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1000 Princes: Born to Love You News

《1000 Princes》v2.1 Team Romance Episode 2 Update is here!

Dear Princess, we are your 1000 Princes! Your exclusive otome game 《1000 Princes》 v2.1 Team Romance Episode 2 is now updated! Embrace you passionately!

[h3]Part 1 Update Content (2025/5/10)[/h3]

1. Team Romance Episode 2: Your prince husbands debut one by one in the Court of Love to reveal their identities to you. Around 30 minutes of content, beautiful scenes, full voice acting and sound effects, subtitles in 15 languages.
2. Added 1 new song and 1 mini game.
3. Fixed image quality issues from Episode 1.
4. Added a new folder called ❤Extra❤ in the game installation directory under STEAM. ❤Extra❤ stores virtual peripheral content for 《1000 Princes》. Some games on STEAM also store DLC products like music and artbooks in such folders.

The first batch of goodies includes 6 computer wallpapers of your 1000 Princes. Please check the following game directory:

Path might be:
……\Steam\steamapps\common\1000PRINCES\❤Extra❤\Wallpaper

https://store.steampowered.com/app/3363000

[h3]Part 2 Main Story Summary[/h3]
Episode 1: Elevator Rescue of Love
The Time Bureau’s pet pig, out of hunger, bit off your timeline, causing your husbands from different historical periods to all converge into your current timeline. While heading to the city hall to handle cafeteria reopening paperwork, you're trapped in an elevator, and your princes rescue you together.

Episode 2: Confessions in the Court of Love
Due to damaging the city hall elevator during your rescue, your prince husbands are arrested for "damaging public property and endangering public safety." In the Court of Love, they confess their identities and their love for you!

[h3]Part 3 Debut Prince Roster[/h3]
◆ You
Once an architect, you're now preparing to reopen the small cafeteria your parents left behind. You never expected all your husbands would converge into the same timeline.



◆ Bang (Caveman)
From the Stone Age, tall and strong, his love for you is pure and untainted by modern industry.

◆ Yu Cheng (Programmer)
Unruly and straightforward, he's a master of offensive coding. When your electric car lost its brakes, he hacked into the traffic system to turn all lights green and saved you.

◆ HaoWei (Bear Nation Warlord)
Nicknamed Brown Bear, he is a cold yet gentle warlord. Tough on the outside, all his tenderness is reserved for you.

https://store.steampowered.com/app/3545730

◆ Ling Tian (Fang Nation Prince)
An Asian military school student, handsome, gentle, and loyal. The royal family holds a bride-seeking campaign to divert public attention, but he only sees you.

https://store.steampowered.com/app/2866130
https://store.steampowered.com/app/3569480

◆ Citan (Baike Alien)
A human-alien hybrid from the highly advanced and rational Baike planet. Though his kind avoids emotions, he chooses to retain his feelings for you.

◆ Congwei (Electric CEO)
CEO of Quark Electric, deeply in love with you. In his timeline, both of you are affected by electric radiation — you turn into a human power bank, and he needs your body to stay alive.

https://store.steampowered.com/app/3553700

◆ Mo Mo (Bear Nation Detective)
Nicknamed Black Bear, he's a calm and intelligent criminal detective. He often meets you at crime scenes and falls in love while interviewing you as a witness.

◆ YuuJin (Fish Nation Prince)
Smart, hardworking, and humble — a mechanical engineer. In his timeline, you are his secretary and translator.
[Related E-book] 《1000 Princes》 will launch a foreign language learning book series. First up: "Learn Japanese with 1000 Princes", featuring useful dialogues, vocabulary, and grammar, full-color and with audio.



◆ Yong Mi (Water General of Ji Nation)
An ancient water general who can manipulate water, steam, and ice. He often makes rainbows for you to cheer you up.

◆ Shen Jun (Fire General of Ji Nation)
An ancient fire general who manipulates fire. He uses fireworks to comfort and encourage you.

◆ Ming Zun (Judge)
A former underworld judge who reincarnated into the human world out of love for you, now serving as a mortal court judge.

[h3]Part 4 Future Update Plan[/h3]
The 《1000 Princes》 common route app will update multiple times over the year. The final version will contain 10 group romance stories. Each group romance chapter is about 10K–15K words in script length. The app also includes 10 songs, 10 group chats, 10 prince diaries, 6 mini-games, and more. If a specific prince already has a personal route game, a trial version of that will also be included in the common route app.

