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V 0.23 DEMO updated

🚀 Update [0.23.0] - 2024-11-23 is Here! 🎉
Big changes are live! Get ready for custom cursors, a cleaner combat view, and new demo preview features—plus a whole lot of improvements and bug fixes!

🔥 New Features
🖱️ Custom Cursors
Your mouse cursor now changes based on what you're doing!
✔️ Special UI cursor for navigating menus and interfaces
✔️ Precision aiming cursor for better targeting in gameplay
✔️ Auto-switching between game and menu modes
✔️ No more boring Windows cursor breaking immersion!
✔️ Fully 3D cursor objects with custom animations and effects
✔️ Fixed cursor visibility issues

🎯 Cleaner Combat View
Status dots on your components now hide during gameplay for a clearer view!
✔️ Status indicators vanish during battles but reappear in setup mode
✔️ Less clutter, more focus on the action!

🎮 Demo Version Preview Features
Now you can see exactly which advanced stats will unlock in the full release!
✔️ Transparent blockers show unavailable stats
✔️ Tooltips explain which features unlock in the full game
✔️ No confusion—just excitement for the full release!
✔️ Reminder: All these features will be FREE when the game launches!

🔧 Improvements
✨ Cleaner In-Game Experience
✔️ Nodes without musical powers step aside during survival sessions
✔️ They return in setup mode, just like roadies setting up a concert!

🔊 The Sound of Sweet Victory
✔️ Enemies now play dramatic death sounds—even bosses!
✔️ Random pitch variations for extra audio spice
✔️ Volume adjusted to be more ear-friendly

🌟 Pulsing Visual Effects
✔️ Important game elements now have a pulsing glow effect
✔️ Power-ups and threats stand out like a cosmic heartbeat
✔️ No more missing critical upgrades or incoming danger!

💡 Tutorial Got Smarter
✔️ Dynamically finds UI elements as they appear
✔️ No more confusion on what to click next
✔️ Waits patiently for stat controls to appear
✔️ Better step tracking to prevent tutorial from getting stuck

🛠️ Fixed Issues
🎵 Music to Your Ears... Finally!
✔️ Songs no longer stop playing randomly after a few masterpieces
✔️ Fixed memory management—your soundtrack stays smooth!

🔴 Dot Positioning Disorder Cured!
✔️ Status indicators now stay where they belong
✔️ No more wandering off into strange positions

💎 Core Stat Cost Visibility Fixed
✔️ Heart Crystal costs now display properly—no more free stats!

🎶 No Free Rides for Lazy Nodes!
✔️ Nodes without musical notes no longer get synergy benefits
✔️ More balanced, more fair, and more efficient!

🎁 Free Installations Work Everywhere
✔️ Free notes, behaviors, and beats can now be placed anywhere
✔️ Reminder: You get 4 free notes, 3 free behaviors, 2 free beats!

🛡️ Budget Guardian System
✔️ Friendly popup when trying to exceed your Heart Crystal budget
✔️ No more accidental Heart Crystal debt!

🚀 Kinetic Particles Now Properly Caffeinated!
✔️ Speed upgrades now always apply correctly
✔️ Fast-firing, smooth movement—no more sluggish particles!

🎶 Play Now & Experience the Upgrades!
This update enhances gameplay, improves clarity, and fixes bugs—jump in and feel the difference!

💬 Let us know your feedback in the comments! 🚀🎮

V 22.1 Demo Updated

🚀 Infinite Exploration (v0.22.0)
The universe is now truly yours to explore! We've removed all map boundaries so you can roam freely without ever hitting an invisible wall. Your ship is now the center of its own universe - literally!

🎮 Improved Ship Controls (v0.21.0)
Smoother Direction Changes: Change directions without triggering emergency brakes thanks to a new grace period that makes quick maneuvers more responsive.
Better Braking Control: Emergency brakes only trigger when you fully release all movement controls, giving you complete control over your ship.
Enhanced Visual Feedback: Brake particles now shoot in the direction you were moving, making the braking system more intuitive.

⚡ Kinetic Energy System Overhaul (v0.22.1)
Accurate Targeting: Your continuous kinetic attacks now fire correctly toward your mouse cursor instead of in the wrong direction.
Balanced Energy System: We've fixed issues with the continuous kinetic discharge system to ensure your attacks fire consistently when left-clicking.
Improved Energy Meter: The energy meter now accurately shows your generation and usage rates, helping you better manage your kinetic energy during intense battles.
Accurate Stats Display: The HUD now correctly displays your actual fire rate stat value.

