnaː Cruiser: Size Max 67.[/p]
    • [p]ːcdnaːːtdnaːːtdnaːːtdnaː Destroyer: Size Max 89.[/p]
    • [p]ːcdnaːːgdnaːːtdnaː Spoiler: Size Max 34.[/p]
    • [p]ːcdnaːːgdnaːːtdnaːːtdnaː Infector: Size Max 45.[/p]
    • [p]ːadnaːːadnaːːadnaːːtdnaː Infiltrator: Size Max 23, command self Damage 12.[/p]
    • [p]ːadnaːːtdnaːːtdnaːːtdnaː Defender: Size Max 45.[/p]
    • [p]ːadnaːːadnaːːcdnaːːgdnaː Scavenger: Size Max 12.[/p]
    • [p]ːcdnaːːcdnaːːgdnaːːgdnaː Silencer: Size Max 23.[/p]
    • [p]ːcdnaːːcdnaːːtdnaːːtdnaː Bombarder: Size Max 56.[/p]
    • [p]ːcdnaːːgdnaːːgdnaːːtdnaː Radiator: Size Max 56.[/p]
  • [p](Commander) Hivemind:[/p]
    • [p]Its Size growth mechanics were both incredibly buggy and not enjoyable to play with, so it's being reworked.[/p]
    • [p]Instead of changing Size Max when touching other commander cells, they'll now gain Size +1 at turn start & end per touching commander cell.[/p]
[p][/p][h3]♻️ CHANGES[/h3]
  • [p](Commander) Prime: Tweaks to tagline (pre and post story).[/p]
  • [p](Perk) Oobleck: Clarified in description that the Move Max increases/decreases don't continue stacking.[/p]
  • [p]Better late-game difficulty scaling.[/p]
  • [p]Cleaned up some gene sprites.[/p]
[p][/p][h3]🛠️ FIXES[/h3]
  • [p](Commander) Devil: Its unique defeat messages would make it seem like they always occured due to a commander cell being eliminated.[/p]
  • [p](Mode) HEART: Blocked-in cells' healing commands often wouldn't work.[/p]
  • [p](Perk) Hardhat:[/p]
    • [p](Mode) HEART: Now works as expected (like a regular shield).[/p]
    • [p]Works like a regular shield when Size = 1 (MULTI commands would bypass this).[/p]
  • [p](Mutation) Head Hunter, Crit +2: Now correctly shows Abyss cell command overlays.[/p]
  • [p]Placing a wall next to a cell that can still move would let it move into the wall (without using the Hollow commander).[/p]
  • [p]The command overlay sound sometimes wouldn't occur when Abyss cell command overlays appear.[/p]
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