Current Progress: ■■□□□□□□□□ 20%

Developer’s Log #3: Otome games are like bras and sanitary pads for women


Dear Princess Players, hello everyone! I’m the developer Ginyan. Episode 2 of the Common Route in “1000 Princes” is currently in production, and will be updated soon with brand-new content.

In the past I really enjoyed romance novels and TV dramas—“The Prince and Cinderella” themes in particular—as well as movies of that genre. The core of a romance-themed otome game is very much the same, so I naturally came to love playing various otome titles, and eventually became passionate about making them myself.

“1000 Princes” is an otome game created especially for female players who love romance. If, like me, you enjoy reading romance novels or watching romantic dramas, then you will very likely enjoy playing otome games—and you might just fall in love with “1000 Princes.”

To me, an otome game is like a woman’s bra or sanitary pad: a personal everyday necessity designed just for women. After all, otome games exist solely to delight a female audience. The goal isn’t victory, defeating enemies, or slaying monsters; there’s no complicated controller work or need to team up. An otome game exists purely for emotional fulfillment and spiritual comfort, for love and sweetness. It’s usually presented in the form of a visual novel, and most of the time all you need to do is click through the dialogue.

If a player doesn’t like romance to begin with—or is male—they may dislike or even loathe this kind of game. But whatever comments players leave, once I put my game online for sale, I must calmly accept all judgments. Of all the feedback I receive, I value most those comments from people who understand otome games and offer constructive suggestions on their mechanics and content.

During development, I play other otome games, keep up with otome-related news, and read widely the comments and thoughts of otome players. My original intention in creating the otome game “1000 Princes” was to let female fans of romance feel the princes’ intense, burning love! But the fundamental principle of developing an otome game is not to achieve perfection all at once—it is first and foremost to avoid committing any cardinal sins. Below, I’d like to briefly summarize the four great sins that an otome-game developer must never commit.


Sin #1: The Hero’s 3D Model Is Ugly!
An ugly 3D model of the male lead is an unforgivable capital offense for an otome‑game developer!

In real life, we kindly and inclusively accept people of all appearances—tall or short, fat or thin. Every individual’s diversity deserves respect, and prejudice or discrimination should be eliminated, since looks do not determine a person’s value.

But in an otome game, the very point of the male characters is that female players “pursue” them—and those characters themselves are a core part of the product. Their appearance defines the floor of the product’s quality, and that appearance must withstand the exacting standards of a wide audience of women.

When I use Character Creator to model each of the princes in 1000 Princes, I aim to make each one resemble a beautiful, exquisite doll—both to create a lush visual feast and to avoid any resemblance to real men (no accidental “face‑offs”). In body modeling, I always give the princes broad shoulders so they look protective and reassuring—someone female players will want to lean on. These physical traits concretely convey each prince’s strength and charm.

Still, these 3D models need improvement on every front. Artistic enhancements and programming optimizations alike are challenging, and no single art style can please every player, given such diverse tastes. I must both explore and refine a distinctive visual style of my own while also incorporating otome‑player feedback to optimize the models.

Although I try to compensate for any shortcomings in the 3D models by shaping each prince’s inner qualities—kindness, loyalty, devotion, sincerity—there’s no denying that for otome‑game fans, an attractive male lead is hugely important. I will continue refining the 3D models—I absolutely refuse to commit this sin!

Sin #2: Personal “Headcanon.”
“Personal headcanon” refers to a developer’s habit of embedding their own personality traits, preferences, and life experiences into the game’s characters. For example, a developer who loves spicy food, has no sense of direction, or once lived in a particular city might load all those quirks onto the heroine. When perceptive players catch on, the developer is often met with a tidal wave of criticism.

The core of an otome game is the player’s immersion as the heroine in a beautiful romance with a handsome prince. Every female player wants to feel that she, and she alone, is uniquely loved by the prince—not that she’s merely standing in for the developer or, worse, that the heroine is the developer’s alter ego. If players sense they’re simply playing “some other girl’s” story, they feel deeply betrayed—this sweet romance has been exposed as a deception.