🛠️ Other Improvements
Smooth Thruster Rotation: Thrusters now gradually rotate to new directions instead of instantly snapping, creating more natural-looking movement.
No More Surprise Bursts: Removed automatic bursts that would trigger when hitting walls or objects - you're now fully in control of when your ship fires kinetic bursts.
Better Energy Feedback: The directional hint clearly shows how much kinetic energy you have stored.
Fixed Weapon Firing: You can now fire kinetic attacks while using time dilation (right-click).

🐛 Important Bug Fixes
Fixed stat modifications disappearing after returning from a game session
Fixed an issue where modifying Core component stats wasn't showing up in the session cost display
Fixed thruster particles pointing in the wrong direction during kinetic bursts
Fixed continuous aimed firing to accurately track your mouse position
We're constantly working to improve symphorix based on your feedback. Thank you for your continued support, and we hope you enjoy these new updates!

V 0.20 Demo updated

Reworked Kinetic Energy and Attack
[previewyoutube][/previewyoutube]

Status lights In effort to better visualize whats on different components so you can easily find which notes and behaviors are on which node.

[previewyoutube][/previewyoutube]

V 0.19.1 Demo updated

[0.19.1] - 2024-01-28
Overview:
This update refines the visual status indicators for components and improves their performance.

Enhanced Visuals:

Status dots now only appear when a feature is active.
They remain in fixed positions regardless of component rotation.
Dot sizes are adjusted for clarity (larger for core components).
Optimizations & Fixes:

Improved logic for dot creation and cleanup.
Fixed issues with dots rotating with components or appearing when not needed.

[0.19.0] - 2024-01-28

Overview:
This update refines the notification system and improves game state transitions, focusing on clarity and smoother operations.

Popup System:

Introduces a new popup manager and UI for notifications, including level-up alerts.
Supports automatic stacking, repositioning, and smooth animations with configurable durations.
Includes tools for testing and ensures proper cleanup.
Game State & Level-Up Improvements:

Adjusts ground settings for non-gameplay states with a default position and reduced animations.
Fixes energy bar reset issues and improves handling of excess energy during level-ups.
UI Enhancements:

Increases popup width for better readability while maintaining dynamic height.
Technical Additions:

Adds new prefabs to support the popup system and overall UI management.

Yes tutorials are coming, working on em right now

Version 0.18 Demo Updated

Version 0.18.0: Leveling, Projectiles, and Streamlined Systems


This update focuses on adding a leveling system, improving projectiles, streamlining gameplay systems, and fixing various bugs.

[h2]Key Changes[/h2]


  • Automatic Leveling System Added:

    • Your stats now increase automatically as you level up.
    • Level progression is integrated into the core gameplay.
    • The UI shows your current level and changes.
    • Stats are recalculated when you level up.

  • Gameplay System Improvements:

    • The camera has been improved.
    • The sound system has been updated for better performance.
    • The event system (which handles in-game events) has been enhanced.
    • Gameplay components have been optimized.
    • The user interface has been updated.

  • Projectile System Overhaul:

    • Projectiles now use physics-based movement for more realistic interactions.
    • Collisions between projectiles and other objects are now more accurate, including trigger-based detection.
    • Projectiles can now damage each other.
    • Projectiles may deflect based on damage.
    • Projectile size can change based on its remaining energy.
    • Projectiles now automatically interact with the environment in a more logical way.
    • Collision responses, including push forces, have been improved.
    • Explosion damage and push forces are calculated more accurately.

  • Stat System Changes:

    • Stats now scale automatically based on your level.
    • Stat calculations have been improved to include level-based increases.

  • Streamlined Cost System:

    • Some features will have a free usage, now.
    • The first time you use specific assignable abilities, they will be free.
    • The cost display now shows which features have free uses.
    • Redundant cost displays have been removed.

  • Note Activation Changes:

    • Notes now activate instantly without any delay.

  • Stat Adjustments:

    • Irrelevant stat modifications are now cleared when abilities are disabled.


[h2]Bug Fixes[/h2]


  • Fixed issues with how stat attributes were displayed.
  • Improved the responsiveness of the controls.
  • Fixed various audio-related bugs.
  • Fixed the display of font sizes and text in the UI.
  • Fixed an issue where the cost of certain features was calculated incorrectly (showing as 0 when it shouldn't).
  • Fixed a bug where the first free use of certain abilities was not being handled correctly.