That’s why I regularly launch a strict review process to check for any traces of personal headcanon in my work. Here, I promise every player that my otome games contain no personal headcanon—and in all future development, I will never commit this sin!

Sin #3: The Female Developer Reveals Herself.
I believe that in otome‑game promotion, a female developer showing her face is like an Afghan woman under the Taliban removing her burqa—female players will “execute” that behavior without mercy. The unique magic of an otome game lies in the developer’s total dedication to crafting a dream for female players. As they immerse themselves in a believable romance with the male lead, they want to believe the prince truly exists in that virtual world.

But no one wants to be reminded that this beloved prince is just a 3D model—someone’s digital asset manipulated by the developer. If players sense that the prince is controlled by “some other woman,” it feels like a provocation and an offense to them.

Terribly, I feel I may have already committed this sin! I often appear on camera in my promotional videos, sharing every detail of my development process. I worry it comes across as flaunting mediocre skills. I even wear a long curly wig, use heavy beauty filters, and indulge in vanity—surely that’s irritating!

Yet if I never show my face, people assume a team or studio made the game. In reality, 1000 Princes is crafted entirely by me—one living, breathing human being.

So here’s my confession: at heart I’m nothing but your little pink piggy—yes, the same short‑legged piggy who’s stolen bits of your timeline! Have you recognized me? As your pink piggy, I want to assure you that each of the 1000 princes loves you deeply, and no one can ever break the bond between you and your princes!

Sin #4: The Hero Neglects, Betrays, or Harms the Heroine.
I believe players of otome games should never suffer any hurt at the hands of the male lead—especially paying customers. As a developer, how could I ask players to spend real money on my game only to endure emotional or verbal abuse from the prince? That would be a grave disrespect both to the players and to their money. My goal in creating an otome game is to deliver romance, love, and joy. If any storyline or dialogue ever depicts a prince mocking, insulting, betraying, cheating on, or physically harming the heroine, then as the developer,I must kneel, disembowel myself, and apologize.
An otome game exists to provide the highest possible emotional and psychological reward for female players. In 1000 Princes, every prince holds you—the player—in the palm of his hand like a princess. They dote on you and adore you so much that they wouldn’t even scold you for a single mistake, let alone hurt you. A game built on selling sweetness and happiness would never dare to make its players unhappy!

These are my core convictions as an independent developer, handling design, script, art, and programming all on my own. 1000 Princes is a series into which I pour vast amounts of time, energy, and money. I am committed to the motto “Born to Love You” and to giving female otome fans the most beautiful, sweetest romantic experience possible.

I deeply thank every player who has installed 1000 Princes and every person who has left feedback. Going forward, I will listen even more closely to your suggestions on characters, plot, and gameplay, continually improving and optimizing both the technology and content of 1000 Princes!

Developer Log #2: How I Use AI to Create Otome Games

Hello princess players! I'm Ginyan, and in this video, I want to share the entire process of how I single-handedly create the *1000 Princes* otome game series. The video is a compilation of clips from footage I previously filmed, and I’ve re-recorded the narration.
Here’s how I make otome games:
[previewyoutube][/previewyoutube]


Step 1: Game Script
All of my game scripts are based on romance novels that I wrote myself. I’ve loved writing since I was a child. Starting at the age of 27 in 2015, I began self-publishing eBooks on Google Play. Now that I’m 37, I’ve been doing this for 10 years and have self-published around 40 original romance eBooks and nearly 20 language-learning eBooks.
With the rise of AI technology, I began using it to adapt my romance novels into otome games. However, all of the scripts and character settings are originally from my own writing.

Each of my romance eBooks is beautifully designed. Take the *Ling Tian* series for example—the stories are romantic, the layout is fully colored and elegant, dialogue includes character portraits, and I also add CG photoshoots, theme songs, and mini-games like piglet hunting. These rich eBooks are the foundation for my game scripts.
First, I outline each chapter and summarize character profiles. Then, I convert the novel format into code and edit it using Visual Studio Code.

[hr][/hr]

Step 2: 3D Character Modeling
During the COVID-19 lockdown in 2020, I was stuck at home and saw a bundle promotion on Reallusion’s official site. I bought it and began learning to create 3D animations using iClone and Character Creator. I had briefly studied 3ds Max in high school and later tried Blender and Cinema4D, but those were too difficult for me.
I found that only iClone and CC had user-friendly interfaces that were intuitive and easy to learn. Character modeling was fast and straightforward, with automatic bone rigging and convenient expression and movement adjustments. By the time I officially started making otome games, I had already self-taught myself 3D animation for 4 years. Here are clips of the 3D animations I created between 2021 and 2024.

Usually, based on the prince or other character descriptions in my novels, I generate portraits using Midjourney, then import them into Character Creator’s Headshot for rapid modeling. I then fine-tune their facial features and body proportions.

There are three main sources for characters’ hair, clothing, and accessories:
1. iClone or CC’s default outfits and hairstyles. Since most male outfits are simple, I just replace the textures.
2. AI-generated 3D outfits and accessories using a tool called Meshy.
3. Assets purchased from Reallusion and DAZ, then imported into my workflow.


[hr][/hr]

Step 3: AI-Generated Environments
Before AI tools existed, I built and rendered 3D environments the traditional way. I would first create a space using walls, floors, and windows, then decorate it with sofas, curtains, furniture, and flowers. Because my style is maximalist, building a single 3D scene used to take me over a week, and rendering was very slow—about 30 minutes per frame. I even burned out a computer due to heavy rendering.
Since scene building was so time-consuming and exhausting, I started using Midjourney to generate images for game backgrounds after AI tools were invented. All the backgrounds in my games are now AI-generated.

I also use Meshy to generate various 3D objects I need—anything from a jewelry box to a grand piano can be conveniently created by AI. This greatly saves time in creating 3D scenes and props.

[hr][/hr]

Step 4: Placing Characters in Scenes
All of my game scenes are made by rendering characters I’ve modeled, green-screening them, and compositing them onto AI-generated backgrounds—just like filming in front of a green screen.
Usually, I adjust the camera angle based on the scene and make the 3D characters perform fitting actions so that they blend naturally into the background.


The character animations in my games are fairly simple. The built-in animations in iClone and CC are usually enough, but I also purchase additional animations—like dancing or piano playing—from Reallusion’s Marketplace.

I had even tried motion capture before using a mocap suit I bought. It was a fun experience, but since most of the time characters in otome games are simply talking and falling in love, complex movements aren’t really necessary.
Each shot is manually crafted by placing the character into the background. For each game, I have to make over 1,000 different shots using this method.

[hr][/hr]

Step 5: Writing Code
I briefly studied Pascal and Visual Basic in high school, but never mastered them. From 2015 onward, while managing my websites, I became familiar with some HTML.
When I decided to make an otome game, I tried several tools including Visual Novel Maker and Ren'Py, but ultimately found Naninovel to be the best.
Naninovel is a visual novel framework that runs on Unity, and even for someone like me who doesn't know C#, it's possible to create full visual novels by quickly learning Naninovel’s custom scripting language.
I thoroughly studied the documentation provided by Naninovel and learned various command functions and syntax. I now write scripts in Visual Studio Code and have been using Naninovel for 3 years.
Whenever I run into issues, I seek help from the Naninovel developer on Discord.
As I convert my novel into code, I also add particle effects, textbox shaking, and other visual enhancements—then test everything in Unity.


[hr][/hr]

Step 6: UI Design
The UI designs in my games always include elements like open books, which reflect the eBooks I’ve written. I love layering ornate and decorative elements to create detailed, luxurious UI interfaces.
Since I was already very familiar with Adobe Illustrator from my experience designing full-color eBooks, I use it to design UI layouts. I first use AI to generate beautiful item icons. Then, I compose the overall layout in Illustrator, cut out each element individually, and save them as PNG files. These are then imported into Unity to create buttons, icons, and other UI components.

The UI I design includes the main title screen, story scene interface, backlog review screen, CG gallery, save/load screens, music player interface, and more.

[hr][/hr]

Step 7: Creating Text Boxes
Since the type of game I create is an otome-style visual novel, players continuously click through text boxes to advance the story—so text boxes are extremely important.
I design all text boxes in Adobe Illustrator and test them in Unity. In my games, I’ve created multiple styles of text boxes including golden framed dialogue boxes with character portraits, chat bubbles for phone conversations, diary-style boxes, and book-style narration boxes.

[hr][/hr]

Step 8: Designing Choices and Multiple Endings
What makes visual novels different from eBooks is the presence of interactive choices. Players can click different buttons to make decisions, and those choices lead to different story outcomes.
When adapting my novels into games, I write additional branches and alternate endings to enrich the story experience.

[hr][/hr]

Step 9: Mini-Games and Custom Variables
Although my coding skills are limited, I still use the knowledge I’ve gained to create fun, stylistically fitting mini-games.
By defining custom variables, I allow players to complete tasks and earn values like a prince’s smile, fingerprints, or affection level.
I also use the “random” keyword so that items can appear in random locations. These mini-games may look simple, but they took a lot of planning, scripting, and testing to bring to life.

[hr][/hr]

Step 10: Music and Sound Effects
I use Suno AI to generate music. Often I have to listen to dozens of generated tracks before finding a melody I’m satisfied with. I mainly use keywords like “pop,” “ballad,” and “dance” to get simple, fitting styles.

Only songs with beautiful melodies make it into the game as theme songs, and I also create music videos (MVs) for them.
As for sound effects, I use 11Labs to generate AI-based effects like car braking or girls chatting—just inputting the keywords to generate them automatically.


[hr][/hr]

Step 11: Voice Acting
All characters in my games have AI-generated voice acting. I use TTSMaker to assign a specific voice to each character, then manually input every line of dialogue into TTSMaker, generate the voice clips using AI, and save them.



For example, in *Ling Tian 1*, I produced around 4,000 lines of voice acting. Future games will also have around 4,000 lines each. After that, I use the "voice map" function in Naninovel to link each voice file with its corresponding dialogue in the script. I also manually fix mismatches and check for any errors in the process.

[hr][/hr]

Step 12: Translating into Multiple Languages
Aside from game development, I also work as an online language teacher. I’m passionate about languages and cultures, and I’ve self-published nearly 20 foreign language learning eBooks on Google Play. I plan to publish even more in the future.
Because of this deep interest in languages, I use AI to translate my games into up to 15 different languages.


To enable multilingual display in Unity, I first export the game script as a CSV file. The first column contains all the game lines, and the first row includes language labels.
Then, I use ChatGPT to translate the content into various languages and place the results back into the spreadsheet. While converting between Traditional and Simplified Chinese is easy, other languages are a bit more challenging. Once finished, the final CSV with 15 languages is re-imported into the Unity project.

[hr][/hr]

Step 13: Testing and Publishing the Game
After finishing development, I conduct a full round of testing. I first test the game in Unity, then build a Windows version and test that.
Next, I switch to the Android platform, connect Android phones and tablets in developer mode, and test builds on those devices.
Once all testing is complete, I prepare all the necessary assets for the game store page—text, images, and videos—and upload everything to Steam and Google Play.
After passing the platform reviews, the game officially launches!
Thank you for playing the game I created. I will continue to improve both content and technical aspects to bring you even better games. See you in the next video!

[hr][/hr]
Bonus Behind-the-Scenes

To create otome games, I subscribe not only to various AI tools but also to beauty camera apps! I absolutely love strong beauty filters—my favorites are skin smoothing, blemish removal, and big-eye effects!
Before I started making games, I heard a rumor that coding could make you bald. I didn’t believe such fear-mongering... until I started developing otome games and learning to code myself.
Even though my coding skills didn’t improve much, I visibly lost a lot of hair—it’s really happening... I’m going bald~ sob sob~
Whenever I put on a long, curly princess wig to film, I keep thinking I should look up more anti-hair loss shampoos online afterward!

10% Permanent Discount Bundle for All Games in the 1000 Princes Series



Dear Princess Players,I’m Ginyan, an indie otome game developer. After I posted the announcement about “1000 Princes” transitioning to a paid model, I received many negative comments and attacks, which left me feeling deeply wronged and under pressure. One of the main points of controversy was my use of AI in development. I will be releasing a video soon to show you in detail how I make the games and how AI fits into my workflow. I sincerely hope to be more transparent and open about my development process as an indie creator, using AI to better serve players.

Previously, I stated in the game’s free version description that “1000 Princes” was free because the princes’ love for you is unconditional and comes with no strings attached. The princes have never broken that promise—they each love you deeply. However, as the developer, I broke that promise by switching to a paid model to cover costs. That was my mistake, and I sincerely apologize.

In my previous post, I only mentioned the shift from free to paid, which understandably upset players as it seemed to take away value. But I actually had another part to the message—offering players a 10% permanent discount bundle! Unfortunately, I didn’t have time to include that in the same post. I was rushing to the airport and still needed time to prepare a chart and contact Steam support about the bundle setup. I planned to share the discount info after my flight.

In my hurry, I packed my things and shut down my desktop, taking only my light laptop. Thankfully, I caught the flight. But after landing and arriving at my hotel, I realized I had forgotten my foldable phone—the one with Steam Guard installed. I usually only use that phone for testing the Android version of the game and for Steam Guard confirmations. Leaving it at home meant I couldn’t log in to Steam through the mobile app.

This past week on my business trip has been very stressful. I saw many negative reviews but couldn’t publish the discount info to explain the other side of the paid model switch. I was heartbroken by the criticism and often cried under the hotel blankets.

Now that I’m back home, I can finally log in to Steamworks again and post this. I’ve always wanted to offer players a long-term, stable discount. Steam only allows time-limited discounts per game, unless multiple paid games are bundled together—then you can set a permanent discount for the bundle. This benefits both players and me. Now that “1000 Princes” has become a paid title, I finally have two paid games to qualify for a bundle—free games can't be added to bundles.

[hr][/hr]

The name of this bundle is “Your All-Prince Husband.” It includes a group romance game (*1000 Princes*) and individual romance otome games (such as *Ling Tian*, *Howe*, etc.). Individual romance otome games will only be released once fully completed. Meanwhile, the group romance game *1000 Princes* follows an Early Access-style model and will continuously receive content updates. While in development, it will be sold at a tiered price; upon completion, it will be priced at $9.99 USD. Ultimately, each game will have the same final price of $9.99 USD and the bundle will offer a permanent 10% discount.

[hr][/hr]
According to the Steam pricing template, USD pricing is the highest among all regions, and many countries/regions will see a lower actual price.
Individual romance otome games (such as *Ling Tian*, *Howe*, etc.) are priced at $9.99 USD, with a long-term 10% discount if purchased in the bundle.
The group route romance game *1000 Princes* has a tiered price when unfinished, and a final price of $9.99 USD when completed.



Content Completion

Price (USD) →

Bundle Discount

★ Price After Bundle Discount



▁ 10%

$1.99 →

10%

$1.79




▂ 30%

$3.99 →

10%

$3.59




▃ 50%

$5.99 →

10%

$5.39




▄ 70%

$7.99 →

10%

$7.19




▆ 100%

$9.99 (Final Price) →

10%

$8.99 (Final Price)



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“All Your Prince Husbands” Bundle Contents
We are all your prince husbands—loving you with all our hearts is our duty! Come collect all your prince husbands now! Each handsome and gentle husband is madly in love with you, and you can’t be missing a single one! Our love never goes on sale, but our prices do! If you buy your husbands in bulk, you can enjoy up to a 10% discount!

https://store.steampowered.com/bundle/52249/_/

Important Announcement: 《1000 Princes》 Will Soon Become a Paid Game


Dear Princess Players, hello!
I’m Ginyan, the developer of 1000 Princes. I want to sincerely thank everyone who has downloaded the game. Your encouragement and constructive criticism have been the greatest driving force behind my continued efforts to improve the gameplay experience.
However, I must inform you—very apologetically—that 1000 Princes will officially shift from a free game to a paid one one week from now.
While the game's visuals and music have been partially assisted by AI technology, the truth is that I’ve still invested an enormous amount of time, energy, and money into character modeling, animation, story writing, UI and coding, integrating AI resources, testing, and ongoing maintenance. In order to continue operating the game long-term and delivering new updates, transitioning to a paid model is a difficult but necessary decision.
Moving forward, 1000 Princes will be released as a paid Early Access title, with continued updates to the common route until the game reaches its full version.
Important Note: Players who download the game before it becomes paid will not be affected. You will still be able to enjoy the full game experience for free.
I am deeply grateful for the support from every one of you and hope to bring you even more rich and high-quality content in the future.
If you have any questions or need help, feel free to leave a comment or reach out to me directly—Ginyan.
I’m truly sorry, and endlessly thankful that you gave 1000 Princes a try.
I bow to you in heartfelt apology and gratitude.

Sincerely,
琴研Ginyan